blob: 34849eaeea8807a65205b9f54ef50707d7f2b5e4 [file] [log] [blame]
uniform highp mat4 MVP;
attribute highp vec3 vertexPosition_mdl;
varying highp vec3 pos;
void main() {
gl_Position = MVP * vec4(vertexPosition_mdl, 1.0);
pos = vertexPosition_mdl;
}