cbuffer ConstantBuffer : register(b0) | |
{ | |
float4x4 modelview; | |
float4x4 projection; | |
float opacity; | |
}; | |
struct PSInput | |
{ | |
float4 position : SV_POSITION; | |
float3 color : COLOR; | |
}; | |
PSInput VS_Simple(float4 position : POSITION, float3 color : COLOR) | |
{ | |
PSInput result; | |
float4x4 mvp = mul(projection, modelview); | |
result.position = mul(mvp, position); | |
result.color = color; | |
return result; | |
} | |
float4 PS_Simple(PSInput input) : SV_TARGET | |
{ | |
return float4(input.color, 1.0) * opacity; | |
} |