| /**************************************************************************** |
| ** |
| ** Copyright (C) 2016 The Qt Company Ltd. |
| ** Contact: https://www.qt.io/licensing/ |
| ** |
| ** This file is part of the Qt Data Visualization module of the Qt Toolkit. |
| ** |
| ** $QT_BEGIN_LICENSE:GPL$ |
| ** Commercial License Usage |
| ** Licensees holding valid commercial Qt licenses may use this file in |
| ** accordance with the commercial license agreement provided with the |
| ** Software or, alternatively, in accordance with the terms contained in |
| ** a written agreement between you and The Qt Company. For licensing terms |
| ** and conditions see https://www.qt.io/terms-conditions. For further |
| ** information use the contact form at https://www.qt.io/contact-us. |
| ** |
| ** GNU General Public License Usage |
| ** Alternatively, this file may be used under the terms of the GNU |
| ** General Public License version 3 or (at your option) any later version |
| ** approved by the KDE Free Qt Foundation. The licenses are as published by |
| ** the Free Software Foundation and appearing in the file LICENSE.GPL3 |
| ** included in the packaging of this file. Please review the following |
| ** information to ensure the GNU General Public License requirements will |
| ** be met: https://www.gnu.org/licenses/gpl-3.0.html. |
| ** |
| ** $QT_END_LICENSE$ |
| ** |
| ****************************************************************************/ |
| |
| #include "enumtostringmap_p.h" |
| |
| #ifdef VERBOSE_STATE_STORE |
| |
| #include <QDebug> |
| |
| static EnumToStringMap *theInstance = 0; |
| static unsigned int theInstanceCount = 0; |
| |
| EnumToStringMap *EnumToStringMap::newInstance() |
| { |
| if (theInstance) { |
| theInstanceCount++; |
| return theInstance; |
| } |
| |
| theInstance = new EnumToStringMap(); |
| theInstanceCount++; |
| return theInstance; |
| } |
| |
| void EnumToStringMap::deleteInstance() |
| { |
| theInstanceCount--; |
| if (theInstanceCount <= 0) { |
| delete theInstance; |
| theInstance = 0; |
| } |
| } |
| |
| EnumToStringMap::EnumToStringMap() : |
