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| |
| #ifndef QSGD3D12SHADEREFFECTNODE_P_H |
| #define QSGD3D12SHADEREFFECTNODE_P_H |
| |
| // |
| // W A R N I N G |
| // ------------- |
| // |
| // This file is not part of the Qt API. It exists purely as an |
| // implementation detail. This header file may change from version to |
| // version without notice, or even be removed. |
| // |
| // We mean it. |
| // |
| |
| #include <private/qsgadaptationlayer_p.h> |
| #include "qsgd3d12material_p.h" |
| |
| QT_BEGIN_NAMESPACE |
| |
| class QSGD3D12RenderContext; |
| class QSGD3D12GuiThreadShaderEffectManager; |
| class QSGD3D12ShaderEffectNode; |
| class QSGD3D12Texture; |
| class QFileSelector; |
| |
| class QSGD3D12ShaderLinker |
| { |
| public: |
| void reset(const QByteArray &vertBlob, const QByteArray &fragBlob); |
| |
| void feedConstants(const QSGShaderEffectNode::ShaderData &shader, const QSet<int> *dirtyIndices = nullptr); |
| void feedSamplers(const QSGShaderEffectNode::ShaderData &shader); |
| void feedTextures(const QSGShaderEffectNode::ShaderData &shader, const QSet<int> *dirtyIndices = nullptr); |
| void linkTextureSubRects(); |
| |
| void dump(); |
| |
| struct Constant { |
| uint size; |
| QSGShaderEffectNode::VariableData::SpecialType specialType; |
| QVariant value; |
| bool operator==(const Constant &other) const { |
| return size == other.size && specialType == other.specialType |
| && (specialType == QSGShaderEffectNode::VariableData::None ? value == other.value : true); |
| } |
| }; |
| |
| bool error; |
| QByteArray vs; |
| QByteArray fs; |
| uint constantBufferSize; |
| QHash<uint, Constant> constants; // offset -> Constant |
| QSet<int> samplers; // bindpoint |
| QHash<int, QVariant> textures; // bindpoint -> value (source ref) |
| QHash<QByteArray, int> textureNameMap; // name -> bindpoint |
| }; |
| |
| QDebug operator<<(QDebug debug, const QSGD3D12ShaderLinker::Constant &c); |
| |
| class QSGD3D12ShaderEffectMaterial : public QSGD3D12Material |
| { |
| public: |
| QSGD3D12ShaderEffectMaterial(QSGD3D12ShaderEffectNode *node); |
| ~QSGD3D12ShaderEffectMaterial(); |
| |
| QSGMaterialType *type() const override; |
| int compare(const QSGMaterial *other) const override; |
| |
| int constantBufferSize() const override; |
| void preparePipeline(QSGD3D12PipelineState *pipelineState) override; |
| UpdateResults updatePipeline(const QSGD3D12MaterialRenderState &state, |
| QSGD3D12PipelineState *pipelineState, |
| ExtraState *extraState, |
| quint8 *constantBuffer) override; |
| |
| void updateTextureProviders(bool layoutChange); |
| |
| QSGD3D12ShaderEffectNode *node; |
| bool valid = false; |
| QSGShaderEffectNode::CullMode cullMode = QSGShaderEffectNode::NoCulling; |
| bool hasCustomVertexShader = false; |
| bool hasCustomFragmentShader = false; |
| QSGD3D12ShaderLinker linker; |
| QSGMaterialType *mtype = nullptr; |
| QVector<QSGTextureProvider *> textureProviders; |
| QSGD3D12Texture *dummy = nullptr; |
| bool geometryUsesTextureSubRect = false; |
| }; |
| |
| class QSGD3D12ShaderEffectNode : public QObject, public QSGShaderEffectNode |
| { |
| Q_OBJECT |
| |
| public: |
| QSGD3D12ShaderEffectNode(QSGD3D12RenderContext *rc, QSGD3D12GuiThreadShaderEffectManager *mgr); |
| |
| QRectF updateNormalizedTextureSubRect(bool supportsAtlasTextures) override; |
| void syncMaterial(SyncData *syncData) override; |
| |
| static void cleanupMaterialTypeCache(); |
| |
| void preprocess() override; |
| |
| QSGD3D12RenderContext *renderContext() { return m_rc; } |
| |
| private Q_SLOTS: |
| void handleTextureChange(); |
| void handleTextureProviderDestroyed(QObject *object); |
| |
| private: |
| QSGD3D12RenderContext *m_rc; |
| QSGD3D12GuiThreadShaderEffectManager *m_mgr; |
| QSGD3D12ShaderEffectMaterial m_material; |
| }; |
| |
| class QSGD3D12GuiThreadShaderEffectManager : public QSGGuiThreadShaderEffectManager |
| { |
| public: |
| bool hasSeparateSamplerAndTextureObjects() const override; |
| |
| QString log() const override; |
| Status status() const override; |
| |
| void prepareShaderCode(ShaderInfo::Type typeHint, const QByteArray &src, ShaderInfo *result) override; |
| |
| private: |
| bool reflect(ShaderInfo *result); |
| QString m_log; |
| Status m_status = Uncompiled; |
| QFileSelector *m_fileSelector = nullptr; |
| |
| friend class QSGD3D12ShaderCompileTask; |
| }; |
| |
| QT_END_NAMESPACE |
| |
| #endif // QSGD3D12SHADEREFFECTNODE_P_H |