| cbuffer buf : register(b0) |
| { |
| float ubuf_t : packoffset(c0); |
| }; |
| |
| |
| static float2 coords; |
| static float4 fragColor; |
| |
| struct SPIRV_Cross_Input |
| { |
| float2 coords : TEXCOORD0; |
| }; |
| |
| struct SPIRV_Cross_Output |
| { |
| float4 fragColor : SV_Target0; |
| }; |
| |
| void frag_main() |
| { |
| float i = 1.0f - (pow(abs(coords.x), 4.0f) + pow(abs(coords.y), 4.0f)); |
| i = smoothstep(ubuf_t - 0.800000011920928955078125f, ubuf_t + 0.800000011920928955078125f, i); |
| i = floor(i * 20.0f) / 20.0f; |
| fragColor = float4((coords * 0.5f) + 0.5f.xx, i, i); |
| } |
| |
| SPIRV_Cross_Output main(SPIRV_Cross_Input stage_input) |
| { |
| coords = stage_input.coords; |
| frag_main(); |
| SPIRV_Cross_Output stage_output; |
| stage_output.fragColor = fragColor; |
| return stage_output; |
| } |