blob: fb7b099a681e7767307dd4ff804520acf5986095 [file] [log] [blame]
/****************************************************************************
**
** Copyright (C) 2016 The Qt Company Ltd.
** Contact: https://www.qt.io/licensing/
**
** This file is part of the Qt Data Visualization module of the Qt Toolkit.
**
** $QT_BEGIN_LICENSE:GPL$
** Commercial License Usage
** Licensees holding valid commercial Qt licenses may use this file in
** accordance with the commercial license agreement provided with the
** Software or, alternatively, in accordance with the terms contained in
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** information use the contact form at https://www.qt.io/contact-us.
**
** GNU General Public License Usage
** Alternatively, this file may be used under the terms of the GNU
** General Public License version 3 or (at your option) any later version
** approved by the KDE Free Qt Foundation. The licenses are as published by
** the Free Software Foundation and appearing in the file LICENSE.GPL3
** included in the packaging of this file. Please review the following
** information to ensure the GNU General Public License requirements will
** be met: https://www.gnu.org/licenses/gpl-3.0.html.
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** $QT_END_LICENSE$
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****************************************************************************/
#include "texturehelper_p.h"
#include "utils_p.h"
#include <QtGui/QImage>
#include <QtGui/QPainter>
#include <QtCore/QTime>
QT_BEGIN_NAMESPACE_DATAVISUALIZATION
// Defined in shaderhelper.cpp
extern void discardDebugMsgs(QtMsgType type, const QMessageLogContext &context, const QString &msg);
TextureHelper::TextureHelper()
{
initializeOpenGLFunctions();
#if !defined(QT_OPENGL_ES_2)
if (!Utils::isOpenGLES()) {
// Discard warnings about deprecated functions
QtMessageHandler handler = qInstallMessageHandler(discardDebugMsgs);
m_openGlFunctions_2_1 =
QOpenGLContext::currentContext()->versionFunctions<QOpenGLFunctions_2_1>();
if (m_openGlFunctions_2_1)
m_openGlFunctions_2_1->initializeOpenGLFunctions();
// Restore original message handler
qInstallMessageHandler(handler);
if (!m_openGlFunctions_2_1)
qFatal("OpenGL version is too low, at least 2.1 is required");
}
#endif
}
TextureHelper::~TextureHelper()
{
}
GLuint TextureHelper::create2DTexture(const QImage &image, bool useTrilinearFiltering,
bool convert, bool smoothScale, bool clampY)
{
if (image.isNull())
return 0;
QImage texImage = image;
if (Utils::isOpenGLES()) {
GLuint imageWidth = Utils::getNearestPowerOfTwo(image.width());
GLuint imageHeight = Utils::getNearestPowerOfTwo(image.height());
if (smoothScale) {
texImage = image.scaled(imageWidth, imageHeight, Qt::IgnoreAspectRatio,
Qt::SmoothTransformation);
} else {
texImage = image.scaled(imageWidth, imageHeight, Qt::IgnoreAspectRatio);
}
}
GLuint textureId;
glGenTextures(1, &textureId);
glBindTexture(GL_TEXTURE_2D, textureId);
if (convert)
texImage = convertToGLFormat(texImage);
glTexImage2D(GL_TEXTURE_2D, 0, GL_RGBA, texImage.width(), texImage.height(),
0, GL_RGBA, GL_UNSIGNED_BYTE, texImage.bits());
if (smoothScale)
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_LINEAR);
else
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST);
if (useTrilinearFiltering) {
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR_MIPMAP_LINEAR);
glGenerateMipmap(GL_TEXTURE_2D);
} else {
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_NEAREST);
}
if (clampY)
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_CLAMP_TO_EDGE);
glBindTexture(GL_TEXTURE_2D, 0);
return textureId;
}
