blob: e217fdb5d0a65d5c6c9e9b10188fe76717af0277 [file] [log] [blame]
/****************************************************************************
**
** Copyright (C) 2016 The Qt Company Ltd.
** Contact: https://www.qt.io/licensing/
**
** This file is part of the QtQuick module of the Qt Toolkit.
**
** $QT_BEGIN_LICENSE:LGPL$
** Commercial License Usage
** Licensees holding valid commercial Qt licenses may use this file in
** accordance with the commercial license agreement provided with the
** Software or, alternatively, in accordance with the terms contained in
** a written agreement between you and The Qt Company. For licensing terms
** and conditions see https://www.qt.io/terms-conditions. For further
** information use the contact form at https://www.qt.io/contact-us.
**
** GNU Lesser General Public License Usage
** Alternatively, this file may be used under the terms of the GNU Lesser
** General Public License version 3 as published by the Free Software
** Foundation and appearing in the file LICENSE.LGPL3 included in the
** packaging of this file. Please review the following information to
** ensure the GNU Lesser General Public License version 3 requirements
** will be met: https://www.gnu.org/licenses/lgpl-3.0.html.
**
** GNU General Public License Usage
** Alternatively, this file may be used under the terms of the GNU
** General Public License version 2.0 or (at your option) the GNU General
** Public license version 3 or any later version approved by the KDE Free
** Qt Foundation. The licenses are as published by the Free Software
** Foundation and appearing in the file LICENSE.GPL2 and LICENSE.GPL3
** included in the packaging of this file. Please review the following
** information to ensure the GNU General Public License requirements will
** be met: https://www.gnu.org/licenses/gpl-2.0.html and
** https://www.gnu.org/licenses/gpl-3.0.html.
**
** $QT_END_LICENSE$
**
****************************************************************************/
#include <private/qquickopenglshadereffect_p.h>
#include <QtQuick/qsgmaterial.h>
#include <QtQuick/private/qsgshadersourcebuilder_p.h>
#include "qquickitem_p.h"
#include <QtQuick/private/qsgcontext_p.h>
#include <QtQuick/qsgtextureprovider.h>
#include "qquickwindow.h"
#include "qquickimage_p.h"
#include "qquickshadereffectsource_p.h"
#include "qquickshadereffectmesh_p.h"
#include <QtQml/qqmlfile.h>
#include <QtCore/qsignalmapper.h>
#include <QtCore/qfileselector.h>
QT_BEGIN_NAMESPACE
// Note: this legacy ShaderEffect implementation is used only when running
// directly with OpenGL. This is going to go away in the future (Qt 6?), since
// the RHI path uses QQuickGenericShaderEffect always.
namespace {
enum VariableQualifier {
AttributeQualifier,
UniformQualifier
};
inline bool qt_isalpha(char c)
{
char ch = c | 0x20;
return (ch >= 'a' && ch <= 'z') || c == '_';
}
inline bool qt_isalnum(char c)
{
return qt_isalpha(c) || (c >= '0' && c <= '9');
}
inline bool qt_isspace(char c)
{
return c == ' ' || (c >= 0x09 && c <= 0x0d);
}
// Returns -1 if not found, returns index to first character after the name if found.
int qt_search_for_variable(const char *s, int length, int index, VariableQualifier &decl,
int &typeIndex, int &typeLength,
int &nameIndex, int &nameLength,
QQuickOpenGLShaderEffectCommon::Key::ShaderType shaderType)
{
enum Identifier {
QualifierIdentifier, // Base state
PrecisionIdentifier,
TypeIdentifier,
NameIdentifier
};
Identifier expected = QualifierIdentifier;
bool compilerDirectiveExpected = index == 0;
while (index < length) {
// Skip whitespace.
while (qt_isspace(s[index])) {
compilerDirectiveExpected |= s[index] == '\n';
++index;
}
if (qt_isalpha(s[index])) {
// Read identifier.
int idIndex = index;
++index;
while (qt_isalnum(s[index]))
++index;
int idLength = index - idIndex;
const int attrLen = sizeof("attribute") - 1;
const int inLen = sizeof("in") - 1;
const int uniLen = sizeof("uniform") - 1;
const int loLen = sizeof("lowp") - 1;
const int medLen = sizeof("mediump") - 1;
const int hiLen = sizeof("highp") - 1;
switch (expected) {
case QualifierIdentifier:
if (idLength == attrLen && qstrncmp("attribute", s + idIndex, attrLen) == 0) {
decl = AttributeQualifier;
expected = PrecisionIdentifier;
} else if (shaderType == QQuickOpenGLShaderEffectCommon::Key::VertexShader
&& idLength == inLen && qstrncmp("in", s + idIndex, inLen) == 0) {
decl = AttributeQualifier;
expected = PrecisionIdentifier;
} else if (idLength == uniLen && qstrncmp("uniform", s + idIndex, uniLen) == 0) {
decl = UniformQualifier;
expected = PrecisionIdentifier;
}
break;
case PrecisionIdentifier:
if ((idLength == loLen && qstrncmp("lowp", s + idIndex, loLen) == 0)
|| (idLength == medLen && qstrncmp("mediump", s + idIndex, medLen) == 0)
|| (idLength == hiLen && qstrncmp("highp", s + idIndex, hiLen) == 0))
{
expected = TypeIdentifier;
break;
}
Q_FALLTHROUGH();
case TypeIdentifier:
typeIndex = idIndex;
typeLength = idLength;
expected = NameIdentifier;
break;
case NameIdentifier:
nameIndex = idIndex;
nameLength = idLength;
return index; // Attribute or uniform declaration found. Return result.
