| /**************************************************************************** |
| ** |
| ** Copyright (C) 2016 The Qt Company Ltd. |
| ** Contact: https://www.qt.io/licensing/ |
| ** |
| ** This file is part of the Qt Data Visualization module of the Qt Toolkit. |
| ** |
| ** $QT_BEGIN_LICENSE:GPL$ |
| ** Commercial License Usage |
| ** Licensees holding valid commercial Qt licenses may use this file in |
| ** accordance with the commercial license agreement provided with the |
| ** Software or, alternatively, in accordance with the terms contained in |
| ** a written agreement between you and The Qt Company. For licensing terms |
| ** and conditions see https://www.qt.io/terms-conditions. For further |
| ** information use the contact form at https://www.qt.io/contact-us. |
| ** |
| ** GNU General Public License Usage |
| ** Alternatively, this file may be used under the terms of the GNU |
| ** General Public License version 3 or (at your option) any later version |
| ** approved by the KDE Free Qt Foundation. The licenses are as published by |
| ** the Free Software Foundation and appearing in the file LICENSE.GPL3 |
| ** included in the packaging of this file. Please review the following |
| ** information to ensure the GNU General Public License requirements will |
| ** be met: https://www.gnu.org/licenses/gpl-3.0.html. |
| ** |
| ** $QT_END_LICENSE$ |
| ** |
| ****************************************************************************/ |
| |
| #include "data.h" |
| |
| #include <QtCore/QRandomGenerator> |
| #include <QtDataVisualization/QScatterDataProxy> |
| #include <QtDataVisualization/Q3DScene> |
| #include <QtDataVisualization/Q3DCamera> |
| #include <QtDataVisualization/QScatter3DSeries> |
| #include <QtDataVisualization/Q3DTheme> |
| |
| using namespace QtDataVisualization; |
| |
| const int itemCount = 500; |
| |
| Data::Data(Q3DScatter *scatter) |
| : m_graph(scatter), |
| //! [1] |
| m_inputHandler(new AxesInputHandler(scatter)), |
| //! [1] |
| m_autoAdjust(false) |
| { |
| m_graph->activeTheme()->setType(Q3DTheme::ThemeEbony); |
| m_graph->activeTheme()->setLabelBorderEnabled(true); |
| m_graph->activeTheme()->setLabelBackgroundColor(QColor(QRgb(0x151550))); |
| m_graph->activeTheme()->setLabelTextColor(Qt::lightGray); |
| m_graph->activeTheme()->setFont(QFont("Arial Black", 30)); |
| m_graph->setShadowQuality(QAbstract3DGraph::ShadowQualityMedium); |
| m_graph->scene()->activeCamera()->setCameraPreset(Q3DCamera::CameraPresetIsometricRight); |
| |
| m_graph->axisX()->setRange(-20.0f, 20.0f); |
| m_graph->axisY()->setRange(-10.0f, 10.0f); |
| m_graph->axisZ()->setRange(-20.0f, 20.0f); |
| |
| //! [0] |
| // Give ownership of the handler to the graph and make it the active handler |
| m_graph->setActiveInputHandler(m_inputHandler); |
| //! [0] |
| |
| //! [2] |
| // Give our axes to the input handler |
| m_inputHandler->setAxes(m_graph->axisX(), m_graph->axisZ(), m_graph->axisY()); |
| //! [2] |
| |
| addData(); |
| } |
| |
| Data::~Data() |
| { |
| delete m_graph; |
| } |
| |
| void Data::toggleRanges() |
| { |
| if (!m_autoAdjust) { |
| m_graph->axisX()->setAutoAdjustRange(true); |
| m_graph->axisZ()->setAutoAdjustRange(true); |
| m_graph->axisY()->setAutoAdjustRange(true); |
