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/****************************************************************************
**
** Copyright (C) 2016 The Qt Company Ltd.
** Contact: https://www.qt.io/licensing/
**
** This file is part of the Qt Data Visualization module of the Qt Toolkit.
**
** $QT_BEGIN_LICENSE:GPL$
** Commercial License Usage
** Licensees holding valid commercial Qt licenses may use this file in
** accordance with the commercial license agreement provided with the
** Software or, alternatively, in accordance with the terms contained in
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** information use the contact form at https://www.qt.io/contact-us.
**
** GNU General Public License Usage
** Alternatively, this file may be used under the terms of the GNU
** General Public License version 3 or (at your option) any later version
** approved by the KDE Free Qt Foundation. The licenses are as published by
** the Free Software Foundation and appearing in the file LICENSE.GPL3
** included in the packaging of this file. Please review the following
** information to ensure the GNU General Public License requirements will
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****************************************************************************/
#ifndef SCATTERDATAMODIFIER_H
#define SCATTERDATAMODIFIER_H
#include <QtDataVisualization/q3dscatter.h>
#include <QtDataVisualization/qabstract3dseries.h>
#include <QtGui/QFont>
using namespace QtDataVisualization;
class ScatterDataModifier : public QObject
{
Q_OBJECT
public:
explicit ScatterDataModifier(Q3DScatter *scatter);
~ScatterDataModifier();
void addData();
void changeStyle();
void changePresetCamera();
void changeLabelStyle();
void changeFont(const QFont &font);
void changeFontSize(int fontsize);
void setBackgroundEnabled(int enabled);
void setGridEnabled(int enabled);
void setSmoothDots(int smooth);
void toggleItemCount();
void start();
public Q_SLOTS:
void changeStyle(int style);
void changeTheme(int theme);
void changeShadowQuality(int quality);
void shadowQualityUpdatedByVisual(QAbstract3DGraph::ShadowQuality shadowQuality);
Q_SIGNALS:
void backgroundEnabledChanged(bool enabled);
void gridEnabledChanged(bool enabled);
void shadowQualityChanged(int quality);
void fontChanged(QFont font);
private:
QVector3D randVector();
Q3DScatter *m_graph;
int m_fontSize;
QAbstract3DSeries::Mesh m_style;
bool m_smooth;
int m_itemCount;
float m_curveDivider;
};
#endif