blob: 73cf9a1c29e3709518f0b5d6986c3cbd08e80b51 [file] [log] [blame]
#version 150 core
in vec2 sampleCoord;
out vec4 fragColor;
uniform sampler2D _qt_texture;
uniform vec4 color;
uniform vec4 styleColor;
uniform float alphaMin;
uniform float alphaMax;
uniform float outlineAlphaMax0;
uniform float outlineAlphaMax1;
void main()
{
float d = texture(_qt_texture, sampleCoord).r;
float a = smoothstep(alphaMin, alphaMax, d);
fragColor = step(1.0 - a, 1.0) * mix(styleColor, color, a)
* smoothstep(outlineAlphaMax0, outlineAlphaMax1, d);
}