blob: 9aff84d2619307dfcafb7c0ca7508df8cbad9b34 [file] [log] [blame]
struct VSInput
{
float4 position : POSITION;
};
cbuffer ConstantBuffer : register(b0)
{
float4x4 mvp;
};
struct PSInput
{
float4 position : SV_POSITION;
};
PSInput VS_StencilClip(VSInput input)
{
PSInput result;
result.position = mul(mvp, input.position);
return result;
}
float4 PS_StencilClip(PSInput input) : SV_TARGET
{
return float4(0.81, 0.83, 0.12, 1.0); // Trolltech green ftw!
}