| m_unknown("<unknown>") |
| { |
| m_map[GL_ZERO] = "ZERO/null"; |
| |
| m_map[GL_DEPTH_BUFFER_BIT] = "DEPTH_BUFFER_BIT"; |
| m_map[GL_STENCIL_BUFFER_BIT] = "STENCIL_BUFFER_BIT"; |
| m_map[GL_COLOR_BUFFER_BIT] = "COLOR_BUFFER_BIT"; |
| |
| m_map[GL_STENCIL_BUFFER_BIT] = "STENCIL_BUFFER_BIT"; |
| m_map[GL_COLOR_BUFFER_BIT] = "COLOR_BUFFER_BIT"; |
| |
| m_map[GL_POINTS] = "POINTS"; |
| m_map[GL_LINES] = "LINES"; |
| m_map[GL_LINE_LOOP] = "LINE_LOOP"; |
| m_map[GL_LINE_STRIP] = "LINE_STRIP"; |
| m_map[GL_TRIANGLES] = "TRIANGLES"; |
| m_map[GL_TRIANGLE_STRIP] = "TRIANGLE_STRIP"; |
| m_map[GL_TRIANGLE_FAN] = "TRIANGLE_FAN"; |
| |
| m_map[GL_SRC_COLOR] = "SRC_COLOR"; |
| m_map[GL_ONE_MINUS_SRC_COLOR] = "ONE_MINUS_SRC_COLOR"; |
| m_map[GL_SRC_ALPHA] = "SRC_ALPHA"; |
| m_map[GL_ONE_MINUS_SRC_ALPHA] = "ONE_MINUS_SRC_ALPHA"; |
| m_map[GL_DST_ALPHA] = "DST_ALPHA"; |
| m_map[GL_ONE_MINUS_DST_ALPHA] = "ONE_MINUS_DST_ALPHA"; |
| |
| m_map[GL_DST_COLOR] = "DST_COLOR"; |
| m_map[GL_ONE_MINUS_DST_COLOR] = "ONE_MINUS_DST_COLOR"; |
| m_map[GL_SRC_ALPHA_SATURATE] = "SRC_ALPHA_SATURATE"; |
| |
| m_map[GL_FUNC_ADD] = "FUNC_ADD"; |
| m_map[GL_BLEND_EQUATION] = "BLEND_EQUATION"; |
| m_map[GL_BLEND_EQUATION_RGB] = "BLEND_EQUATION_RGB"; |
| m_map[GL_BLEND_EQUATION_ALPHA] = "BLEND_EQUATION_ALPHA"; |
| |
| m_map[GL_FUNC_SUBTRACT] = "FUNC_SUBTRACT"; |
| m_map[GL_FUNC_REVERSE_SUBTRACT] = "FUNC_REVERSE_SUBTRACT"; |
| |
| m_map[GL_BLEND_DST_RGB] = "BLEND_DST_RGB"; |
| m_map[GL_BLEND_SRC_RGB] = "BLEND_SRC_RGB"; |
| m_map[GL_BLEND_DST_ALPHA] = "BLEND_DST_ALPHA"; |
| m_map[GL_BLEND_SRC_ALPHA] = "BLEND_SRC_ALPHA"; |
| m_map[GL_CONSTANT_COLOR] = "CONSTANT_COLOR"; |
| m_map[GL_ONE_MINUS_CONSTANT_COLOR] = "ONE_MINUS_CONSTANT_COLOR"; |
| m_map[GL_CONSTANT_ALPHA] = "CONSTANT_ALPHA"; |
| m_map[GL_ONE_MINUS_CONSTANT_ALPHA] = "ONE_MINUS_CONSTANT_ALPHA"; |
| m_map[GL_BLEND_COLOR] = "BLEND_COLOR"; |
| |
| m_map[GL_ARRAY_BUFFER] = "ARRAY_BUFFER"; |
| m_map[GL_ELEMENT_ARRAY_BUFFER] = "ELEMENT_ARRAY_BUFFER"; |
| m_map[GL_ARRAY_BUFFER_BINDING] = "ARRAY_BUFFER_BINDING"; |
| m_map[GL_ELEMENT_ARRAY_BUFFER_BINDING] = "ELEMENT_ARRAY_BUFFER_BINDING"; |