| m_inputHandler->setDragSpeedModifier(1.5f); |
| m_autoAdjust = true; |
| } else { |
| m_graph->axisX()->setRange(-20.0f, 20.0f); |
| m_graph->axisY()->setRange(-10.0f, 10.0f); |
| m_graph->axisZ()->setRange(-20.0f, 20.0f); |
| m_inputHandler->setDragSpeedModifier(15.0f); |
| m_autoAdjust = false; |
| } |
| } |
| |
| void Data::addData() |
| { |
| QScatter3DSeries *series = new QScatter3DSeries; |
| series->setMesh(QAbstract3DSeries::MeshCube); |
| series->setMeshSmooth(true); |
| m_graph->addSeries(series); |
| |
| QScatter3DSeries *series2 = new QScatter3DSeries; |
| series2->setMesh(QAbstract3DSeries::MeshMinimal); |
| series2->setMeshSmooth(true); |
| m_graph->addSeries(series2); |
| |
| QScatter3DSeries *series3 = new QScatter3DSeries; |
| series3->setMesh(QAbstract3DSeries::MeshSphere); |
| series3->setMeshSmooth(true); |
| m_graph->addSeries(series3); |
| |
| QScatter3DSeries *series4 = new QScatter3DSeries; |
| series4->setMesh(QAbstract3DSeries::MeshBevelCube); |
| series4->setMeshSmooth(true); |
| m_graph->addSeries(series4); |
| |
| QScatter3DSeries *series5 = new QScatter3DSeries; |
| series5->setMesh(QAbstract3DSeries::MeshSphere); |
| m_graph->addSeries(series5); |
| |
| QScatterDataArray *dataArray = new QScatterDataArray; |
| dataArray->resize(itemCount); |
| QScatterDataItem *ptrToDataArray = &dataArray->first(); |
| for (int i = 0; i < itemCount; i++) { |
| ptrToDataArray->setPosition(randVector()); |
| ptrToDataArray++; |
| } |
| QScatterDataArray *dataArray2 = new QScatterDataArray; |
| dataArray2->resize(itemCount); |
| ptrToDataArray = &dataArray2->first(); |
| for (int i = 0; i < itemCount; i++) { |
| ptrToDataArray->setPosition(randVector()); |
| ptrToDataArray++; |
| } |
| QScatterDataArray *dataArray3 = new QScatterDataArray; |
| dataArray3->resize(itemCount); |
| ptrToDataArray = &dataArray3->first(); |
| for (int i = 0; i < itemCount; i++) { |
| ptrToDataArray->setPosition(randVector()); |
| ptrToDataArray++; |
| } |
| QScatterDataArray *dataArray4 = new QScatterDataArray; |
| dataArray4->resize(itemCount); |
| ptrToDataArray = &dataArray4->first(); |
| for (int i = 0; i < itemCount; i++) { |
| ptrToDataArray->setPosition(randVector()); |
| ptrToDataArray++; |
| } |
| QScatterDataArray *dataArray5 = new QScatterDataArray; |
| dataArray5->resize(itemCount); |
| ptrToDataArray = &dataArray5->first(); |
| for (int i = 0; i < itemCount; i++) { |
| ptrToDataArray->setPosition(randVector()); |
| ptrToDataArray++; |
| } |
| |
| m_graph->seriesList().at(0)->dataProxy()->resetArray(dataArray); |
| m_graph->seriesList().at(1)->dataProxy()->resetArray(dataArray2); |
| m_graph->seriesList().at(2)->dataProxy()->resetArray(dataArray3); |
| m_graph->seriesList().at(3)->dataProxy()->resetArray(dataArray4); |
| m_graph->seriesList().at(4)->dataProxy()->resetArray(dataArray5); |
| } |
| |
| QVector3D Data::randVector() |
| { |
| return QVector3D( |
| (float)(QRandomGenerator::global()->bounded(100)) / 2.0f - |
| (float)(QRandomGenerator::global()->bounded(100)) / 2.0f, |
| (float)(QRandomGenerator::global()->bounded(100)) / 2.0f - |
| (float)(QRandomGenerator::global()->bounded(100)) / 2.0f, |
| (float)(QRandomGenerator::global()->bounded(100)) / 2.0f - |
| (float)(QRandomGenerator::global()->bounded(100)) / 2.0f); |
| } |