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/****************************************************************************
**
** Copyright (C) 2016 The Qt Company Ltd.
** Contact: https://www.qt.io/licensing/
**
** This file is part of the Qt Data Visualization module of the Qt Toolkit.
**
** $QT_BEGIN_LICENSE:GPL$
** Commercial License Usage
** Licensees holding valid commercial Qt licenses may use this file in
** accordance with the commercial license agreement provided with the
** Software or, alternatively, in accordance with the terms contained in
** a written agreement between you and The Qt Company. For licensing terms
** and conditions see https://www.qt.io/terms-conditions. For further
** information use the contact form at https://www.qt.io/contact-us.
**
** GNU General Public License Usage
** Alternatively, this file may be used under the terms of the GNU
** General Public License version 3 or (at your option) any later version
** approved by the KDE Free Qt Foundation. The licenses are as published by
** the Free Software Foundation and appearing in the file LICENSE.GPL3
** included in the packaging of this file. Please review the following
** information to ensure the GNU General Public License requirements will
** be met: https://www.gnu.org/licenses/gpl-3.0.html.
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****************************************************************************/
#ifndef VOLUMETRICMODIFIER_H
#define VOLUMETRICMODIFIER_H
#include <QtDataVisualization/q3dscatter.h>
#include <QtDataVisualization/qcustom3dvolume.h>
#include <QtCore/QTimer>
#include <QtGui/QRgb>
#include <QtWidgets/QLabel>
#include <QtWidgets/QSlider>
#include <QtWidgets/QRadioButton>
using namespace QtDataVisualization;
class VolumetricModifier : public QObject
{
Q_OBJECT
public:
explicit VolumetricModifier(Q3DScatter *scatter);
~VolumetricModifier();
void setFpsLabel(QLabel *fpsLabel);
void setMediumDetailRB(QRadioButton *button);
void setHighDetailRB(QRadioButton *button);
void setSliceLabels(QLabel *xLabel, QLabel *yLabel, QLabel *zLabel);
void setAlphaMultiplierLabel(QLabel *label);
public Q_SLOTS:
void sliceX(int enabled);
void sliceY(int enabled);
void sliceZ(int enabled);
void adjustSliceX(int value);
void adjustSliceY(int value);
void adjustSliceZ(int value);
void handleFpsChange(qreal fps);
void handleTimeout();
void toggleLowDetail(bool enabled);
void toggleMediumDetail(bool enabled);
void toggleHighDetail(bool enabled);
void setFpsMeasurement(bool enabled);
void setSliceSliders(QSlider *sliderX, QSlider *sliderY, QSlider *sliderZ);
void changeColorTable(int enabled);
void setPreserveOpacity(bool enabled);
void setTransparentGround(bool enabled);
void setUseHighDefShader(bool enabled);
void adjustAlphaMultiplier(int value);
void toggleAreaAll(bool enabled);
void toggleAreaMine(bool enabled);
void toggleAreaMountain(bool enabled);
void setDrawSliceFrames(int enabled);
private:
void initHeightMap(QString fileName, QVector<uchar> &layerData);
void initMineShaftArray();
int createVolume(int textureSize, int startIndex, int count,
QVector<uchar> *textureData);
int excavateMineShaft(int textureSize, int startIndex, int count,
QVector<uchar> *textureData);
void excavateMineBlock(int textureSize, int dataIndex, int size, QVector<uchar> *textureData);
void handleSlicingChanges();
Q3DScatter *m_graph;
QCustom3DVolume *m_volumeItem;
int m_sliceIndexX;
int m_sliceIndexY;
int m_sliceIndexZ;
bool m_slicingX;
bool m_slicingY;
bool m_slicingZ;
QLabel *m_fpsLabel;
QRadioButton *m_mediumDetailRB;
QRadioButton *m_highDetailRB;
QVector<uchar> *m_lowDetailData;
QVector<uchar> *m_mediumDetailData;
QVector<uchar> *m_highDetailData;
QTimer m_timer;
int m_mediumDetailIndex;
int m_highDetailIndex;
int m_mediumDetailShaftIndex;
int m_highDetailShaftIndex;
QSlider *m_sliceSliderX;
QSlider *m_sliceSliderY;
QSlider *m_sliceSliderZ;
QVector<QRgb> m_colorTable1;
QVector<QRgb> m_colorTable2;
bool m_usingPrimaryTable;
QLabel *m_sliceLabelX;
QLabel *m_sliceLabelY;
QLabel *m_sliceLabelZ;
QLabel *m_alphaMultiplierLabel;
QVector<uchar> m_magmaLayer;
QVector<uchar> m_waterLayer;
QVector<uchar> m_groundLayer;
QVector<QPair<QVector3D, QVector3D> > m_mineShaftArray;
};
#endif