default:
break;
}
} else if (s[index] == '#' && compilerDirectiveExpected) {
// Skip compiler directives.
++index;
while (index < length && (s[index] != '\n' || s[index - 1] == '\\'))
++index;
} else if (s[index] == '/' && s[index + 1] == '/') {
// Skip comments.
index += 2;
while (index < length && s[index] != '\n')
++index;
} else if (s[index] == '/' && s[index + 1] == '*') {
// Skip comments.
index += 2;
while (index < length && (s[index] != '*' || s[index + 1] != '/'))
++index;
if (index < length)
index += 2; // Skip star-slash.
} else {
expected = QualifierIdentifier;
++index;
}
compilerDirectiveExpected = false;
}
return -1;
}
}
namespace QtPrivate {
class MappedSlotObject: public QtPrivate::QSlotObjectBase
{
public:
typedef std::function<void()> PropChangedFunc;
explicit MappedSlotObject(PropChangedFunc f)
: QSlotObjectBase(&impl), _signalIndex(-1), func(std::move(f))
{ ref(); }
void setSignalIndex(int idx) { _signalIndex = idx; }
int signalIndex() const { return _signalIndex; }
private:
int _signalIndex;
PropChangedFunc func;
static void impl(int which, QSlotObjectBase *this_, QObject *, void **a, bool *ret)
{
auto thiz = static_cast<MappedSlotObject*>(this_);
switch (which) {
case Destroy:
delete thiz;
break;
case Call:
thiz->func();
break;
case Compare:
*ret = thiz == reinterpret_cast<MappedSlotObject *>(a[0]);
break;
case NumOperations: ;
}
}
};
}
QQuickOpenGLShaderEffectCommon::~QQuickOpenGLShaderEffectCommon()
{
for (int shaderType = 0; shaderType < Key::ShaderTypeCount; ++shaderType)
clearSignalMappers(shaderType);
}
void QQuickOpenGLShaderEffectCommon::disconnectPropertySignals(QQuickItem *item, Key::ShaderType shaderType)
{
for (int i = 0; i < uniformData[shaderType].size(); ++i) {
if (signalMappers[shaderType].at(i) == 0)
continue;
const UniformData &d = uniformData[shaderType].at(i);
auto mapper = signalMappers[shaderType].at(i);
void *a = mapper;
QObjectPrivate::disconnect(item, mapper->signalIndex(), &a);
if (d.specialType == UniformData::Sampler || d.specialType == UniformData::SamplerExternal) {
QQuickItem *source = qobject_cast<QQuickItem *>(qvariant_cast<QObject *>(d.value));
if (source) {
if (item->window())
QQuickItemPrivate::get(source)->derefWindow();
QObject::disconnect(source, SIGNAL(destroyed(QObject*)), host, SLOT(sourceDestroyed(QObject*)));
}
}
}
}
void QQuickOpenGLShaderEffectCommon::connectPropertySignals(QQuickItem *item,
const QMetaObject *itemMetaObject,
Key::ShaderType shaderType)
{
auto engine = qmlEngine(item);
if (!engine)
return;
QQmlPropertyCache *propCache = QQmlData::ensurePropertyCache(engine, item);
for (int i = 0; i < uniformData[shaderType].size(); ++i) {
if (signalMappers[shaderType].at(i) == 0)
continue;
const UniformData &d = uniformData[shaderType].at(i);
QQmlPropertyData *pd = propCache->property(QString::fromUtf8(d.name), nullptr, nullptr);
if (pd && !pd->isFunction()) {
if (pd->notifyIndex() == -1) {
qWarning("QQuickOpenGLShaderEffect: property '%s' does not have notification method!", d.name.constData());
} else {
auto *mapper = signalMappers[shaderType].at(i);
mapper->setSignalIndex(itemMetaObject->property(d.propertyIndex).notifySignal().methodIndex());
Q_ASSERT(item->metaObject() == itemMetaObject);
bool ok = QObjectPrivate::connectImpl(item, pd->notifyIndex(), item, nullptr, mapper,
Qt::AutoConnection, nullptr, itemMetaObject);
if (!ok)
qWarning() << "Failed to connect to property" << itemMetaObject->property(d.propertyIndex).name()
<< "(" << d.propertyIndex << ", signal index" << pd->notifyIndex()
<< ") of item" << item;
}
} else {
// If the source is set via a dynamic property, like the layer is, then we need this
// check to disable the warning.
