| /**************************************************************************** |
| ** |
| ** Copyright (C) 2016 The Qt Company Ltd. |
| ** Contact: https://www.qt.io/licensing/ |
| ** |
| ** This file is part of the Qt Data Visualization module of the Qt Toolkit. |
| ** |
| ** $QT_BEGIN_LICENSE:GPL$ |
| ** Commercial License Usage |
| ** Licensees holding valid commercial Qt licenses may use this file in |
| ** accordance with the commercial license agreement provided with the |
| ** Software or, alternatively, in accordance with the terms contained in |
| ** a written agreement between you and The Qt Company. For licensing terms |
| ** and conditions see https://www.qt.io/terms-conditions. For further |
| ** information use the contact form at https://www.qt.io/contact-us. |
| ** |
| ** GNU General Public License Usage |
| ** Alternatively, this file may be used under the terms of the GNU |
| ** General Public License version 3 or (at your option) any later version |
| ** approved by the KDE Free Qt Foundation. The licenses are as published by |
| ** the Free Software Foundation and appearing in the file LICENSE.GPL3 |
| ** included in the packaging of this file. Please review the following |
| ** information to ensure the GNU General Public License requirements will |
| ** be met: https://www.gnu.org/licenses/gpl-3.0.html. |
| ** |
| ** $QT_END_LICENSE$ |
| ** |
| ****************************************************************************/ |
| |
| #include "scatterdatamodifier.h" |
| #include <QtDataVisualization/qscatterdataproxy.h> |
| #include <QtDataVisualization/qvalue3daxis.h> |
| #include <QtDataVisualization/q3dscene.h> |
| #include <QtDataVisualization/q3dcamera.h> |
| #include <QtDataVisualization/qscatter3dseries.h> |
| #include <QtDataVisualization/q3dtheme.h> |
| #include <QtCore/qmath.h> |
| #include <QtCore/qrandom.h> |
| #include <QtWidgets/QComboBox> |
| |
| using namespace QtDataVisualization; |
| |
| //#define RANDOM_SCATTER // Uncomment this to switch to random scatter |
| |
| const int numberOfItems = 3600; |
| const float curveDivider = 3.0f; |
| const int lowerNumberOfItems = 900; |
| const float lowerCurveDivider = 0.75f; |
| |
| ScatterDataModifier::ScatterDataModifier(Q3DScatter *scatter) |
| : m_graph(scatter), |
| m_fontSize(40.0f), |
| m_style(QAbstract3DSeries::MeshSphere), |
| m_smooth(true), |
| m_itemCount(lowerNumberOfItems), |
| m_curveDivider(lowerCurveDivider) |
| { |
| //! [0] |
| m_graph->activeTheme()->setType(Q3DTheme::ThemeEbony); |
| QFont font = m_graph->activeTheme()->font(); |
| font.setPointSize(m_fontSize); |
| m_graph->activeTheme()->setFont(font); |
| m_graph->setShadowQuality(QAbstract3DGraph::ShadowQualitySoftLow); |
| m_graph->scene()->activeCamera()->setCameraPreset(Q3DCamera::CameraPresetFront); |
| //! [0] |
| |
| //! [2] |
| QScatterDataProxy *proxy = new QScatterDataProxy; |
| QScatter3DSeries *series = new QScatter3DSeries(proxy); |
| series->setItemLabelFormat(QStringLiteral("@xTitle: @xLabel @yTitle: @yLabel @zTitle: @zLabel")); |
| series->setMeshSmooth(m_smooth); |
| m_graph->addSeries(series); |
| //! [2] |
| |
| //! [3] |
| addData(); |
| //! [3] |
| } |
| |
| ScatterDataModifier::~ScatterDataModifier() |
| { |
| delete m_graph; |
| } |
| |
| void ScatterDataModifier::addData() |
| { |
| // Configure the axes according to the data |
| //! [4] |
| m_graph->axisX()->setTitle("X"); |
| m_graph->axisY()->setTitle("Y"); |
| m_graph->axisZ()->setTitle("Z"); |
| //! [4] |
| |
| //! [5] |
| QScatterDataArray *dataArray = new QScatterDataArray; |
| dataArray->resize(m_itemCount); |
| QScatterDataItem *ptrToDataArray = &dataArray->first(); |
