blob: b4debe53148296056f923b7377166a1b986fdf63 [file] [log] [blame]
uniform highp mat4 MVP;
attribute highp vec3 vertexPosition_mdl;
attribute highp vec2 vertexUV;
varying highp vec2 UV;
void main() {
gl_Position = MVP * vec4(vertexPosition_mdl, 1.0);
UV = vertexUV;
}