blob: 034b51435a5b62a0d100317335a1cb38fd3ad9b7 [file] [log] [blame]
struct VSInput
{
float4 position : POSITION;
};
cbuffer ConstantBuffer : register(b0)
{
float4x4 mvp;
float4 color;
};
struct PSInput
{
float4 position : SV_POSITION;
};
PSInput VS_FlatColor(VSInput input)
{
PSInput result;
result.position = mul(mvp, input.position);
return result;
}
float4 PS_FlatColor(PSInput input) : SV_TARGET
{
return color;
}