| /**************************************************************************** |
| ** |
| ** Copyright (C) 2018 The Qt Company Ltd. |
| ** Contact: https://www.qt.io/licensing/ |
| ** |
| ** This file is part of the examples of the Qt Toolkit. |
| ** |
| ** $QT_BEGIN_LICENSE:BSD$ |
| ** Commercial License Usage |
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| ** BSD License Usage |
| ** Alternatively, you may use this file under the terms of the BSD license |
| ** as follows: |
| ** |
| ** "Redistribution and use in source and binary forms, with or without |
| ** modification, are permitted provided that the following conditions are |
| ** met: |
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| ****************************************************************************/ |
| |
| #include "../shared/examplefw.h" |
| #include <qmath.h> |
| |
| QByteArray loadHdr(const QString &fn, QSize *size) |
| { |
| QFile f(fn); |
| if (!f.open(QIODevice::ReadOnly)) { |
| qWarning("Failed to open %s", qPrintable(fn)); |
| return QByteArray(); |
| } |
| |
| char sig[256]; |
| f.read(sig, 11); |
| if (strncmp(sig, "#?RADIANCE\n", 11)) |
| return QByteArray(); |
| |
| QByteArray buf = f.readAll(); |
| const char *p = buf.constData(); |
| const char *pEnd = p + buf.size(); |
| |
| // Process lines until the empty one. |
| QByteArray line; |
| while (p < pEnd) { |
| char c = *p++; |
| if (c == '\n') { |
| if (line.isEmpty()) |
| break; |
| if (line.startsWith(QByteArrayLiteral("FORMAT="))) { |
| const QByteArray format = line.mid(7).trimmed(); |
| if (format != QByteArrayLiteral("32-bit_rle_rgbe")) { |
| qWarning("HDR format '%s' is not supported", format.constData()); |
| return QByteArray(); |
| } |
| } |
| line.clear(); |
| } else { |
| line.append(c); |
| } |
| } |
| if (p == pEnd) { |
| qWarning("Malformed HDR image data at property strings"); |
| return QByteArray(); |
| } |
| |
| // Get the resolution string. |
| while (p < pEnd) { |
| char c = *p++; |
| if (c == '\n') |
| break; |
| line.append(c); |
| } |
| if (p == pEnd) { |
| qWarning("Malformed HDR image data at resolution string"); |
| return QByteArray(); |
| } |
| |
| int w = 0, h = 0; |
| // We only care about the standard orientation. |
| if (!sscanf(line.constData(), "-Y %d +X %d", &h, &w)) { |
| qWarning("Unsupported HDR resolution string '%s'", line.constData()); |
| return QByteArray(); |
| } |
| if (w <= 0 || h <= 0) { |
| qWarning("Invalid HDR resolution"); |
| return QByteArray(); |
| } |
| |
| // output is RGBA32F |
| const int blockSize = 4 * sizeof(float); |
| QByteArray data; |
| data.resize(w * h * blockSize); |
| |
| typedef unsigned char RGBE[4]; |
| RGBE *scanline = new RGBE[w]; |
| |
| for (int y = 0; y < h; ++y) { |
| if (pEnd - p < 4) { |
| qWarning("Unexpected end of HDR data"); |
| delete[] scanline; |
| return QByteArray(); |
| } |
| |
| scanline[0][0] = *p++; |
| scanline[0][1] = *p++; |
| scanline[0][2] = *p++; |