| //! [5] |
| |
| #ifdef RANDOM_SCATTER |
| for (int i = 0; i < m_itemCount; i++) { |
| ptrToDataArray->setPosition(randVector()); |
| ptrToDataArray++; |
| } |
| #else |
| //! [6] |
| float limit = qSqrt(m_itemCount) / 2.0f; |
| for (float i = -limit; i < limit; i++) { |
| for (float j = -limit; j < limit; j++) { |
| ptrToDataArray->setPosition(QVector3D(i + 0.5f, |
| qCos(qDegreesToRadians((i * j) / m_curveDivider)), |
| j + 0.5f)); |
| ptrToDataArray++; |
| } |
| } |
| //! [6] |
| #endif |
| |
| //! [7] |
| m_graph->seriesList().at(0)->dataProxy()->resetArray(dataArray); |
| //! [7] |
| } |
| |
| //! [8] |
| void ScatterDataModifier::changeStyle(int style) |
| { |
| QComboBox *comboBox = qobject_cast<QComboBox *>(sender()); |
| if (comboBox) { |
| m_style = QAbstract3DSeries::Mesh(comboBox->itemData(style).toInt()); |
| if (m_graph->seriesList().size()) |
| m_graph->seriesList().at(0)->setMesh(m_style); |
| } |
| } |
| |
| void ScatterDataModifier::setSmoothDots(int smooth) |
| { |
| m_smooth = bool(smooth); |
| QScatter3DSeries *series = m_graph->seriesList().at(0); |
| series->setMeshSmooth(m_smooth); |
| } |
| |
| void ScatterDataModifier::changeTheme(int theme) |
| { |
| Q3DTheme *currentTheme = m_graph->activeTheme(); |
| currentTheme->setType(Q3DTheme::Theme(theme)); |
| emit backgroundEnabledChanged(currentTheme->isBackgroundEnabled()); |
| emit gridEnabledChanged(currentTheme->isGridEnabled()); |
| emit fontChanged(currentTheme->font()); |
| } |
| |
| void ScatterDataModifier::changePresetCamera() |
| { |
| static int preset = Q3DCamera::CameraPresetFrontLow; |
| |
| m_graph->scene()->activeCamera()->setCameraPreset((Q3DCamera::CameraPreset)preset); |
| |
| if (++preset > Q3DCamera::CameraPresetDirectlyBelow) |
| preset = Q3DCamera::CameraPresetFrontLow; |
| } |
| |
| void ScatterDataModifier::changeLabelStyle() |
| { |
| m_graph->activeTheme()->setLabelBackgroundEnabled(!m_graph->activeTheme()->isLabelBackgroundEnabled()); |
| } |
| |
| void ScatterDataModifier::changeFont(const QFont &font) |
| { |
| QFont newFont = font; |
| newFont.setPointSizeF(m_fontSize); |
| m_graph->activeTheme()->setFont(newFont); |
| } |
| |
| void ScatterDataModifier::shadowQualityUpdatedByVisual(QAbstract3DGraph::ShadowQuality sq) |
| { |
| int quality = int(sq); |
| emit shadowQualityChanged(quality); // connected to a checkbox in main.cpp |
| } |
| |
| void ScatterDataModifier::changeShadowQuality(int quality) |
| { |
| QAbstract3DGraph::ShadowQuality sq = QAbstract3DGraph::ShadowQuality(quality); |
| m_graph->setShadowQuality(sq); |
| } |
| |
| void ScatterDataModifier::setBackgroundEnabled(int enabled) |
| { |
| m_graph->activeTheme()->setBackgroundEnabled((bool)enabled); |
| } |
| |
| void ScatterDataModifier::setGridEnabled(int enabled) |
| { |
| m_graph->activeTheme()->setGridEnabled((bool)enabled); |
| } |
| //! [8] |
| |
| void ScatterDataModifier::toggleItemCount() |
| { |
| if (m_itemCount == numberOfItems) { |
| m_itemCount = lowerNumberOfItems; |
| m_curveDivider = lowerCurveDivider; |
| } else { |
| m_itemCount = numberOfItems; |
| m_curveDivider = curveDivider; |
| } |
| m_graph->seriesList().at(0)->dataProxy()->resetArray(0); |
| addData(); |
| } |
| |
| QVector3D ScatterDataModifier::randVector() |
| { |
| return QVector3D( |
| (float)(QRandomGenerator::global()->bounded(100)) / 2.0f - |
| (float)(QRandomGenerator::global()->bounded(100)) / 2.0f, |
| (float)(QRandomGenerator::global()->bounded(100)) / 100.0f - |
| (float)(QRandomGenerator::global()->bounded(100)) / 100.0f, |
| (float)(QRandomGenerator::global()->bounded(100)) / 2.0f - |
| (float)(QRandomGenerator::global()->bounded(100)) / 2.0f); |
| } |