| |
| m_map[GL_STREAM_DRAW] = "STREAM_DRAW"; |
| m_map[GL_STATIC_DRAW] = "STATIC_DRAW"; |
| m_map[GL_DYNAMIC_DRAW] = "DYNAMIC_DRAW"; |
| |
| m_map[GL_BUFFER_SIZE] = "BUFFER_SIZE"; |
| m_map[GL_BUFFER_USAGE] = "BUFFER_USAGE"; |
| |
| m_map[GL_CURRENT_VERTEX_ATTRIB] = "CURRENT_VERTEX_ATTRIB"; |
| |
| m_map[GL_FRONT] = "FRONT"; |
| m_map[GL_BACK] = "BACK"; |
| m_map[GL_FRONT_AND_BACK] = "FRONT_AND_BACK"; |
| |
| m_map[GL_CULL_FACE] = "CULL_FACE"; |
| m_map[GL_BLEND] = "BLEND"; |
| m_map[GL_DITHER] = "DITHER"; |
| m_map[GL_STENCIL_TEST] = "STENCIL_TEST"; |
| m_map[GL_DEPTH_TEST] = "DEPTH_TEST"; |
| m_map[GL_SCISSOR_TEST] = "SCISSOR_TEST"; |
| m_map[GL_POLYGON_OFFSET_FILL] = "POLYGON_OFFSET_FILL"; |
| m_map[GL_SAMPLE_ALPHA_TO_COVERAGE] = "SAMPLE_ALPHA_TO_COVERAGE"; |
| m_map[GL_SAMPLE_COVERAGE] = "SAMPLE_COVERAGE"; |
| |
| m_map[GL_NO_ERROR] = "NO_ERROR"; |
| m_map[GL_INVALID_ENUM] = "INVALID_ENUM"; |
| m_map[GL_INVALID_VALUE] = "INVALID_VALUE"; |
| m_map[GL_INVALID_OPERATION] = "INVALID_OPERATION"; |
| m_map[GL_OUT_OF_MEMORY] = "OUT_OF_MEMORY"; |
| |
| m_map[GL_CW] = "CW"; |
| m_map[GL_CCW] = "CCW"; |
| |
| m_map[GL_LINE_WIDTH] = "LINE_WIDTH"; |
| m_map[GL_ALIASED_POINT_SIZE_RANGE] = "ALIASED_POINT_SIZE_RANGE"; |
| m_map[GL_ALIASED_LINE_WIDTH_RANGE] = "ALIASED_LINE_WIDTH_RANGE"; |
| m_map[GL_CULL_FACE_MODE] = "CULL_FACE_MODE"; |
| m_map[GL_FRONT_FACE] = "FRONT_FACE"; |
| m_map[GL_DEPTH_RANGE] = "DEPTH_RANGE"; |
| m_map[GL_DEPTH_WRITEMASK] = "DEPTH_WRITEMASK"; |
| m_map[GL_DEPTH_CLEAR_VALUE] = "DEPTH_CLEAR_VALUE"; |
| m_map[GL_DEPTH_FUNC] = "DEPTH_FUNC"; |
| m_map[GL_STENCIL_CLEAR_VALUE] = "STENCIL_CLEAR_VALUE"; |
| m_map[GL_STENCIL_FUNC] = "STENCIL_FUNC"; |
| m_map[GL_STENCIL_FAIL] = "STENCIL_FAIL"; |
| m_map[GL_STENCIL_PASS_DEPTH_FAIL] = "STENCIL_PASS_DEPTH_FAIL"; |
| m_map[GL_STENCIL_PASS_DEPTH_PASS] = "STENCIL_PASS_DEPTH_PASS"; |
| m_map[GL_STENCIL_REF] = "STENCIL_REF"; |
| m_map[GL_STENCIL_VALUE_MASK] = "STENCIL_VALUE_MASK"; |
| m_map[GL_STENCIL_WRITEMASK] = "STENCIL_WRITEMASK"; |
| m_map[GL_STENCIL_BACK_FUNC] = "STENCIL_BACK_FUNC"; |
| m_map[GL_STENCIL_BACK_FAIL] = "STENCIL_BACK_FAIL"; |