if (!item->property(d.name).isValid())
qWarning("QQuickOpenGLShaderEffect: '%s' does not have a matching property!", d.name.constData());
}
if (d.specialType == UniformData::Sampler || d.specialType == UniformData::SamplerExternal) {
QQuickItem *source = qobject_cast<QQuickItem *>(qvariant_cast<QObject *>(d.value));
if (source) {
if (item->window())
QQuickItemPrivate::get(source)->refWindow(item->window());
QObject::connect(source, SIGNAL(destroyed(QObject*)), host, SLOT(sourceDestroyed(QObject*)));
}
}
}
}
void QQuickOpenGLShaderEffectCommon::updateParseLog(bool ignoreAttributes)
{
parseLog.clear();
if (!ignoreAttributes) {
if (!attributes.contains(qtPositionAttributeName())) {
parseLog += QLatin1String("Warning: Missing reference to \'")
+ QLatin1String(qtPositionAttributeName())
+ QLatin1String("\'.\n");
}
if (!attributes.contains(qtTexCoordAttributeName())) {
parseLog += QLatin1String("Warning: Missing reference to \'")
+ QLatin1String(qtTexCoordAttributeName())
+ QLatin1String("\'.\n");
}
}
bool respectsMatrix = false;
bool respectsOpacity = false;
for (int i = 0; i < uniformData[Key::VertexShader].size(); ++i)
respectsMatrix |= uniformData[Key::VertexShader].at(i).specialType == UniformData::Matrix;
for (int shaderType = 0; shaderType < Key::ShaderTypeCount; ++shaderType) {
for (int i = 0; i < uniformData[shaderType].size(); ++i)
respectsOpacity |= uniformData[shaderType].at(i).specialType == UniformData::Opacity;
}
if (!respectsMatrix)
parseLog += QLatin1String("Warning: Vertex shader is missing reference to \'qt_Matrix\'.\n");
if (!respectsOpacity)
parseLog += QLatin1String("Warning: Shaders are missing reference to \'qt_Opacity\'.\n");
}
void QQuickOpenGLShaderEffectCommon::lookThroughShaderCode(QQuickItem *item,
const QMetaObject *itemMetaObject,
Key::ShaderType shaderType,
const QByteArray &code)
{
auto engine = qmlEngine(item);
QQmlPropertyCache *propCache = (engine) ? QQmlData::ensurePropertyCache(engine, item) : nullptr;
int index = 0;
int typeIndex = -1;
int typeLength = 0;
int nameIndex = -1;
int nameLength = 0;
const char *s = code.constData();
VariableQualifier decl = AttributeQualifier;
while ((index = qt_search_for_variable(s, code.size(), index, decl, typeIndex, typeLength,
nameIndex, nameLength, shaderType)) != -1)
{
if (decl == AttributeQualifier) {
if (shaderType == Key::VertexShader)
attributes.append(QByteArray(s + nameIndex, nameLength));
} else {
Q_ASSERT(decl == UniformQualifier);
const int sampLen = sizeof("sampler2D") - 1;
const int sampExtLen = sizeof("samplerExternalOES") - 1;
const int opLen = sizeof("qt_Opacity") - 1;
const int matLen = sizeof("qt_Matrix") - 1;
const int srLen = sizeof("qt_SubRect_") - 1;
UniformData d;
QtPrivate::MappedSlotObject *mapper = nullptr;
d.name = QByteArray(s + nameIndex, nameLength);
if (nameLength == opLen && qstrncmp("qt_Opacity", s + nameIndex, opLen) == 0) {
d.specialType = UniformData::Opacity;
} else if (nameLength == matLen && qstrncmp("qt_Matrix", s + nameIndex, matLen) == 0) {
d.specialType = UniformData::Matrix;
} else if (nameLength > srLen && qstrncmp("qt_SubRect_", s + nameIndex, srLen) == 0) {
d.specialType = UniformData::SubRect;
} else {
if (propCache) {
if (QQmlPropertyData *pd = propCache->property(QString::fromUtf8(d.name), nullptr, nullptr)) {
if (!pd->isFunction())
d.propertyIndex = pd->coreIndex();
}
}
const int mappedId = uniformData[shaderType].size() | (shaderType << 16);
mapper = new QtPrivate::MappedSlotObject([this, mappedId](){
this->mappedPropertyChanged(mappedId);
});
if (typeLength == sampLen && qstrncmp("sampler2D", s + typeIndex, sampLen) == 0)
d.specialType = UniformData::Sampler;
else if (typeLength == sampExtLen && qstrncmp("samplerExternalOES", s + typeIndex, sampExtLen) == 0)
d.specialType = UniformData::SamplerExternal;
else
d.specialType = UniformData::None;
d.setValueFromProperty(item, itemMetaObject);
}
uniformData[shaderType].append(d);
signalMappers[shaderType].append(mapper);
}
}
}
void QQuickOpenGLShaderEffectCommon::updateShader(QQuickItem *item,
const QMetaObject *itemMetaObject,
Key::ShaderType shaderType)
{
disconnectPropertySignals(item, shaderType);
uniformData[shaderType].clear();
clearSignalMappers(shaderType);
if (shaderType == Key::VertexShader)
attributes.clear();
// A qrc or file URL means the shader source is to be read from the specified file.
