blob: 72b5370aec28a9d1b6a27856cd54a8d7cabbe393 [file] [log] [blame]
#version 440
layout(location = 0) in vec4 position;
layout(std140, binding = 0) uniform buf {
mat4 mvp;
} ubuf;
out gl_PerVertex { vec4 gl_Position; };
void main()
{
gl_Position = ubuf.mvp * position;
}