| m_map[GL_STENCIL_BACK_PASS_DEPTH_FAIL] = "STENCIL_BACK_PASS_DEPTH_FAIL"; |
| m_map[GL_STENCIL_BACK_PASS_DEPTH_PASS] = "STENCIL_BACK_PASS_DEPTH_PASS"; |
| m_map[GL_STENCIL_BACK_REF] = "STENCIL_BACK_REF"; |
| m_map[GL_STENCIL_BACK_VALUE_MASK] = "STENCIL_BACK_VALUE_MASK"; |
| m_map[GL_STENCIL_BACK_WRITEMASK] = "STENCIL_BACK_WRITEMASK"; |
| m_map[GL_VIEWPORT] = "VIEWPORT"; |
| m_map[GL_SCISSOR_BOX] = "SCISSOR_BOX"; |
| |
| m_map[GL_COLOR_CLEAR_VALUE] = "COLOR_CLEAR_VALUE"; |
| m_map[GL_COLOR_WRITEMASK] = "COLOR_WRITEMASK"; |
| m_map[GL_UNPACK_ALIGNMENT] = "UNPACK_ALIGNMENT"; |
| m_map[GL_PACK_ALIGNMENT] = "PACK_ALIGNMENT"; |
| m_map[GL_MAX_TEXTURE_SIZE] = "MAX_TEXTURE_SIZE"; |
| m_map[GL_MAX_VIEWPORT_DIMS] = "MAX_VIEWPORT_DIMS"; |
| m_map[GL_SUBPIXEL_BITS] = "SUBPIXEL_BITS"; |
| m_map[GL_RED_BITS] = "RED_BITS"; |
| m_map[GL_GREEN_BITS] = "GREEN_BITS"; |
| m_map[GL_BLUE_BITS] = "BLUE_BITS"; |
| m_map[GL_ALPHA_BITS] = "ALPHA_BITS"; |
| m_map[GL_DEPTH_BITS] = "DEPTH_BITS"; |
| m_map[GL_STENCIL_BITS] = "STENCIL_BITS"; |
| m_map[GL_POLYGON_OFFSET_UNITS] = "POLYGON_OFFSET_UNITS"; |
| |
| m_map[GL_POLYGON_OFFSET_FACTOR] = "POLYGON_OFFSET_FACTOR"; |
| m_map[GL_TEXTURE_BINDING_2D] = "TEXTURE_BINDING_2D"; |
| m_map[GL_SAMPLE_BUFFERS] = "SAMPLE_BUFFERS"; |
| m_map[GL_SAMPLES] = "SAMPLES"; |
| m_map[GL_SAMPLE_COVERAGE_VALUE] = "SAMPLE_COVERAGE_VALUE"; |
| m_map[GL_SAMPLE_COVERAGE_INVERT] = "SAMPLE_COVERAGE_INVERT"; |
| |
| m_map[GL_COMPRESSED_TEXTURE_FORMATS] = "COMPRESSED_TEXTURE_FORMATS"; |
| |
| m_map[GL_DONT_CARE] = "DONT_CARE"; |
| m_map[GL_FASTEST] = "FASTEST"; |
| m_map[GL_NICEST] = "NICEST"; |
| |
| m_map[GL_GENERATE_MIPMAP_HINT] = "GENERATE_MIPMAP_HINT"; |
| |
| m_map[GL_BYTE] = "BYTE"; |
| m_map[GL_UNSIGNED_BYTE] = "UNSIGNED_BYTE"; |
| m_map[GL_SHORT] = "SHORT"; |
| m_map[GL_UNSIGNED_SHORT] = "UNSIGNED_SHORT"; |
| m_map[GL_INT] = "INT"; |
| m_map[GL_UNSIGNED_INT] = "UNSIGNED_INT"; |
| m_map[GL_FLOAT] = "FLOAT"; |
| |
| m_map[GL_DEPTH_COMPONENT] = "DEPTH_COMPONENT"; |
| m_map[GL_ALPHA] = "ALPHA"; |
| m_map[GL_RGB] = "RGB"; |
| m_map[GL_RGBA] = "RGBA"; |
| m_map[GL_LUMINANCE] = "LUMINANCE"; |