QUrl srcUrl(QString::fromUtf8(source.sourceCode[shaderType]));
if (!srcUrl.scheme().compare(QLatin1String("qrc"), Qt::CaseInsensitive) || srcUrl.isLocalFile()) {
if (!fileSelector) {
fileSelector = new QFileSelector(item);
// There may not be an OpenGL context accessible here. So rely on
// the window's requestedFormat().
if (item->window()
&& item->window()->requestedFormat().profile() == QSurfaceFormat::CoreProfile) {
fileSelector->setExtraSelectors(QStringList() << QStringLiteral("glslcore"));
}
}
const QString fn = fileSelector->select(QQmlFile::urlToLocalFileOrQrc(srcUrl));
QFile f(fn);
if (f.open(QIODevice::ReadOnly | QIODevice::Text)) {
source.sourceCode[shaderType] = f.readAll();
f.close();
} else {
qWarning("ShaderEffect: Failed to read %s", qPrintable(fn));
source.sourceCode[shaderType] = QByteArray();
}
}
const QByteArray &code = source.sourceCode[shaderType];
if (code.isEmpty()) {
// Optimize for default code.
if (shaderType == Key::VertexShader) {
attributes.append(QByteArray(qtPositionAttributeName()));
attributes.append(QByteArray(qtTexCoordAttributeName()));
UniformData d;
d.name = "qt_Matrix";
d.specialType = UniformData::Matrix;
uniformData[Key::VertexShader].append(d);
signalMappers[Key::VertexShader].append(0);
} else if (shaderType == Key::FragmentShader) {
UniformData d;
d.name = "qt_Opacity";
d.specialType = UniformData::Opacity;
uniformData[Key::FragmentShader].append(d);
signalMappers[Key::FragmentShader].append(0);
auto mapper = new QtPrivate::MappedSlotObject([this](){
mappedPropertyChanged(1 | (Key::FragmentShader << 16));
});
const char *sourceName = "source";
d.name = sourceName;
d.setValueFromProperty(item, itemMetaObject);
d.specialType = UniformData::Sampler;
uniformData[Key::FragmentShader].append(d);
signalMappers[Key::FragmentShader].append(mapper);
}
} else {
lookThroughShaderCode(item, itemMetaObject, shaderType, code);
}
connectPropertySignals(item, itemMetaObject, shaderType);
}
void QQuickOpenGLShaderEffectCommon::updateMaterial(QQuickOpenGLShaderEffectNode *node,
QQuickOpenGLShaderEffectMaterial *material,
bool updateUniforms, bool updateUniformValues,
bool updateTextureProviders)
{
if (updateUniforms) {
for (int i = 0; i < material->textureProviders.size(); ++i) {
QSGTextureProvider *t = material->textureProviders.at(i);
if (t) {
QObject::disconnect(t, SIGNAL(textureChanged()), node, SLOT(markDirtyTexture()));
QObject::disconnect(t, SIGNAL(destroyed(QObject*)), node, SLOT(textureProviderDestroyed(QObject*)));
}
}
// First make room in the textureProviders array. Set to proper value further down.
