| # DEFINES += QSG_DISTANCEFIELD_CACHE_DEBUG |
| |
| # Core API |
| HEADERS += \ |
| $$PWD/coreapi/qsggeometry.h \ |
| $$PWD/coreapi/qsgmaterial.h \ |
| $$PWD/coreapi/qsgmaterialtype.h \ |
| $$PWD/coreapi/qsgmaterialshader.h \ |
| $$PWD/coreapi/qsgmaterialshader_p.h \ |
| $$PWD/coreapi/qsgmaterialrhishader.h \ |
| $$PWD/coreapi/qsgmaterialrhishader_p.h \ |
| $$PWD/coreapi/qsgnode.h \ |
| $$PWD/coreapi/qsgnode_p.h \ |
| $$PWD/coreapi/qsgnodeupdater_p.h \ |
| $$PWD/coreapi/qsgabstractrenderer.h \ |
| $$PWD/coreapi/qsgabstractrenderer_p.h \ |
| $$PWD/coreapi/qsgrenderer_p.h \ |
| $$PWD/coreapi/qsgrendernode.h \ |
| $$PWD/coreapi/qsgrendernode_p.h \ |
| $$PWD/coreapi/qsgrendererinterface.h \ |
| $$PWD/coreapi/qsggeometry_p.h \ |
| $$PWD/coreapi/qsgtexture.h \ |
| $$PWD/coreapi/qsgtexture_p.h |
| |
| SOURCES += \ |
| $$PWD/coreapi/qsgabstractrenderer.cpp \ |
| $$PWD/coreapi/qsggeometry.cpp \ |
| $$PWD/coreapi/qsgmaterial.cpp \ |
| $$PWD/coreapi/qsgmaterialshader.cpp \ |
| $$PWD/coreapi/qsgmaterialrhishader.cpp \ |
| $$PWD/coreapi/qsgtexture.cpp \ |
| $$PWD/coreapi/qsgnode.cpp \ |
| $$PWD/coreapi/qsgnodeupdater.cpp \ |
| $$PWD/coreapi/qsgrenderer.cpp \ |
| $$PWD/coreapi/qsgrendernode.cpp \ |
| $$PWD/coreapi/qsgrendererinterface.cpp |
| |
| qtConfig(opengl(es1|es2)?) { |
| HEADERS += \ |
| $$PWD/coreapi/qsgbatchrenderer_p.h \ |
| $$PWD/coreapi/qsgopenglvisualizer_p.h \ |
| $$PWD/coreapi/qsgrhivisualizer_p.h |
| SOURCES += \ |
| $$PWD/coreapi/qsgbatchrenderer.cpp \ |
| $$PWD/coreapi/qsgopenglvisualizer.cpp \ |
| $$PWD/coreapi/qsgrhivisualizer.cpp \ |
| $$PWD/coreapi/qsgshaderrewriter.cpp |
| } |
| |
| # Util API |
| HEADERS += \ |
| $$PWD/util/qsgareaallocator_p.h \ |
| $$PWD/util/qsgengine.h \ |
| $$PWD/util/qsgengine_p.h \ |
| $$PWD/util/qsgplaintexture_p.h \ |
| $$PWD/util/qsgsimplerectnode.h \ |
| $$PWD/util/qsgsimpletexturenode.h \ |
| $$PWD/util/qsgtextureprovider.h \ |
| $$PWD/util/qsgflatcolormaterial.h \ |
| $$PWD/util/qsgsimplematerial.h \ |
| $$PWD/util/qsgtexturematerial.h \ |
| $$PWD/util/qsgtexturematerial_p.h \ |
| $$PWD/util/qsgvertexcolormaterial.h \ |
| $$PWD/util/qsgrectanglenode.h \ |
| $$PWD/util/qsgimagenode.h \ |
| $$PWD/util/qsgninepatchnode.h |
| |
| SOURCES += \ |
| $$PWD/util/qsgareaallocator.cpp \ |
| $$PWD/util/qsgengine.cpp \ |
| $$PWD/util/qsgplaintexture.cpp \ |
| $$PWD/util/qsgsimplerectnode.cpp \ |
| $$PWD/util/qsgsimpletexturenode.cpp \ |
| $$PWD/util/qsgtextureprovider.cpp \ |
| $$PWD/util/qsgflatcolormaterial.cpp \ |
| $$PWD/util/qsgsimplematerial.cpp \ |
| $$PWD/util/qsgtexturematerial.cpp \ |
| $$PWD/util/qsgvertexcolormaterial.cpp \ |
| $$PWD/util/qsgrectanglenode.cpp \ |
| $$PWD/util/qsgimagenode.cpp \ |
| $$PWD/util/qsgninepatchnode.cpp |
| |
| qtConfig(opengl(es1|es2)?) { |
| HEADERS += \ |
| $$PWD/util/qsgdepthstencilbuffer_p.h \ |
| $$PWD/util/qsgshadersourcebuilder_p.h \ |
| $$PWD/util/qsgopenglatlastexture_p.h |
| SOURCES += \ |
| $$PWD/util/qsgdepthstencilbuffer.cpp \ |
| $$PWD/util/qsgopenglatlastexture.cpp \ |
| $$PWD/util/qsgshadersourcebuilder.cpp |
| |
| # rhi, still tied to OpenGL-enabled Qt builds for now |
