blob: 3ce371819f061490f27f80e447c1b8edf2462f12 [file] [log] [blame]
attribute highp vec4 qt_Vertex;
attribute highp vec2 qt_MultiTexCoord0;
uniform highp mat4 qt_Matrix;
uniform highp float bend;
uniform highp float minimize;
uniform highp float side;
uniform highp float width;
uniform highp float height;
varying highp vec2 qt_TexCoord0;
void main() {
qt_TexCoord0 = qt_MultiTexCoord0;
highp vec4 pos = qt_Vertex;
pos.y = mix(qt_Vertex.y, height, minimize);
highp float t = pos.y / height;
t = (3. - 2. * t) * t * t;
pos.x = mix(qt_Vertex.x, side * width, t * bend);
gl_Position = qt_Matrix * pos;
}