| m_map[GL_LUMINANCE_ALPHA] = "LUMINANCE_ALPHA"; |
| |
| m_map[GL_UNSIGNED_SHORT_4_4_4_4] = "UNSIGNED_SHORT_4_4_4_4"; |
| m_map[GL_UNSIGNED_SHORT_5_5_5_1] = "UNSIGNED_SHORT_5_5_5_1"; |
| m_map[GL_UNSIGNED_SHORT_5_6_5] = "UNSIGNED_SHORT_5_6_5"; |
| |
| m_map[GL_FRAGMENT_SHADER] = "FRAGMENT_SHADER"; |
| m_map[GL_VERTEX_SHADER] = "VERTEX_SHADER"; |
| m_map[GL_MAX_VERTEX_ATTRIBS] = "MAX_VERTEX_ATTRIBS"; |
| m_map[GL_MAX_VERTEX_UNIFORM_VECTORS] = "MAX_VERTEX_UNIFORM_VECTORS"; |
| m_map[GL_MAX_VARYING_VECTORS] = "MAX_VARYING_VECTORS"; |
| m_map[GL_MAX_COMBINED_TEXTURE_IMAGE_UNITS] = "MAX_COMBINED_TEXTURE_IMAGE_UNITS"; |
| m_map[GL_MAX_VERTEX_TEXTURE_IMAGE_UNITS] = "MAX_VERTEX_TEXTURE_IMAGE_UNITS"; |
| m_map[GL_MAX_TEXTURE_IMAGE_UNITS] = "MAX_TEXTURE_IMAGE_UNITS"; |
| m_map[GL_MAX_FRAGMENT_UNIFORM_VECTORS] = "MAX_FRAGMENT_UNIFORM_VECTORS"; |
| m_map[GL_SHADER_TYPE] = "SHADER_TYPE"; |
| m_map[GL_DELETE_STATUS] = "DELETE_STATUS"; |
| m_map[GL_LINK_STATUS] = "LINK_STATUS"; |
| m_map[GL_VALIDATE_STATUS] = "VALIDATE_STATUS"; |
| m_map[GL_ATTACHED_SHADERS] = "ATTACHED_SHADERS"; |
| m_map[GL_ACTIVE_UNIFORMS] = "ACTIVE_UNIFORMS"; |
| m_map[GL_ACTIVE_ATTRIBUTES] = "ACTIVE_ATTRIBUTES"; |
| m_map[GL_SHADING_LANGUAGE_VERSION] = "SHADING_LANGUAGE_VERSION"; |
| m_map[GL_CURRENT_PROGRAM] = "CURRENT_PROGRAM"; |
| |
| m_map[GL_NEVER] = "NEVER"; |
| m_map[GL_LESS] = "LESS"; |
| m_map[GL_EQUAL] = "EQUAL"; |
| m_map[GL_LEQUAL] = "LEQUAL"; |
| m_map[GL_GREATER] = "GREATER"; |
| m_map[GL_NOTEQUAL] = "NOTEQUAL"; |
| m_map[GL_GEQUAL] = "GEQUAL"; |
| m_map[GL_ALWAYS] = "ALWAYS"; |
| |
| m_map[GL_KEEP] = "KEEP"; |
| m_map[GL_REPLACE] = "REPLACE"; |
| m_map[GL_INCR] = "INCR"; |
| m_map[GL_DECR] = "DECR"; |
| m_map[GL_INVERT] = "INVERT"; |
| m_map[GL_INCR_WRAP] = "INCR_WRAP"; |
| m_map[GL_DECR_WRAP] = "DECR_WRAP"; |
| |
| m_map[GL_VENDOR] = "VENDOR"; |
| m_map[GL_RENDERER] = "RENDERER"; |
| m_map[GL_VERSION] = "VERSION"; |
| |
| m_map[GL_NEAREST] = "NEAREST"; |
| m_map[GL_LINEAR] = "LINEAR"; |
| |
| m_map[GL_NEAREST_MIPMAP_NEAREST] = "NEAREST_MIPMAP_NEAREST"; |
| m_map[GL_LINEAR_MIPMAP_NEAREST] = "LINEAR_MIPMAP_NEAREST"; |
