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#ifndef QSGD3D12CONTEXT_P_H
#define QSGD3D12CONTEXT_P_H
//
// W A R N I N G
// -------------
//
// This file is not part of the Qt API. It exists purely as an
// implementation detail. This header file may change from version to
// version without notice, or even be removed.
//
// We mean it.
//
#include <private/qsgcontext_p.h>
QT_BEGIN_NAMESPACE
class QSGD3D12Context : public QSGContext
{
public:
QSGD3D12Context(QObject *parent = 0) : QSGContext(parent) { }
QSGRenderContext *createRenderContext() override;
QSGInternalRectangleNode *createInternalRectangleNode() override;
QSGInternalImageNode *createInternalImageNode(QSGRenderContext *renderContext) override;
QSGPainterNode *createPainterNode(QQuickPaintedItem *item) override;
QSGGlyphNode *createGlyphNode(QSGRenderContext *renderContext, bool preferNativeGlyphNode) override;
QSGLayer *createLayer(QSGRenderContext *renderContext) override;
QSGGuiThreadShaderEffectManager *createGuiThreadShaderEffectManager() override;
QSGShaderEffectNode *createShaderEffectNode(QSGRenderContext *renderContext,
QSGGuiThreadShaderEffectManager *mgr) override;
QSize minimumFBOSize() const override;
QSurfaceFormat defaultSurfaceFormat() const override;
QSGRendererInterface *rendererInterface(QSGRenderContext *renderContext) override;
QSGRectangleNode *createRectangleNode() override;
QSGImageNode *createImageNode() override;
QSGNinePatchNode *createNinePatchNode() override;
QSGSpriteNode *createSpriteNode() override;
};
QT_END_NAMESPACE
#endif // QSGD3D12CONTEXT_P_H