int textureProviderCount = 0;
for (int shaderType = 0; shaderType < Key::ShaderTypeCount; ++shaderType) {
for (int i = 0; i < uniformData[shaderType].size(); ++i) {
if (uniformData[shaderType].at(i).specialType == UniformData::Sampler ||
uniformData[shaderType].at(i).specialType == UniformData::SamplerExternal)
++textureProviderCount;
}
material->uniforms[shaderType] = uniformData[shaderType];
}
material->textureProviders.fill(0, textureProviderCount);
updateUniformValues = false;
updateTextureProviders = true;
}
if (updateUniformValues) {
for (int shaderType = 0; shaderType < Key::ShaderTypeCount; ++shaderType) {
Q_ASSERT(uniformData[shaderType].size() == material->uniforms[shaderType].size());
for (int i = 0; i < uniformData[shaderType].size(); ++i)
material->uniforms[shaderType][i].value = uniformData[shaderType].at(i).value;
}
}
if (updateTextureProviders) {
int index = 0;
for (int shaderType = 0; shaderType < Key::ShaderTypeCount; ++shaderType) {
for (int i = 0; i < uniformData[shaderType].size(); ++i) {
const UniformData &d = uniformData[shaderType].at(i);
if (d.specialType != UniformData::Sampler && d.specialType != UniformData::SamplerExternal)
continue;
QSGTextureProvider *oldProvider = material->textureProviders.at(index);
QSGTextureProvider *newProvider = nullptr;
QQuickItem *source = qobject_cast<QQuickItem *>(qvariant_cast<QObject *>(d.value));
if (source && source->isTextureProvider())
newProvider = source->textureProvider();
if (newProvider != oldProvider) {
if (oldProvider) {
QObject::disconnect(oldProvider, SIGNAL(textureChanged()), node, SLOT(markDirtyTexture()));
QObject::disconnect(oldProvider, SIGNAL(destroyed(QObject*)), node, SLOT(textureProviderDestroyed(QObject*)));
}
if (newProvider) {
Q_ASSERT_X(newProvider->thread() == QThread::currentThread(),
"QQuickOpenGLShaderEffect::updatePaintNode",
"Texture provider must belong to the rendering thread");
QObject::connect(newProvider, SIGNAL(textureChanged()), node, SLOT(markDirtyTexture()));
QObject::connect(newProvider, SIGNAL(destroyed(QObject*)), node, SLOT(textureProviderDestroyed(QObject*)));
} else {
const char *typeName = source ? source->metaObject()->className() : d.value.typeName();
qWarning("ShaderEffect: Property '%s' is not assigned a valid texture provider (%s).",
d.name.constData(), typeName);
}
material->textureProviders[index] = newProvider;
}
++index;
}
}
Q_ASSERT(index == material->textureProviders.size());
}
}
void QQuickOpenGLShaderEffectCommon::updateWindow(QQuickWindow *window)
{
// See comment in QQuickOpenGLShaderEffectCommon::propertyChanged().
if (window) {
for (int shaderType = 0; shaderType < Key::ShaderTypeCount; ++shaderType) {
for (int i = 0; i < uniformData[shaderType].size(); ++i) {
const UniformData &d = uniformData[shaderType].at(i);
if (d.specialType == UniformData::Sampler || d.specialType == UniformData::SamplerExternal) {
QQuickItem *source = qobject_cast<QQuickItem *>(qvariant_cast<QObject *>(d.value));
if (source)
QQuickItemPrivate::get(source)->refWindow(window);
}
}
}
} else {
for (int shaderType = 0; shaderType < Key::ShaderTypeCount; ++shaderType) {
for (int i = 0; i < uniformData[shaderType].size(); ++i) {
const UniformData &d = uniformData[shaderType].at(i);
if (d.specialType == UniformData::Sampler || d.specialType == UniformData::SamplerExternal) {
QQuickItem *source = qobject_cast<QQuickItem *>(qvariant_cast<QObject *>(d.value));
if (source)
QQuickItemPrivate::get(source)->derefWindow();
}
}
}
}
}
void QQuickOpenGLShaderEffectCommon::sourceDestroyed(QObject *object)
{
for (int shaderType = 0; shaderType < Key::ShaderTypeCount; ++shaderType) {
for (int i = 0; i < uniformData[shaderType].size(); ++i) {
UniformData &d = uniformData[shaderType][i];
if ((d.specialType == UniformData::Sampler || d.specialType == UniformData::SamplerExternal) && d.value.canConvert<QObject *>()) {
if (qvariant_cast<QObject *>(d.value) == object)
d.value = QVariant();
}
}
}
}
static bool qquick_uniqueInUniformData(QQuickItem *source, const QVector<QQuickOpenGLShaderEffectMaterial::UniformData> *uniformData, int typeToSkip, int indexToSkip)
{
for (int s=0; s<QQuickOpenGLShaderEffectMaterialKey::ShaderTypeCount; ++s) {
for (int i=0; i<uniformData[s].size(); ++i) {
if (s == typeToSkip && i == indexToSkip)
continue;
const QQuickOpenGLShaderEffectMaterial::UniformData &d = uniformData[s][i];
if ((d.specialType == QQuickOpenGLShaderEffectMaterial::UniformData::Sampler || d.specialType == QQuickOpenGLShaderEffectMaterial::UniformData::SamplerExternal) && qvariant_cast<QObject *>(d.value) == source)
return false;
}
}
return true;
}
void QQuickOpenGLShaderEffectCommon::propertyChanged(QQuickItem *item,
const QMetaObject *itemMetaObject,
int mappedId, bool *textureProviderChanged)
{
Key::ShaderType shaderType = Key::ShaderType(mappedId >> 16);
int index = mappedId & 0xffff;
UniformData &d = uniformData[shaderType][index];
if (d.specialType == UniformData::Sampler || d.specialType == UniformData::SamplerExternal) {
QQuickItem *source = qobject_cast<QQuickItem *>(qvariant_cast<QObject *>(d.value));
if (source) {
if (item->window())
QQuickItemPrivate::get(source)->derefWindow();
// QObject::disconnect() will disconnect all matching connections. If the same
// source has been attached to two separate samplers, then changing one of them
// would trigger both to be disconnected. Without the connection we'll end up
// with a dangling pointer in the uniformData.