GLuint TextureHelper::create3DTexture(const QVector<uchar> *data, int width, int height, int depth,
QImage::Format dataFormat)
{
if (Utils::isOpenGLES() || !width || !height || !depth)
return 0;
GLuint textureId = 0;
#if defined(QT_OPENGL_ES_2)
Q_UNUSED(dataFormat)
Q_UNUSED(data)
#else
glEnable(GL_TEXTURE_3D);
glGenTextures(1, &textureId);
glBindTexture(GL_TEXTURE_3D, textureId);
glTexParameteri(GL_TEXTURE_3D, GL_TEXTURE_WRAP_S, GL_CLAMP_TO_EDGE);
glTexParameteri(GL_TEXTURE_3D, GL_TEXTURE_WRAP_T, GL_CLAMP_TO_EDGE);
glTexParameteri(GL_TEXTURE_3D, GL_TEXTURE_WRAP_R, GL_CLAMP_TO_EDGE);
glTexParameteri(GL_TEXTURE_3D, GL_TEXTURE_MAG_FILTER, GL_NEAREST);
glTexParameteri(GL_TEXTURE_3D, GL_TEXTURE_MIN_FILTER, GL_NEAREST);
GLenum status = glGetError();
// glGetError docs advise to call glGetError in loop to clear all error flags
while (status)
status = glGetError();
GLint internalFormat = 4;
GLint format = GL_BGRA;
if (dataFormat == QImage::Format_Indexed8) {
internalFormat = 1;
format = GL_RED;
// Align width to 32bits
width = width + width % 4;
}
m_openGlFunctions_2_1->glTexImage3D(GL_TEXTURE_3D, 0, internalFormat, width, height, depth, 0,
format, GL_UNSIGNED_BYTE, data->constData());
status = glGetError();
if (status)
qWarning() << __FUNCTION__ << "3D texture creation failed:" << status;
glBindTexture(GL_TEXTURE_3D, 0);
glDisable(GL_TEXTURE_3D);
#endif
return textureId;
}
GLuint TextureHelper::createCubeMapTexture(const QImage &image, bool useTrilinearFiltering)
{
if (image.isNull())
return 0;
GLuint textureId;
glGenTextures(1, &textureId);
glBindTexture(GL_TEXTURE_CUBE_MAP, textureId);
QImage glTexture = convertToGLFormat(image);
glTexImage2D(GL_TEXTURE_CUBE_MAP, 0, GL_RGBA, glTexture.width(), glTexture.height(),
0, GL_RGBA, GL_UNSIGNED_BYTE, glTexture.bits());
glTexParameteri(GL_TEXTURE_CUBE_MAP, GL_TEXTURE_MAG_FILTER, GL_LINEAR);
if (useTrilinearFiltering) {
glTexParameteri(GL_TEXTURE_CUBE_MAP, GL_TEXTURE_MIN_FILTER, GL_LINEAR_MIPMAP_LINEAR);
glGenerateMipmap(GL_TEXTURE_CUBE_MAP);
} else {
glTexParameteri(GL_TEXTURE_CUBE_MAP, GL_TEXTURE_MIN_FILTER, GL_NEAREST);
}
glBindTexture(GL_TEXTURE_2D, 0);
return textureId;
}
GLuint TextureHelper::createSelectionTexture(const QSize &size, GLuint &frameBuffer,
GLuint &depthBuffer)
{
GLuint textureid;
// Create texture for the selection buffer
glGenTextures(1, &textureid);
glBindTexture(GL_TEXTURE_2D, textureid);
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_NEAREST);
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_LINEAR);
glTexImage2D(GL_TEXTURE_2D, 0, GL_RGBA, size.width(), size.height(), 0, GL_RGBA,
GL_UNSIGNED_BYTE, NULL);
glBindTexture(GL_TEXTURE_2D, 0);
// Create render buffer
if (depthBuffer)
glDeleteRenderbuffers(1, &depthBuffer);
glGenRenderbuffers(1, &depthBuffer);
glBindRenderbuffer(GL_RENDERBUFFER, depthBuffer);
GLenum status = glGetError();
// glGetError docs advise to call glGetError in loop to clear all error flags
while (status)
status = glGetError();
if (Utils::isOpenGLES())
glRenderbufferStorage(GL_RENDERBUFFER, GL_DEPTH_COMPONENT16, size.width(), size.height());
else
glRenderbufferStorage(GL_RENDERBUFFER, GL_DEPTH_COMPONENT, size.width(), size.height());
status = glGetError();
if (status) {
qCritical() << "Selection texture render buffer creation failed:" << status;
glDeleteTextures(1, &textureid);
glBindRenderbuffer(GL_RENDERBUFFER, 0);
return 0;
}
glBindRenderbuffer(GL_RENDERBUFFER, 0);
// Create frame buffer
if (!frameBuffer)
glGenFramebuffers(1, &frameBuffer);
glBindFramebuffer(GL_FRAMEBUFFER, frameBuffer);
// Attach texture to color attachment
glFramebufferTexture2D(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, GL_TEXTURE_2D, textureid, 0);
