blob: 5c21e202f9c5375f78445728f530b0eea107b923 [file] [log] [blame]
varying highp vec2 sampleCoord;
uniform lowp sampler2D _qt_texture;
uniform lowp float color; // just the alpha, really...
void main()
{
lowp vec4 glyph = texture2D(_qt_texture, sampleCoord);
gl_FragColor = vec4(glyph.rgb * color, glyph.a);
}