blob: 44ffb279cbd0b59c14722ffd62e9fbb76b687079 [file] [log] [blame]
varying highp vec2 sampleCoord;
uniform lowp sampler2D _qt_texture;
uniform lowp vec4 color;
void main()
{
gl_FragColor = color * texture2D(_qt_texture, sampleCoord).a;
}