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** Copyright (C) 2016 The Qt Company Ltd.
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** This file is part of the QtQuick module of the Qt Toolkit.
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#include "qsgd3d12painternode_p.h"
#include "qsgd3d12rendercontext_p.h"
#include "qsgd3d12engine_p.h"
#include <private/qquickitem_p.h>
#include <qmath.h>
QT_BEGIN_NAMESPACE
QSGD3D12PainterTexture::QSGD3D12PainterTexture(QSGD3D12Engine *engine)
: QSGD3D12Texture(engine)
{
}
void QSGD3D12PainterTexture::bind()
{
if (m_image.isNull()) {
if (!m_id) {
m_id = m_engine->genTexture();
m_engine->createTexture(m_id, QSize(16, 16), QImage::Format_RGB32, 0);
}
} else if (m_image.size() != lastSize) {
lastSize = m_image.size();
if (m_id)
m_engine->releaseTexture(m_id);
m_id = m_engine->genTexture();
m_engine->createTexture(m_id, m_image.size(), m_image.format(), QSGD3D12Engine::TextureWithAlpha);
m_engine->queueTextureUpload(m_id, m_image);
} else if (!dirty.isEmpty()) {
const int bpl = m_image.bytesPerLine();
const uchar *p = m_image.constBits() + dirty.y() * bpl + dirty.x() * 4;
QImage subImg(p, dirty.width(), dirty.height(), bpl, QImage::Format_ARGB32_Premultiplied);
m_engine->queueTextureUpload(m_id, subImg, dirty.topLeft());
}
dirty = QRect();
m_engine->useTexture(m_id);
}
QSGD3D12PainterNode::QSGD3D12PainterNode(QQuickPaintedItem *item)
: m_item(item),
m_engine(static_cast<QSGD3D12RenderContext *>(QQuickItemPrivate::get(item)->sceneGraphRenderContext())->engine()),
m_texture(new QSGD3D12PainterTexture(m_engine)),
m_geometry(QSGGeometry::defaultAttributes_TexturedPoint2D(), 4),
m_dirtyGeometry(false),
m_dirtyContents(false)
{
setGeometry(&m_geometry);
m_material.setTexture(m_texture);
setMaterial(&m_material);
}
QSGD3D12PainterNode::~QSGD3D12PainterNode()
{
delete m_texture;
}
void QSGD3D12PainterNode::setPreferredRenderTarget(QQuickPaintedItem::RenderTarget)
{
// always QImage-based
}
void QSGD3D12PainterNode::setSize(const QSize &size)
{
if (m_size == size)
return;
m_size = size;
m_dirtyGeometry = true;
}
void QSGD3D12PainterNode::setDirty(const QRect &dirtyRect)
{
m_dirtyRect = dirtyRect;
m_dirtyContents = true;
markDirty(DirtyMaterial);
}
void QSGD3D12PainterNode::setOpaquePainting(bool)
{
// ignored
}
void QSGD3D12PainterNode::setLinearFiltering(bool linearFiltering)
{
m_material.setFiltering(linearFiltering ? QSGTexture::Linear : QSGTexture::Nearest);
markDirty(DirtyMaterial);
}
void QSGD3D12PainterNode::setMipmapping(bool)
{
// ### not yet
}
void QSGD3D12PainterNode::setSmoothPainting(bool s)
{
if (m_smoothPainting == s)
return;
m_smoothPainting = s;
m_dirtyContents = true;
markDirty(DirtyMaterial);
}
void QSGD3D12PainterNode::setFillColor(const QColor &c)
{
if (m_fillColor == c)
return;
m_fillColor = c;
m_dirtyContents = true;
markDirty(DirtyMaterial);
}
void QSGD3D12PainterNode::setContentsScale(qreal s)
{
if (m_contentsScale == s)
return;
m_contentsScale = s;
m_dirtyContents = true;
markDirty(DirtyMaterial);
}
void QSGD3D12PainterNode::setFastFBOResizing(bool)
{
// nope
}
void QSGD3D12PainterNode::setTextureSize(const QSize &size)
{
if (m_textureSize == size)
return;
m_textureSize = size;
m_dirtyGeometry = true;
}
QImage QSGD3D12PainterNode::toImage() const
{
return *m_texture->image();
}
void QSGD3D12PainterNode::update()
{
if (m_dirtyGeometry) {
m_dirtyGeometry = false;
QRectF src(0, 0, 1, 1);
QRectF dst(QPointF(0, 0), m_size);
QSGGeometry::updateTexturedRectGeometry(&m_geometry, dst, src);
markDirty(DirtyGeometry);
}
QImage *img = m_texture->image();
if (img->size() != m_textureSize) {
*img = QImage(m_textureSize, QImage::Format_ARGB32_Premultiplied);
img->fill(Qt::transparent);
m_dirtyContents = true;
}
if (m_dirtyContents) {
m_dirtyContents = false;
if (!img->isNull()) {
QRect dirtyRect = m_dirtyRect.isNull() ? QRect(QPoint(0, 0), m_size) : m_dirtyRect;
QPainter painter;
painter.begin(img);
if (m_smoothPainting)
painter.setRenderHints(QPainter::Antialiasing | QPainter::TextAntialiasing | QPainter::SmoothPixmapTransform);
QRect clipRect;
QRect dirtyTextureRect;
if (m_contentsScale == 1) {
float scaleX = m_textureSize.width() / (float) m_size.width();
float scaleY = m_textureSize.height() / (float) m_size.height();
painter.scale(scaleX, scaleY);
clipRect = dirtyRect;
dirtyTextureRect = QRectF(dirtyRect.x() * scaleX,
dirtyRect.y() * scaleY,
dirtyRect.width() * scaleX,
dirtyRect.height() * scaleY).toAlignedRect();
} else {
painter.scale(m_contentsScale, m_contentsScale);
QRect sclip(qFloor(dirtyRect.x() / m_contentsScale),
qFloor(dirtyRect.y() / m_contentsScale),
qCeil(dirtyRect.width() / m_contentsScale + dirtyRect.x() / m_contentsScale
- qFloor(dirtyRect.x() / m_contentsScale)),
qCeil(dirtyRect.height() / m_contentsScale + dirtyRect.y() / m_contentsScale
- qFloor(dirtyRect.y() / m_contentsScale)));
clipRect = sclip;
dirtyTextureRect = dirtyRect;
}
// only clip if we were originally updating only a subrect
if (!m_dirtyRect.isNull())
painter.setClipRect(clipRect);
painter.setCompositionMode(QPainter::CompositionMode_Source);
painter.fillRect(clipRect, m_fillColor);
painter.setCompositionMode(QPainter::CompositionMode_SourceOver);
m_item->paint(&painter);
painter.end();
m_texture->dirty = dirtyTextureRect;
}
m_dirtyRect = QRect();
}
}
QSGTexture *QSGD3D12PainterNode::texture() const
{
return m_texture;
}
QT_END_NAMESPACE