// Attach renderbuffer to depth attachment
glFramebufferRenderbuffer(GL_FRAMEBUFFER, GL_DEPTH_ATTACHMENT, GL_RENDERBUFFER, depthBuffer);
// Verify that the frame buffer is complete
status = glCheckFramebufferStatus(GL_FRAMEBUFFER);
if (status != GL_FRAMEBUFFER_COMPLETE) {
qCritical() << "Selection texture frame buffer creation failed:" << status;
glDeleteTextures(1, &textureid);
textureid = 0;
}
// Restore the default framebuffer
glBindFramebuffer(GL_FRAMEBUFFER, 0);
return textureid;
}
GLuint TextureHelper::createCursorPositionTexture(const QSize &size, GLuint &frameBuffer)
{
GLuint textureid;
glGenTextures(1, &textureid);
glBindTexture(GL_TEXTURE_2D, textureid);
glTexImage2D(GL_TEXTURE_2D, 0, GL_RGBA, size.width(), size.height(), 0, GL_RGBA,
GL_UNSIGNED_BYTE, NULL);
glBindTexture(GL_TEXTURE_2D, 0);
glGenFramebuffers(1, &frameBuffer);
glBindFramebuffer(GL_FRAMEBUFFER, frameBuffer);
glFramebufferTexture2D(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, GL_TEXTURE_2D,
textureid, 0);
GLenum status = glCheckFramebufferStatus(GL_FRAMEBUFFER);
if (status != GL_FRAMEBUFFER_COMPLETE) {
qCritical() << "Cursor position mapper frame buffer creation failed:" << status;
glDeleteTextures(1, &textureid);
textureid = 0;
}
glBindFramebuffer(GL_FRAMEBUFFER, 0);
return textureid;
}
GLuint TextureHelper::createUniformTexture(const QColor &color)
{
QImage image(QSize(int(uniformTextureWidth), int(uniformTextureHeight)),
QImage::Format_RGB32);
QPainter pmp(&image);
pmp.setBrush(QBrush(color));
pmp.setPen(Qt::NoPen);
pmp.drawRect(0, 0, int(uniformTextureWidth), int(uniformTextureHeight));
return create2DTexture(image, false, true, false, true);
}
GLuint TextureHelper::createGradientTexture(const QLinearGradient &gradient)
{
QImage image(QSize(int(gradientTextureWidth), int(gradientTextureHeight)),
QImage::Format_RGB32);
QPainter pmp(&image);
pmp.setBrush(QBrush(gradient));
pmp.setPen(Qt::NoPen);
pmp.drawRect(0, 0, int(gradientTextureWidth), int(gradientTextureHeight));
return create2DTexture(image, false, true, false, true);
}
GLuint TextureHelper::createDepthTexture(const QSize &size, GLuint textureSize)
{
GLuint depthtextureid = 0;
#if defined(QT_OPENGL_ES_2)
Q_UNUSED(size)
Q_UNUSED(textureSize)
#else
if (!Utils::isOpenGLES()) {
// Create depth texture for the shadow mapping
glGenTextures(1, &depthtextureid);
glBindTexture(GL_TEXTURE_2D, depthtextureid);
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR);
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_LINEAR);
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_CLAMP_TO_EDGE);
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_CLAMP_TO_EDGE);
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_COMPARE_FUNC, GL_LEQUAL);
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_COMPARE_MODE_ARB, GL_COMPARE_R_TO_TEXTURE_ARB);
glTexImage2D(GL_TEXTURE_2D, 0, GL_DEPTH_COMPONENT, size.width() * textureSize,
size.height() * textureSize, 0, GL_DEPTH_COMPONENT, GL_FLOAT, NULL);
glBindTexture(GL_TEXTURE_2D, 0);
}
#endif
return depthtextureid;
}
GLuint TextureHelper::createDepthTextureFrameBuffer(const QSize &size, GLuint &frameBuffer,
GLuint textureSize)
{
GLuint depthtextureid = createDepthTexture(size, textureSize);
#if defined(QT_OPENGL_ES_2)
Q_UNUSED(frameBuffer)
#else
if (!Utils::isOpenGLES()) {
// Create frame buffer
if (!frameBuffer)
glGenFramebuffers(1, &frameBuffer);
glBindFramebuffer(GL_FRAMEBUFFER, frameBuffer);
// Attach texture to depth attachment
glFramebufferTexture2D(GL_FRAMEBUFFER, GL_DEPTH_ATTACHMENT, GL_TEXTURE_2D, depthtextureid, 0);
m_openGlFunctions_2_1->glDrawBuffer(GL_NONE);
m_openGlFunctions_2_1->glReadBuffer(GL_NONE);
// Verify that the frame buffer is complete
