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#include "softwarerenderer.h"
#include <QQuickItem>
#include <QQuickWindow>
#include <QSGRendererInterface>
#include <QPainter>
#include <QPainterPath>
SoftwareRenderNode::~SoftwareRenderNode()
{
releaseResources();
}
void SoftwareRenderNode::releaseResources()
{
}
void SoftwareRenderNode::render(const RenderState *renderState)
{
Q_ASSERT(m_window);
QSGRendererInterface *rif = m_window->rendererInterface();
QPainter *p = static_cast<QPainter *>(rif->getResource(m_window, QSGRendererInterface::PainterResource));
Q_ASSERT(p);
const QRegion *clipRegion = renderState->clipRegion();
if (clipRegion && !clipRegion->isEmpty())
p->setClipRegion(*clipRegion, Qt::ReplaceClip); // must be done before setTransform
p->setTransform(matrix()->toTransform());
p->setOpacity(inheritedOpacity());
const QPointF p0(m_width - 1, m_height - 1);
const QPointF p1(0, 0);
const QPointF p2(0, m_height - 1);
QPainterPath path(p0);
path.lineTo(p1);
path.lineTo(p2);
path.closeSubpath();
QLinearGradient gradient(QPointF(0, 0), QPointF(m_width, m_height));
gradient.setColorAt(0, Qt::green);
gradient.setColorAt(1, Qt::red);
p->fillPath(path, gradient);
}
QSGRenderNode::StateFlags SoftwareRenderNode::changedStates() const
{
return {};
}
QSGRenderNode::RenderingFlags SoftwareRenderNode::flags() const
{
return BoundedRectRendering;
}
QRectF SoftwareRenderNode::rect() const
{
return QRect(0, 0, m_width, m_height);
}
void SoftwareRenderNode::sync(QQuickItem *item)
{
m_window = item->window();
m_width = item->width();
m_height = item->height();
}