#version 440 | |
layout(location = 0) in vec3 v_color; | |
layout(location = 0) out vec4 c0; | |
layout(location = 1) out vec4 c1; | |
layout(location = 2) out vec4 c2; | |
layout(location = 3) out vec4 c3; | |
layout(std140, binding = 0) uniform buf { | |
mat4 mvp; | |
float opacity; | |
} ubuf; | |
void main() | |
{ | |
vec4 c = vec4(v_color * ubuf.opacity, ubuf.opacity); | |
c0 = vec4(c.r, 0, 0, c.a); | |
c1 = vec4(0, c.g, 0, c.a); | |
c2 = vec4(0, 0, c.b, c.a); | |
c3 = c; | |
} |