| m_map[GL_NEAREST_MIPMAP_LINEAR] = "NEAREST_MIPMAP_LINEAR"; |
| m_map[GL_LINEAR_MIPMAP_LINEAR] = "LINEAR_MIPMAP_LINEAR"; |
| |
| m_map[GL_TEXTURE_MAG_FILTER] = "TEXTURE_MAG_FILTER"; |
| m_map[GL_TEXTURE_MIN_FILTER] = "TEXTURE_MIN_FILTER"; |
| m_map[GL_TEXTURE_WRAP_S] = "TEXTURE_WRAP_S"; |
| m_map[GL_TEXTURE_WRAP_T] = "TEXTURE_WRAP_T"; |
| |
| m_map[GL_TEXTURE_2D] = "TEXTURE_2D"; |
| m_map[GL_TEXTURE] = "TEXTURE"; |
| |
| m_map[GL_TEXTURE_CUBE_MAP] = "TEXTURE_CUBE_MAP"; |
| m_map[GL_TEXTURE_BINDING_CUBE_MAP] = "TEXTURE_BINDING_CUBE_MAP"; |
| m_map[GL_TEXTURE_CUBE_MAP_POSITIVE_X] = "TEXTURE_CUBE_MAP_POSITIVE_X"; |
| m_map[GL_TEXTURE_CUBE_MAP_NEGATIVE_X] = "TEXTURE_CUBE_MAP_NEGATIVE_X"; |
| m_map[GL_TEXTURE_CUBE_MAP_POSITIVE_Y] = "TEXTURE_CUBE_MAP_POSITIVE_Y"; |
| m_map[GL_TEXTURE_CUBE_MAP_NEGATIVE_Y] = "TEXTURE_CUBE_MAP_NEGATIVE_Y"; |
| m_map[GL_TEXTURE_CUBE_MAP_POSITIVE_Z] = "TEXTURE_CUBE_MAP_POSITIVE_Z"; |
| m_map[GL_TEXTURE_CUBE_MAP_NEGATIVE_Z] = "TEXTURE_CUBE_MAP_NEGATIVE_Z"; |
| m_map[GL_MAX_CUBE_MAP_TEXTURE_SIZE] = "MAX_CUBE_MAP_TEXTURE_SIZE"; |
| |
| m_map[GL_TEXTURE0] = "TEXTURE0"; |
| m_map[GL_TEXTURE1] = "TEXTURE1"; |
| m_map[GL_TEXTURE2] = "TEXTURE2"; |
| m_map[GL_TEXTURE3] = "TEXTURE3"; |
| m_map[GL_TEXTURE4] = "TEXTURE4"; |
| m_map[GL_TEXTURE5] = "TEXTURE5"; |
| m_map[GL_TEXTURE6] = "TEXTURE6"; |
| m_map[GL_TEXTURE7] = "TEXTURE7"; |
| m_map[GL_TEXTURE8] = "TEXTURE8"; |
| m_map[GL_TEXTURE9] = "TEXTURE9"; |
| m_map[GL_TEXTURE10] = "TEXTURE10"; |
| m_map[GL_TEXTURE11] = "TEXTURE11"; |
| m_map[GL_TEXTURE12] = "TEXTURE12"; |
| m_map[GL_TEXTURE13] = "TEXTURE13"; |
| m_map[GL_TEXTURE14] = "TEXTURE14"; |
| m_map[GL_TEXTURE15] = "TEXTURE15"; |
| m_map[GL_TEXTURE16] = "TEXTURE16"; |
| m_map[GL_TEXTURE17] = "TEXTURE17"; |
| m_map[GL_TEXTURE18] = "TEXTURE18"; |
| m_map[GL_TEXTURE19] = "TEXTURE19"; |
| m_map[GL_TEXTURE20] = "TEXTURE20"; |
| m_map[GL_TEXTURE21] = "TEXTURE21"; |
| m_map[GL_TEXTURE22] = "TEXTURE22"; |
| m_map[GL_TEXTURE23] = "TEXTURE23"; |
| m_map[GL_TEXTURE24] = "TEXTURE24"; |
| m_map[GL_TEXTURE25] = "TEXTURE25"; |
| m_map[GL_TEXTURE26] = "TEXTURE26"; |
