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/****************************************************************************
**
** Copyright (C) 2016 The Qt Company Ltd.
** Contact: https://www.qt.io/licensing/
**
** This file is part of the Qt Data Visualization module of the Qt Toolkit.
**
** $QT_BEGIN_LICENSE:GPL$
** Commercial License Usage
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** accordance with the commercial license agreement provided with the
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** Alternatively, this file may be used under the terms of the GNU
** General Public License version 3 or (at your option) any later version
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** the Free Software Foundation and appearing in the file LICENSE.GPL3
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//
// W A R N I N G
// -------------
//
// This file is not part of the QtDataVisualization API. It exists purely as an
// implementation detail. This header file may change from version to
// version without notice, or even be removed.
//
// We mean it.
#ifndef QCUSTOM3DVOLUME_P_H
#define QCUSTOM3DVOLUME_P_H
#include "qcustom3dvolume.h"
#include "qcustom3ditem_p.h"
QT_BEGIN_NAMESPACE_DATAVISUALIZATION
struct QCustomVolumeDirtyBitField {
bool textureDimensionsDirty : 1;
bool slicesDirty : 1;
bool colorTableDirty : 1;
bool textureDataDirty : 1;
bool textureFormatDirty : 1;
bool alphaDirty : 1;
bool shaderDirty : 1;
QCustomVolumeDirtyBitField()
: textureDimensionsDirty(false),
slicesDirty(false),
colorTableDirty(false),
textureDataDirty(false),
textureFormatDirty(false),
alphaDirty(false),
shaderDirty(false)
{
}
};
class QCustom3DVolumePrivate : public QCustom3DItemPrivate
{
Q_OBJECT
public:
QCustom3DVolumePrivate(QCustom3DVolume *q);
QCustom3DVolumePrivate(QCustom3DVolume *q, const QVector3D &position, const QVector3D &scaling,
const QQuaternion &rotation, int textureWidth,
int textureHeight, int textureDepth, QVector<uchar> *textureData,
QImage::Format textureFormat, const QVector<QRgb> &colorTable);
virtual ~QCustom3DVolumePrivate();
void resetDirtyBits();
QImage renderSlice(Qt::Axis axis, int index);
QCustom3DVolume *qptr();
public:
int m_textureWidth;
int m_textureHeight;
int m_textureDepth;
int m_sliceIndexX;
int m_sliceIndexY;
int m_sliceIndexZ;
QImage::Format m_textureFormat;
QVector<QRgb> m_colorTable;
QVector<uchar> *m_textureData;
float m_alphaMultiplier;
bool m_preserveOpacity;
bool m_useHighDefShader;
bool m_drawSlices;
bool m_drawSliceFrames;
QColor m_sliceFrameColor;
QVector3D m_sliceFrameWidths;
QVector3D m_sliceFrameGaps;
QVector3D m_sliceFrameThicknesses;
QCustomVolumeDirtyBitField m_dirtyBitsVolume;
private:
int multipliedAlphaValue(int alpha);
friend class QCustom3DVolume;
};
QT_END_NAMESPACE_DATAVISUALIZATION
#endif