| HEADERS += \ |
| $$PWD/qsgrhitextureglyphcache_p.h \ |
| $$PWD/util/qsgrhiatlastexture_p.h \ |
| $$PWD/qsgrhilayer_p.h \ |
| $$PWD/qsgrhishadereffectnode_p.h \ |
| $$PWD/qsgrhidistancefieldglyphcache_p.h |
| |
| SOURCES += \ |
| $$PWD/qsgrhitextureglyphcache.cpp \ |
| $$PWD/qsgrhilayer.cpp \ |
| $$PWD/qsgrhishadereffectnode.cpp \ |
| $$PWD/util/qsgrhiatlastexture.cpp \ |
| $$PWD/qsgrhidistancefieldglyphcache.cpp |
| } |
| |
| # QML / Adaptations API |
| HEADERS += \ |
| $$PWD/qsgadaptationlayer_p.h \ |
| $$PWD/qsgcontext_p.h \ |
| $$PWD/qsgcontextplugin_p.h \ |
| $$PWD/qsgbasicinternalrectanglenode_p.h \ |
| $$PWD/qsgbasicinternalimagenode_p.h \ |
| $$PWD/qsgbasicglyphnode_p.h \ |
| $$PWD/qsgrenderloop_p.h \ |
| $$PWD/qsgrhisupport_p.h |
| |
| SOURCES += \ |
| $$PWD/qsgadaptationlayer.cpp \ |
| $$PWD/qsgcontext.cpp \ |
| $$PWD/qsgcontextplugin.cpp \ |
| $$PWD/qsgbasicinternalrectanglenode.cpp \ |
| $$PWD/qsgbasicinternalimagenode.cpp \ |
| $$PWD/qsgbasicglyphnode.cpp \ |
| $$PWD/qsgrenderloop.cpp \ |
| $$PWD/qsgrhisupport.cpp |
| |
| qtConfig(opengl(es1|es2)?) { |
| SOURCES += \ |
| $$PWD/qsgdefaultglyphnode.cpp \ |
| $$PWD/qsgdefaultglyphnode_p.cpp \ |
| $$PWD/qsgopengldistancefieldglyphcache.cpp \ |
| $$PWD/qsgdistancefieldglyphnode.cpp \ |
| $$PWD/qsgdistancefieldglyphnode_p.cpp \ |
| $$PWD/qsgdefaultinternalimagenode.cpp \ |
| $$PWD/qsgdefaultinternalrectanglenode.cpp \ |
| $$PWD/qsgdefaultrendercontext.cpp \ |
| $$PWD/qsgdefaultcontext.cpp \ |
| $$PWD/util/qsgdefaultpainternode.cpp \ |
| $$PWD/util/qsgdefaultrectanglenode.cpp \ |
| $$PWD/util/qsgdefaultimagenode.cpp \ |
| $$PWD/util/qsgdefaultninepatchnode.cpp \ |
| $$PWD/qsgopengllayer.cpp \ |
| $$PWD/qsgwindowsrenderloop.cpp |
| HEADERS += \ |
| $$PWD/qsgdefaultglyphnode_p.h \ |
| $$PWD/qsgopengldistancefieldglyphcache_p.h \ |
| $$PWD/qsgdistancefieldglyphnode_p.h \ |
| $$PWD/qsgdistancefieldglyphnode_p_p.h \ |
| $$PWD/qsgdefaultglyphnode_p_p.h \ |
| $$PWD/qsgdefaultinternalimagenode_p.h \ |
| $$PWD/qsgdefaultinternalrectanglenode_p.h \ |
| $$PWD/qsgdefaultrendercontext_p.h \ |
| $$PWD/qsgdefaultcontext_p.h \ |
| $$PWD/util/qsgdefaultpainternode_p.h \ |
| $$PWD/util/qsgdefaultrectanglenode_p.h \ |
| $$PWD/util/qsgdefaultimagenode_p.h \ |
| $$PWD/util/qsgdefaultninepatchnode_p.h \ |
| $$PWD/qsgopengllayer_p.h \ |
| $$PWD/qsgwindowsrenderloop_p.h |
| |
| qtConfig(thread) { |
| SOURCES += \ |
| $$PWD/qsgthreadedrenderloop.cpp |
| HEADERS += \ |
| $$PWD/qsgthreadedrenderloop_p.h |
| } |
| |
| qtConfig(quick-sprite) { |
| SOURCES += \ |
| $$PWD/qsgdefaultspritenode.cpp |
| HEADERS += \ |
| $$PWD/qsgdefaultspritenode_p.h |
| } |
| } |
| |
| # Built-in, non-plugin-based adaptations |
| include(adaptations/adaptations.pri) |
| |
| RESOURCES += \ |
| $$PWD/scenegraph.qrc |
| |
| # OpenGL Shaders |
| qtConfig(opengl(es1|es2)?) { |
| OTHER_FILES += \ |
| $$PWD/shaders/24bittextmask.frag \ |
| $$PWD/shaders/8bittextmask.frag \ |
| $$PWD/shaders/distancefieldoutlinetext.frag \ |
| $$PWD/shaders/distancefieldshiftedtext.frag \ |
| $$PWD/shaders/distancefieldshiftedtext.vert \ |