| scanline[0][3] = *p++; |
| |
| if (scanline[0][0] == 2 && scanline[0][1] == 2 && scanline[0][2] < 128) { |
| // new rle, the first pixel was a dummy |
| for (int channel = 0; channel < 4; ++channel) { |
| for (int x = 0; x < w && p < pEnd; ) { |
| unsigned char c = *p++; |
| if (c > 128) { // run |
| if (p < pEnd) { |
| int repCount = c & 127; |
| c = *p++; |
| while (repCount--) |
| scanline[x++][channel] = c; |
| } |
| } else { // not a run |
| while (c-- && p < pEnd) |
| scanline[x++][channel] = *p++; |
| } |
| } |
| } |
| } else { |
| // old rle |
| scanline[0][0] = 2; |
| int bitshift = 0; |
| int x = 1; |
| while (x < w && pEnd - p >= 4) { |
| scanline[x][0] = *p++; |
| scanline[x][1] = *p++; |
| scanline[x][2] = *p++; |
| scanline[x][3] = *p++; |
| |
| if (scanline[x][0] == 1 && scanline[x][1] == 1 && scanline[x][2] == 1) { // run |
| int repCount = scanline[x][3] << bitshift; |
| while (repCount--) { |
| memcpy(scanline[x], scanline[x - 1], 4); |
| ++x; |
| } |
| bitshift += 8; |
| } else { // not a run |
| ++x; |
| bitshift = 0; |
| } |
| } |
| } |
| |
| // adjust for -Y orientation |
| float *fp = reinterpret_cast<float *>(data.data() + (h - 1 - y) * blockSize * w); |
| for (int x = 0; x < w; ++x) { |
| float d = qPow(2.0f, float(scanline[x][3]) - 128.0f); |
| // r, g, b, a |
| *fp++ = scanline[x][0] / 256.0f * d; |
| *fp++ = scanline[x][1] / 256.0f * d; |
| *fp++ = scanline[x][2] / 256.0f * d; |
| *fp++ = 1.0f; |
| } |
| } |
| |
| delete[] scanline; |
| |
| if (size) |
| *size = QSize(w, h); |
| |
| return data; |
| } |
| |
| static float vertexData[] = |
| { // Y up, CCW |
| -0.5f, 0.5f, 0.0f, 0.0f, |
| -0.5f, -0.5f, 0.0f, 1.0f, |
| 0.5f, -0.5f, 1.0f, 1.0f, |
| 0.5f, 0.5f, 1.0f, 0.0f |
| }; |
| |
| static quint16 indexData[] = |
| { |
| 0, 1, 2, 0, 2, 3 |
| }; |
| |
| struct { |
| QVector<QRhiResource *> releasePool; |
| QRhiBuffer *vbuf = nullptr; |
| QRhiBuffer *ibuf = nullptr; |
| QRhiBuffer *ubuf = nullptr; |
| QRhiTexture *tex = nullptr; |
| QRhiSampler *sampler = nullptr; |
| QRhiShaderResourceBindings *srb = nullptr; |
| QRhiGraphicsPipeline *ps = nullptr; |
| QRhiResourceUpdateBatch *initialUpdates = nullptr; |
| QMatrix4x4 winProj; |
| } d; |
| |
| void Window::customInit() |
| { |
| if (!m_r->isTextureFormatSupported(QRhiTexture::RGBA32F)) |
| qWarning("RGBA32F texture format is not supported"); |
| |
| QSize size; |
| QByteArray floatData = loadHdr(QLatin1String(":/OpenfootageNET_fieldairport-512.hdr"), &size); |
| Q_ASSERT(!floatData.isEmpty()); |
| qDebug() << size; |
| |
| d.vbuf = m_r->newBuffer(QRhiBuffer::Immutable, QRhiBuffer::VertexBuffer, sizeof(vertexData)); |
| d.vbuf->build(); |
| d.releasePool << d.vbuf; |
| |
| d.ibuf = m_r->newBuffer(QRhiBuffer::Immutable, QRhiBuffer::IndexBuffer, sizeof(indexData)); |
| d.ibuf->build(); |
| d.releasePool << d.ibuf; |
| |
| d.ubuf = m_r->newBuffer(QRhiBuffer::Dynamic, QRhiBuffer::UniformBuffer, 68); |
