blob: 2d67a4676af35a2e15bc0f2e9157be55d8149ce2 [file] [log] [blame]
#version 150 core
in vec2 sampleCoord;
out vec4 fragColor;
uniform sampler2D _qt_texture;
uniform vec4 color;
void main()
{
fragColor = color * texture(_qt_texture, sampleCoord).r;
}