| m_map[GL_TEXTURE27] = "TEXTURE27"; |
| m_map[GL_TEXTURE28] = "TEXTURE28"; |
| m_map[GL_TEXTURE29] = "TEXTURE29"; |
| m_map[GL_TEXTURE30] = "TEXTURE30"; |
| m_map[GL_TEXTURE31] = "TEXTURE31"; |
| m_map[GL_ACTIVE_TEXTURE] = "ACTIVE_TEXTURE"; |
| |
| m_map[GL_REPEAT] = "REPEAT"; |
| m_map[GL_CLAMP_TO_EDGE] = "CLAMP_TO_EDGE"; |
| m_map[GL_MIRRORED_REPEAT] = "MIRRORED_REPEAT"; |
| |
| m_map[GL_FLOAT_VEC2] = "FLOAT_VEC2"; |
| m_map[GL_FLOAT_VEC3] = "FLOAT_VEC3"; |
| m_map[GL_FLOAT_VEC4] = "FLOAT_VEC4"; |
| m_map[GL_INT_VEC2] = "INT_VEC2"; |
| m_map[GL_INT_VEC3] = "INT_VEC3"; |
| m_map[GL_INT_VEC4] = "INT_VEC4"; |
| m_map[GL_BOOL] = "BOOL"; |
| m_map[GL_BOOL_VEC2] = "BOOL_VEC2"; |
| m_map[GL_BOOL_VEC3] = "BOOL_VEC3"; |
| m_map[GL_BOOL_VEC4] = "BOOL_VEC4"; |
| m_map[GL_FLOAT_MAT2] = "FLOAT_MAT2"; |
| m_map[GL_FLOAT_MAT3] = "FLOAT_MAT3"; |
| m_map[GL_FLOAT_MAT4] = "FLOAT_MAT4"; |
| m_map[GL_SAMPLER_2D] = "SAMPLER_2D"; |
| m_map[GL_SAMPLER_CUBE] = "SAMPLER_CUBE"; |
| |
| m_map[GL_VERTEX_ATTRIB_ARRAY_ENABLED] = "VERTEX_ATTRIB_ARRAY_ENABLED"; |
| m_map[GL_VERTEX_ATTRIB_ARRAY_SIZE] = "VERTEX_ATTRIB_ARRAY_SIZE"; |
| m_map[GL_VERTEX_ATTRIB_ARRAY_STRIDE] = "VERTEX_ATTRIB_ARRAY_STRIDE"; |
| m_map[GL_VERTEX_ATTRIB_ARRAY_TYPE] = "VERTEX_ATTRIB_ARRAY_TYPE"; |
| m_map[GL_VERTEX_ATTRIB_ARRAY_NORMALIZED] = "VERTEX_ATTRIB_ARRAY_NORMALIZED"; |
| m_map[GL_VERTEX_ATTRIB_ARRAY_POINTER] = "VERTEX_ATTRIB_ARRAY_POINTER"; |
| m_map[GL_VERTEX_ATTRIB_ARRAY_BUFFER_BINDING] = "VERTEX_ATTRIB_ARRAY_BUFFER_BINDING"; |
| |
| m_map[GL_COMPILE_STATUS] = "COMPILE_STATUS"; |
| |
| m_map[GL_LOW_FLOAT] = "LOW_FLOAT"; |
| m_map[GL_MEDIUM_FLOAT] = "MEDIUM_FLOAT"; |
| m_map[GL_HIGH_FLOAT] = "HIGH_FLOAT"; |
| m_map[GL_LOW_INT] = "LOW_INT"; |
| m_map[GL_MEDIUM_INT] = "MEDIUM_INT"; |
| m_map[GL_HIGH_INT] = "HIGH_INT"; |
| |
| m_map[GL_FRAMEBUFFER] = "FRAMEBUFFER"; |
| m_map[GL_RENDERBUFFER] = "RENDERBUFFER"; |
| |
| m_map[GL_RGBA4] = "RGBA4"; |
| m_map[GL_RGB5_A1] = "RGB5_A1"; |
| m_map[GL_RGB565] = "RGB565"; |
| m_map[GL_DEPTH_COMPONENT16] = "DEPTH_COMPONENT16"; |
| m_map[GL_STENCIL_INDEX] = "STENCIL_INDEX"; |
| m_map[GL_STENCIL_INDEX8] = "STENCIL_INDEX8"; |
