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| |
| #ifndef QSGTEXTURE_P_H |
| #define QSGTEXTURE_P_H |
| |
| // |
| // W A R N I N G |
| // ------------- |
| // |
| // This file is not part of the Qt API. It exists purely as an |
| // implementation detail. This header file may change from version to |
| // version without notice, or even be removed. |
| // |
| // We mean it. |
| // |
| |
| #include <QtQuick/private/qtquickglobal_p.h> |
| #include <private/qobject_p.h> |
| #include "qsgtexture.h" |
| |
| QT_BEGIN_NAMESPACE |
| |
| struct QSGSamplerDescription |
| { |
| QSGTexture::Filtering filtering = QSGTexture::Nearest; |
| QSGTexture::Filtering mipmapFiltering = QSGTexture::None; |
| QSGTexture::WrapMode horizontalWrap = QSGTexture::ClampToEdge; |
| QSGTexture::WrapMode verticalWrap = QSGTexture::ClampToEdge; |
| QSGTexture::AnisotropyLevel anisotropylevel = QSGTexture::AnisotropyNone; |
| |
| static QSGSamplerDescription fromTexture(QSGTexture *t); |
| }; |
| |
| Q_DECLARE_TYPEINFO(QSGSamplerDescription, Q_MOVABLE_TYPE); |
| |
| bool operator==(const QSGSamplerDescription &a, const QSGSamplerDescription &b) Q_DECL_NOTHROW; |
| bool operator!=(const QSGSamplerDescription &a, const QSGSamplerDescription &b) Q_DECL_NOTHROW; |
| uint qHash(const QSGSamplerDescription &s, uint seed = 0) Q_DECL_NOTHROW; |
| |
| class Q_QUICK_PRIVATE_EXPORT QSGTexturePrivate : public QObjectPrivate |
| { |
| Q_DECLARE_PUBLIC(QSGTexture) |
| public: |
| QSGTexturePrivate(); |
| static QSGTexturePrivate *get(QSGTexture *t) { return t->d_func(); } |
| void resetDirtySamplerOptions(); |
| bool hasDirtySamplerOptions() const; |
| |
| virtual QRhiTexture *rhiTexture() const; |
| |
| // ### Qt 6: these should be virtuals in the public class instead |
| virtual int comparisonKey() const; // ### Qt 6: pure virtual |
| virtual void updateRhiTexture(QRhi *rhi, QRhiResourceUpdateBatch *resourceUpdates); |
| |
| QRhiResourceUpdateBatch *workResourceUpdateBatch = nullptr; // ### Qt 6: remove |
| |
| uint wrapChanged : 1; |
| uint filteringChanged : 1; |
| uint anisotropyChanged : 1; |
| |
| uint horizontalWrap : 2; |
| uint verticalWrap : 2; |
| uint mipmapMode : 2; |
| uint filterMode : 2; |
| uint anisotropyLevel: 3; |
| }; |
| |
| Q_QUICK_PRIVATE_EXPORT bool qsg_safeguard_texture(QSGTexture *); |
| |
| QT_END_NAMESPACE |
| |
| #endif // QSGTEXTURE_P_H |