blob: b2dfdd7b5201b5aa31c0051d7619e8a3f4002fdd [file] [log] [blame]
uniform highp mat4 MVP;
attribute highp vec3 vertexPosition_mdl;
void main() {
gl_PointSize = 5.0;
gl_Position = MVP * vec4(vertexPosition_mdl, 1.0);
}