| $$PWD/shaders/distancefieldtext.frag \ |
| $$PWD/shaders/distancefieldtext.vert \ |
| $$PWD/shaders/flatcolor.frag \ |
| $$PWD/shaders/flatcolor.vert \ |
| $$PWD/shaders/hiqsubpixeldistancefieldtext.frag \ |
| $$PWD/shaders/hiqsubpixeldistancefieldtext.vert \ |
| $$PWD/shaders/loqsubpixeldistancefieldtext.frag \ |
| $$PWD/shaders/loqsubpixeldistancefieldtext.vert \ |
| $$PWD/shaders/opaquetexture.frag \ |
| $$PWD/shaders/opaquetexture.vert \ |
| $$PWD/shaders/outlinedtext.frag \ |
| $$PWD/shaders/outlinedtext.vert \ |
| $$PWD/shaders/rendernode.frag \ |
| $$PWD/shaders/rendernode.vert \ |
| $$PWD/shaders/smoothcolor.frag \ |
| $$PWD/shaders/smoothcolor.vert \ |
| $$PWD/shaders/smoothtexture.frag \ |
| $$PWD/shaders/smoothtexture.vert \ |
| $$PWD/shaders/stencilclip.frag \ |
| $$PWD/shaders/stencilclip.vert \ |
| $$PWD/shaders/styledtext.frag \ |
| $$PWD/shaders/styledtext.vert \ |
| $$PWD/shaders/textmask.frag \ |
| $$PWD/shaders/textmask.vert \ |
| $$PWD/shaders/texture.frag \ |
| $$PWD/shaders/vertexcolor.frag \ |
| $$PWD/shaders/vertexcolor.vert \ |
| $$PWD/shaders/24bittextmask_core.frag \ |
| $$PWD/shaders/8bittextmask_core.frag \ |
| $$PWD/shaders/distancefieldoutlinetext_core.frag \ |
| $$PWD/shaders/distancefieldshiftedtext_core.frag \ |
| $$PWD/shaders/distancefieldshiftedtext_core.vert \ |
| $$PWD/shaders/distancefieldtext_core.frag \ |
| $$PWD/shaders/distancefieldtext_core.vert \ |
| $$PWD/shaders/flatcolor_core.frag \ |
| $$PWD/shaders/flatcolor_core.vert \ |
| $$PWD/shaders/hiqsubpixeldistancefieldtext_core.frag \ |
| $$PWD/shaders/hiqsubpixeldistancefieldtext_core.vert \ |
| $$PWD/shaders/loqsubpixeldistancefieldtext_core.frag \ |
| $$PWD/shaders/loqsubpixeldistancefieldtext_core.vert \ |
| $$PWD/shaders/opaquetexture_core.frag \ |
| $$PWD/shaders/opaquetexture_core.vert \ |
| $$PWD/shaders/outlinedtext_core.frag \ |
| $$PWD/shaders/outlinedtext_core.vert \ |
| $$PWD/shaders/rendernode_core.frag \ |
| $$PWD/shaders/rendernode_core.vert \ |
| $$PWD/shaders/smoothcolor_core.frag \ |
| $$PWD/shaders/smoothcolor_core.vert \ |
| $$PWD/shaders/smoothtexture_core.frag \ |
| $$PWD/shaders/smoothtexture_core.vert \ |
| $$PWD/shaders/stencilclip_core.frag \ |
| $$PWD/shaders/stencilclip_core.vert \ |
| $$PWD/shaders/styledtext_core.frag \ |
| $$PWD/shaders/styledtext_core.vert \ |
| $$PWD/shaders/textmask_core.frag \ |
| $$PWD/shaders/textmask_core.vert \ |
| $$PWD/shaders/texture_core.frag \ |
| $$PWD/shaders/vertexcolor_core.frag \ |
| $$PWD/shaders/vertexcolor_core.vert \ |
| $$PWD/shaders/visualization.frag \ |
| $$PWD/shaders/visualization.vert |
| } |
| |
| # Compressed Texture API |
| HEADERS += \ |
| $$PWD/util/qsgtexturereader_p.h |
| |
| SOURCES += \ |
| $$PWD/util/qsgtexturereader.cpp |
| |
| qtConfig(opengl(es1|es2)?) { |
| HEADERS += \ |
| $$PWD/compressedtexture/qsgcompressedatlastexture_p.h \ |
| $$PWD/compressedtexture/qsgcompressedtexture_p.h |
| |
| SOURCES += \ |
| $$PWD/compressedtexture/qsgcompressedatlastexture.cpp \ |
| $$PWD/compressedtexture/qsgcompressedtexture.cpp |
| } |