if (qquick_uniqueInUniformData(source, uniformData, shaderType, index))
QObject::disconnect(source, SIGNAL(destroyed(QObject*)), host, SLOT(sourceDestroyed(QObject*)));
}
d.setValueFromProperty(item, itemMetaObject);
source = qobject_cast<QQuickItem *>(qvariant_cast<QObject *>(d.value));
if (source) {
// 'source' needs a window to get a scene graph node. It usually gets one through its
// parent, but if the source item is "inline" rather than a reference -- i.e.
// "property variant source: Image { }" instead of "property variant source: foo" -- it
// will not get a parent. In those cases, 'source' should get the window from 'item'.
if (item->window())
QQuickItemPrivate::get(source)->refWindow(item->window());
QObject::connect(source, SIGNAL(destroyed(QObject*)), host, SLOT(sourceDestroyed(QObject*)));
}
if (textureProviderChanged)
*textureProviderChanged = true;
} else {
d.setValueFromProperty(item, itemMetaObject);
if (textureProviderChanged)
*textureProviderChanged = false;
}
}
void QQuickOpenGLShaderEffectCommon::clearSignalMappers(int shader)
{
for (auto mapper : qAsConst(signalMappers[shader])) {
if (mapper)
mapper->destroyIfLastRef();
}
signalMappers[shader].clear();
}
QQuickOpenGLShaderEffect::QQuickOpenGLShaderEffect(QQuickShaderEffect *item, QObject *parent)
: QObject(parent)
, m_item(item)
, m_itemMetaObject(nullptr)
, m_meshResolution(1, 1)
, m_mesh(nullptr)
, m_cullMode(QQuickShaderEffect::NoCulling)
, m_status(QQuickShaderEffect::Uncompiled)
, m_common(this, [this](int mappedId){this->propertyChanged(mappedId);})
, m_blending(true)
, m_dirtyUniforms(true)
, m_dirtyUniformValues(true)
, m_dirtyTextureProviders(true)
, m_dirtyProgram(true)
, m_dirtyParseLog(true)
, m_dirtyMesh(true)
, m_dirtyGeometry(true)
, m_customVertexShader(false)
, m_supportsAtlasTextures(false)
, m_vertNeedsUpdate(true)
, m_fragNeedsUpdate(true)
{
}
QQuickOpenGLShaderEffect::~QQuickOpenGLShaderEffect()
{
for (int shaderType = 0; shaderType < Key::ShaderTypeCount; ++shaderType)
m_common.disconnectPropertySignals(m_item, Key::ShaderType(shaderType));
}
void QQuickOpenGLShaderEffect::setFragmentShader(const QByteArray &code)
{
if (m_common.source.sourceCode[Key::FragmentShader].constData() == code.constData())
return;
m_common.source.sourceCode[Key::FragmentShader] = code;
m_dirtyProgram = true;
m_dirtyParseLog = true;
m_fragNeedsUpdate = true;
if (m_item->isComponentComplete())
maybeUpdateShaders();
m_item->update();
if (m_status != QQuickShaderEffect::Uncompiled) {
m_status = QQuickShaderEffect::Uncompiled;
emit m_item->statusChanged();
}
emit m_item->fragmentShaderChanged();
}
void QQuickOpenGLShaderEffect::setVertexShader(const QByteArray &code)
{
if (m_common.source.sourceCode[Key::VertexShader].constData() == code.constData())
return;
m_common.source.sourceCode[Key::VertexShader] = code;
m_dirtyProgram = true;
m_dirtyParseLog = true;
m_customVertexShader = true;
m_vertNeedsUpdate = true;
if (m_item->isComponentComplete())
maybeUpdateShaders();
m_item->update();
if (m_status != QQuickShaderEffect::Uncompiled) {
m_status = QQuickShaderEffect::Uncompiled;
emit m_item->statusChanged();
}
emit m_item->vertexShaderChanged();
}
void QQuickOpenGLShaderEffect::setBlending(bool enable)
{
if (blending() == enable)
return;
m_blending = enable;
m_item->update();
emit m_item->blendingChanged();
}
QVariant QQuickOpenGLShaderEffect::mesh() const
{
return m_mesh ? QVariant::fromValue(static_cast<QObject *>(m_mesh))