| d.ubuf->build(); |
| d.releasePool << d.ubuf; |
| |
| d.tex = m_r->newTexture(QRhiTexture::RGBA32F, size); |
| d.releasePool << d.tex; |
| d.tex->build(); |
| |
| d.sampler = m_r->newSampler(QRhiSampler::Linear, QRhiSampler::Linear, QRhiSampler::None, |
| QRhiSampler::ClampToEdge, QRhiSampler::ClampToEdge); |
| d.releasePool << d.sampler; |
| d.sampler->build(); |
| |
| d.srb = m_r->newShaderResourceBindings(); |
| d.releasePool << d.srb; |
| d.srb->setBindings({ |
| QRhiShaderResourceBinding::uniformBuffer(0, QRhiShaderResourceBinding::VertexStage | QRhiShaderResourceBinding::FragmentStage, d.ubuf), |
| QRhiShaderResourceBinding::sampledTexture(1, QRhiShaderResourceBinding::FragmentStage, d.tex, d.sampler) |
| }); |
| d.srb->build(); |
| |
| d.ps = m_r->newGraphicsPipeline(); |
| d.releasePool << d.ps; |
| d.ps->setShaderStages({ |
| { QRhiShaderStage::Vertex, getShader(QLatin1String(":/texture.vert.qsb")) }, |
| { QRhiShaderStage::Fragment, getShader(QLatin1String(":/texture.frag.qsb")) } |
| }); |
| QRhiVertexInputLayout inputLayout; |
| inputLayout.setBindings({ |
| { 4 * sizeof(float) } |
| }); |
| inputLayout.setAttributes({ |
| { 0, 0, QRhiVertexInputAttribute::Float2, 0 }, |
| { 0, 1, QRhiVertexInputAttribute::Float2, 2 * sizeof(float) } |
| }); |
| d.ps->setVertexInputLayout(inputLayout); |
| d.ps->setShaderResourceBindings(d.srb); |
| d.ps->setRenderPassDescriptor(m_rp); |
| d.ps->build(); |
| |
| d.initialUpdates = m_r->nextResourceUpdateBatch(); |
| d.initialUpdates->uploadStaticBuffer(d.vbuf, vertexData); |
| d.initialUpdates->uploadStaticBuffer(d.ibuf, indexData); |
| |
| qint32 flip = 1; |
| d.initialUpdates->updateDynamicBuffer(d.ubuf, 64, 4, &flip); |
| |
| QRhiTextureUploadDescription desc({ 0, 0, { floatData.constData(), floatData.size() } }); |
| d.initialUpdates->uploadTexture(d.tex, desc); |
| } |
| |
| void Window::customRelease() |
| { |
| qDeleteAll(d.releasePool); |
| d.releasePool.clear(); |
| } |
| |
| void Window::customRender() |
| { |
| QRhiCommandBuffer *cb = m_sc->currentFrameCommandBuffer(); |
| QRhiResourceUpdateBatch *u = m_r->nextResourceUpdateBatch(); |
| if (d.initialUpdates) { |
| u->merge(d.initialUpdates); |
| d.initialUpdates->release(); |
| d.initialUpdates = nullptr; |
| } |
| |
| if (d.winProj != m_proj) { |
| d.winProj = m_proj; |
| QMatrix4x4 mvp = m_proj; |
| mvp.scale(2.5f); |
| u->updateDynamicBuffer(d.ubuf, 0, 64, mvp.constData()); |
| } |
| |
| const QSize outputSizeInPixels = m_sc->currentPixelSize(); |
| cb->beginPass(m_sc->currentFrameRenderTarget(), m_clearColor, { 1.0f, 0 }, u); |
| cb->setGraphicsPipeline(d.ps); |
| cb->setViewport({ 0, 0, float(outputSizeInPixels.width()), float(outputSizeInPixels.height()) }); |
| cb->setShaderResources(); |
| const QRhiCommandBuffer::VertexInput vbufBinding(d.vbuf, 0); |
| cb->setVertexInput(0, 1, &vbufBinding, d.ibuf, 0, QRhiCommandBuffer::IndexUInt16); |
| cb->drawIndexed(6); |
| cb->endPass(); |
| } |