blob: 6d82feccc809fc38713ef3d3fe2525155253c19b [file] [log] [blame]
#version 440
layout(location = 0) in vec4 position;
layout(std140, binding = 0) uniform buf {
mat4 mvp;
vec3 color0;
vec3 color1;
vec3 color2;
vec3 color3;
vec3 color4;
vec3 color5;
} ubuf;
out gl_PerVertex { vec4 gl_Position; };
void main()
{
gl_Position = ubuf.mvp * position;
}