: QVariant::fromValue(m_meshResolution);
}
void QQuickOpenGLShaderEffect::setMesh(const QVariant &mesh)
{
QQuickShaderEffectMesh *newMesh = qobject_cast<QQuickShaderEffectMesh *>(qvariant_cast<QObject *>(mesh));
if (newMesh && newMesh == m_mesh)
return;
if (m_mesh)
disconnect(m_mesh, SIGNAL(geometryChanged()), this, nullptr);
m_mesh = newMesh;
if (m_mesh) {
connect(m_mesh, SIGNAL(geometryChanged()), this, SLOT(updateGeometry()));
} else {
if (mesh.canConvert<QSize>()) {
m_meshResolution = mesh.toSize();
} else {
QList<QByteArray> res = mesh.toByteArray().split('x');
bool ok = res.size() == 2;
if (ok) {
int w = res.at(0).toInt(&ok);
if (ok) {
int h = res.at(1).toInt(&ok);
if (ok)
m_meshResolution = QSize(w, h);
}
}
if (!ok)
qWarning("ShaderEffect: mesh property must be size or object deriving from QQuickShaderEffectMesh.");
}
m_defaultMesh.setResolution(m_meshResolution);
}
m_dirtyMesh = true;
m_dirtyParseLog = true;
m_item->update();
emit m_item->meshChanged();
}
void QQuickOpenGLShaderEffect::setCullMode(QQuickShaderEffect::CullMode face)
{
if (face == m_cullMode)
return;
m_cullMode = face;
m_item->update();
emit m_item->cullModeChanged();
}
void QQuickOpenGLShaderEffect::setSupportsAtlasTextures(bool supports)
{
if (supports == m_supportsAtlasTextures)
return;
m_supportsAtlasTextures = supports;
updateGeometry();
emit m_item->supportsAtlasTexturesChanged();
}
QString QQuickOpenGLShaderEffect::parseLog()
{
maybeUpdateShaders(true);
if (m_dirtyParseLog) {
m_common.updateParseLog(m_mesh != nullptr);
m_dirtyParseLog = false;
}
return m_common.parseLog;
}
void QQuickOpenGLShaderEffect::handleEvent(QEvent *event)
{
if (event->type() == QEvent::DynamicPropertyChange) {
QDynamicPropertyChangeEvent *e = static_cast<QDynamicPropertyChangeEvent *>(event);
for (int shaderType = 0; shaderType < Key::ShaderTypeCount; ++shaderType) {
for (int i = 0; i < m_common.uniformData[shaderType].size(); ++i) {
if (m_common.uniformData[shaderType].at(i).name == e->propertyName()) {
bool textureProviderChanged;
m_common.propertyChanged(m_item, m_itemMetaObject,
(shaderType << 16) | i, &textureProviderChanged);
m_dirtyTextureProviders |= textureProviderChanged;
m_dirtyUniformValues = true;
m_item->update();
}
}
}
}
}
void QQuickOpenGLShaderEffect::updateGeometry()
{
m_dirtyGeometry = true;
m_item->update();
}
void QQuickOpenGLShaderEffect::updateGeometryIfAtlased()
{
if (m_supportsAtlasTextures)
updateGeometry();
}
void QQuickOpenGLShaderEffect::updateLogAndStatus(const QString &log, int status)
{
m_log = parseLog() + log;
m_status = QQuickShaderEffect::Status(status);
emit m_item->logChanged();
emit m_item->statusChanged();
}
void QQuickOpenGLShaderEffect::sourceDestroyed(QObject *object)
{
m_common.sourceDestroyed(object);
}
void QQuickOpenGLShaderEffect::propertyChanged(int mappedId)
{
bool textureProviderChanged;
m_common.propertyChanged(m_item, m_itemMetaObject, mappedId, &textureProviderChanged);
m_dirtyTextureProviders |= textureProviderChanged;
m_dirtyUniformValues = true;
m_item->update();
}
void QQuickOpenGLShaderEffect::handleGeometryChanged(const QRectF &, const QRectF &)
{
m_dirtyGeometry = true;
}
QSGNode *QQuickOpenGLShaderEffect::handleUpdatePaintNode(QSGNode *oldNode, QQuickItem::UpdatePaintNodeData *)
{
QQuickOpenGLShaderEffectNode *node = static_cast<QQuickOpenGLShaderEffectNode *>(oldNode);
// In the case of zero-size or a bad vertex shader, don't try to create a node...