GLenum status = glCheckFramebufferStatus(GL_FRAMEBUFFER);
if (status != GL_FRAMEBUFFER_COMPLETE) {
qCritical() << "Depth texture frame buffer creation failed" << status;
glDeleteTextures(1, &depthtextureid);
depthtextureid = 0;
}
// Restore the default framebuffer
glBindFramebuffer(GL_FRAMEBUFFER, 0);
}
#endif
return depthtextureid;
}
void TextureHelper::deleteTexture(GLuint *texture)
{
if (texture && *texture) {
if (QOpenGLContext::currentContext())
glDeleteTextures(1, texture);
*texture = 0;
}
}
QImage TextureHelper::convertToGLFormat(const QImage &srcImage)
{
QImage res(srcImage.size(), QImage::Format_ARGB32);
convertToGLFormatHelper(res, srcImage.convertToFormat(QImage::Format_ARGB32), GL_RGBA);
return res;
}
void TextureHelper::convertToGLFormatHelper(QImage &dstImage, const QImage &srcImage,
GLenum texture_format)
{
Q_ASSERT(dstImage.depth() == 32);
Q_ASSERT(srcImage.depth() == 32);
if (dstImage.size() != srcImage.size()) {
int target_width = dstImage.width();
int target_height = dstImage.height();
float sx = target_width / float(srcImage.width());
float sy = target_height / float(srcImage.height());
quint32 *dest = (quint32 *) dstImage.scanLine(0); // NB! avoid detach here
uchar *srcPixels = (uchar *) srcImage.scanLine(srcImage.height() - 1);
int sbpl = srcImage.bytesPerLine();
int dbpl = dstImage.bytesPerLine();
int ix = int(0x00010000 / sx);
int iy = int(0x00010000 / sy);
quint32 basex = int(0.5 * ix);
quint32 srcy = int(0.5 * iy);
// scale, swizzle and mirror in one loop
while (target_height--) {
const uint *src = (const quint32 *) (srcPixels - (srcy >> 16) * sbpl);
int srcx = basex;
for (int x=0; x<target_width; ++x) {
dest[x] = qt_gl_convertToGLFormatHelper(src[srcx >> 16], texture_format);
srcx += ix;
}
dest = (quint32 *)(((uchar *) dest) + dbpl);
srcy += iy;
}
} else {
const int width = srcImage.width();
const int height = srcImage.height();
const uint *p = (const uint*) srcImage.scanLine(srcImage.height() - 1);
uint *q = (uint*) dstImage.scanLine(0);
#if !defined(QT_OPENGL_ES_2)
if (texture_format == GL_BGRA) {
#else
if (texture_format == GL_BGRA8_EXT) {
#endif
if (QSysInfo::ByteOrder == QSysInfo::BigEndian) {
// mirror + swizzle
for (int i=0; i < height; ++i) {
const uint *end = p + width;
while (p < end) {
*q = ((*p << 24) & 0xff000000)
| ((*p >> 24) & 0x000000ff)
| ((*p << 8) & 0x00ff0000)
| ((*p >> 8) & 0x0000ff00);
p++;
q++;
}
p -= 2 * width;
}
} else {
const uint bytesPerLine = srcImage.bytesPerLine();
for (int i=0; i < height; ++i) {
memcpy(q, p, bytesPerLine);
q += width;
p -= width;
}
}
} else {
if (QSysInfo::ByteOrder == QSysInfo::BigEndian) {
for (int i=0; i < height; ++i) {
const uint *end = p + width;
while (p < end) {
*q = (*p << 8) | ((*p >> 24) & 0xff);
p++;
q++;
}
p -= 2 * width;
}
} else {
for (int i=0; i < height; ++i) {
const uint *end = p + width;
while (p < end) {
*q = ((*p << 16) & 0xff0000) | ((*p >> 16) & 0xff) | (*p & 0xff00ff00);
p++;
q++;
}
p -= 2 * width;
}
}
}
}
}
QRgb TextureHelper::qt_gl_convertToGLFormatHelper(QRgb src_pixel, GLenum texture_format)
{
#if !defined(QT_OPENGL_ES_2)
if (texture_format == GL_BGRA) {
#else
if (texture_format == GL_BGRA8_EXT) {
#endif
if (QSysInfo::ByteOrder == QSysInfo::BigEndian) {
return ((src_pixel << 24) & 0xff000000)
| ((src_pixel >> 24) & 0x000000ff)
| ((src_pixel << 8) & 0x00ff0000)
| ((src_pixel >> 8) & 0x0000ff00);
} else {
return src_pixel;
}
} else { // GL_RGBA
if (QSysInfo::ByteOrder == QSysInfo::BigEndian) {
return (src_pixel << 8) | ((src_pixel >> 24) & 0xff);
} else {
return ((src_pixel << 16) & 0xff0000)
| ((src_pixel >> 16) & 0xff)
| (src_pixel & 0xff00ff00);
}
}
}
QT_END_NAMESPACE_DATAVISUALIZATION