blob: 6fdb6e6aeb3c1dcef54ef21d471267ed43c09766 [file] [log] [blame]
varying highp vec2 sampleCoord;
uniform sampler2D _qt_texture;
uniform lowp float color; // just the alpha, really...
void main()
{
gl_FragColor = texture2D(_qt_texture, sampleCoord) * color;
}