| |
| m_map[GL_RENDERBUFFER_WIDTH] = "RENDERBUFFER_WIDTH"; |
| m_map[GL_RENDERBUFFER_HEIGHT] = "RENDERBUFFER_HEIGHT"; |
| m_map[GL_RENDERBUFFER_INTERNAL_FORMAT] = "RENDERBUFFER_INTERNAL_FORMAT"; |
| m_map[GL_RENDERBUFFER_RED_SIZE] = "RENDERBUFFER_RED_SIZE"; |
| m_map[GL_RENDERBUFFER_GREEN_SIZE] = "RENDERBUFFER_GREEN_SIZE"; |
| m_map[GL_RENDERBUFFER_BLUE_SIZE] = "RENDERBUFFER_BLUE_SIZE"; |
| m_map[GL_RENDERBUFFER_ALPHA_SIZE] = "RENDERBUFFER_ALPHA_SIZE"; |
| m_map[GL_RENDERBUFFER_DEPTH_SIZE] = "RENDERBUFFER_DEPTH_SIZE"; |
| m_map[GL_RENDERBUFFER_STENCIL_SIZE] = "RENDERBUFFER_STENCIL_SIZE"; |
| |
| m_map[GL_FRAMEBUFFER_ATTACHMENT_OBJECT_TYPE] = "FRAMEBUFFER_ATTACHMENT_OBJECT_TYPE"; |
| m_map[GL_FRAMEBUFFER_ATTACHMENT_OBJECT_NAME] = "FRAMEBUFFER_ATTACHMENT_OBJECT_NAME"; |
| m_map[GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_LEVEL] = "FRAMEBUFFER_ATTACHMENT_TEXTURE_LEVEL"; |
| m_map[GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_CUBE_MAP_FACE] = |
| "FRAMEBUFFER_ATTACHMENT_TEXTURE_CUBE_MAP_FACE"; |
| |
| m_map[GL_COLOR_ATTACHMENT0] = "COLOR_ATTACHMENT0"; |
| m_map[GL_DEPTH_ATTACHMENT] = "DEPTH_ATTACHMENT"; |
| m_map[GL_STENCIL_ATTACHMENT] = "STENCIL_ATTACHMENT"; |
| |
| m_map[GL_FRAMEBUFFER_COMPLETE] = "FRAMEBUFFER_COMPLETE"; |
| m_map[GL_FRAMEBUFFER_INCOMPLETE_ATTACHMENT] = "FRAMEBUFFER_INCOMPLETE_ATTACHMENT"; |
| m_map[GL_FRAMEBUFFER_INCOMPLETE_MISSING_ATTACHMENT] = |
| "FRAMEBUFFER_INCOMPLETE_MISSING_ATTACHMENT"; |
| m_map[GL_FRAMEBUFFER_UNSUPPORTED] = "FRAMEBUFFER_UNSUPPORTED"; |
| |
| m_map[GL_FRAMEBUFFER_BINDING] = "FRAMEBUFFER_BINDING"; |
| #if !defined(QT_OPENGL_ES_2) |
| m_map[GL_RENDERBUFFER_BINDING] = "RENDERBUFFER_BINDING"; |
| #else |
| m_map[GL_RENDERBUFFER] = "RENDERBUFFER_BINDING"; |
| #endif |
| m_map[GL_MAX_RENDERBUFFER_SIZE] = "MAX_RENDERBUFFER_SIZE"; |
| |
| m_map[GL_INVALID_FRAMEBUFFER_OPERATION] = "INVALID_FRAMEBUFFER_OPERATION"; |
| } |
| |
| QString EnumToStringMap::lookUp(const GLuint value) const |
| { |
| if (m_map.contains(value)) |
| return m_map[value]; |
| |
| return QString("0x0%1").arg(value, 0, 16); |
| } |
| #endif |