if (m_common.attributes.isEmpty() || m_item->width() <= 0 || m_item->height() <= 0) {
if (node)
delete node;
return nullptr;
}
if (!node) {
node = new QQuickOpenGLShaderEffectNode;
node->setMaterial(new QQuickOpenGLShaderEffectMaterial(node));
node->setFlag(QSGNode::OwnsMaterial, true);
m_dirtyProgram = true;
m_dirtyUniforms = true;
m_dirtyGeometry = true;
connect(node, SIGNAL(logAndStatusChanged(QString,int)), this, SLOT(updateLogAndStatus(QString,int)));
connect(node, &QQuickOpenGLShaderEffectNode::dirtyTexture,
this, &QQuickOpenGLShaderEffect::updateGeometryIfAtlased);
}
QQuickOpenGLShaderEffectMaterial *material = static_cast<QQuickOpenGLShaderEffectMaterial *>(node->material());
// Update blending
if (bool(material->flags() & QSGMaterial::Blending) != m_blending) {
material->setFlag(QSGMaterial::Blending, m_blending);
node->markDirty(QSGNode::DirtyMaterial);
}
if (int(material->cullMode) != int(m_cullMode)) {
material->cullMode = QQuickShaderEffect::CullMode(m_cullMode);
node->markDirty(QSGNode::DirtyMaterial);
}
if (m_dirtyProgram) {
Key s = m_common.source;
QSGShaderSourceBuilder builder;
if (s.sourceCode[Key::FragmentShader].isEmpty()) {
builder.appendSourceFile(QStringLiteral(":/qt-project.org/items/shaders/shadereffect.frag"));
s.sourceCode[Key::FragmentShader] = builder.source();
builder.clear();
}
if (s.sourceCode[Key::VertexShader].isEmpty()) {
builder.appendSourceFile(QStringLiteral(":/qt-project.org/items/shaders/shadereffect.vert"));
s.sourceCode[Key::VertexShader] = builder.source();
}
material->setProgramSource(s);
material->attributes = m_common.attributes;
node->markDirty(QSGNode::DirtyMaterial);
m_dirtyProgram = false;
m_dirtyUniforms = true;
}
if (m_dirtyUniforms || m_dirtyUniformValues || m_dirtyTextureProviders) {
m_common.updateMaterial(node, material, m_dirtyUniforms, m_dirtyUniformValues,
m_dirtyTextureProviders);
node->markDirty(QSGNode::DirtyMaterial);
m_dirtyUniforms = m_dirtyUniformValues = m_dirtyTextureProviders = false;
}
QRectF srcRect(0, 0, 1, 1);
bool geometryUsesTextureSubRect = false;
if (m_supportsAtlasTextures && material->textureProviders.size() == 1) {
QSGTextureProvider *provider = material->textureProviders.at(0);
if (provider && provider->texture()) {
srcRect = provider->texture()->normalizedTextureSubRect();
geometryUsesTextureSubRect = true;
}
}
if (bool(material->flags() & QSGMaterial::RequiresFullMatrix) != m_customVertexShader) {
material->setFlag(QSGMaterial::RequiresFullMatrix, m_customVertexShader);
node->markDirty(QSGNode::DirtyMaterial);
}
if (material->geometryUsesTextureSubRect != geometryUsesTextureSubRect) {
material->geometryUsesTextureSubRect = geometryUsesTextureSubRect;
node->markDirty(QSGNode::DirtyMaterial);
}
if (m_dirtyMesh) {
node->setGeometry(nullptr);
m_dirtyMesh = false;
m_dirtyGeometry = true;
}
if (m_dirtyGeometry) {
node->setFlag(QSGNode::OwnsGeometry, false);
QSGGeometry *geometry = node->geometry();
QRectF rect(0, 0, m_item->width(), m_item->height());
QQuickShaderEffectMesh *mesh = m_mesh ? m_mesh : &m_defaultMesh;
int posIndex = 0;
if (!mesh->validateAttributes(m_common.attributes, &posIndex)) {
QString log = mesh->log();
if (!log.isNull()) {
m_log = parseLog() + QLatin1String("*** Mesh ***\n") + log;
m_status = QQuickShaderEffect::Error;
emit m_item->logChanged();
emit m_item->statusChanged();
}
delete node;
return nullptr;
}
geometry = mesh->updateGeometry(geometry, m_common.attributes.count(), posIndex, srcRect, rect);
node->setGeometry(geometry);
node->setFlag(QSGNode::OwnsGeometry, true);
m_dirtyGeometry = false;
}
return node;
}
void QQuickOpenGLShaderEffect::maybeUpdateShaders(bool force)
{
if (!m_itemMetaObject)
m_itemMetaObject = m_item->metaObject();
// Defer processing if a window is not yet associated with the item. This
// is because the actual scenegraph backend is not known so conditions
// based on GraphicsInfo.shaderType and similar evaluate to wrong results.
if (!m_item->window() && !force) {
m_item->polish();
return;
}
if (m_vertNeedsUpdate) {
m_vertNeedsUpdate = false;
m_common.updateShader(m_item, m_itemMetaObject, Key::VertexShader);
}
if (m_fragNeedsUpdate) {
m_fragNeedsUpdate = false;
m_common.updateShader(m_item, m_itemMetaObject, Key::FragmentShader);
}
}
void QQuickOpenGLShaderEffect::handleItemChange(QQuickItem::ItemChange change, const QQuickItem::ItemChangeData &value)
{
if (change == QQuickItem::ItemSceneChange)
m_common.updateWindow(value.window);
}
QT_END_NAMESPACE
#include "moc_qquickopenglshadereffect_p.cpp"