blob: 3f66965e789968a18b482434ccd99e0735b47b77 [file] [log] [blame]
#version 150 core
in vec2 sampleCoord;
in vec2 shiftedSampleCoord;
out vec4 fragColor;
uniform sampler2D _qt_texture;
uniform vec4 color;
uniform vec4 styleColor;
uniform float alphaMin;
uniform float alphaMax;
void main()
{
float a = smoothstep(alphaMin, alphaMax, texture(_qt_texture, sampleCoord).r);
vec4 shifted = styleColor * smoothstep(alphaMin, alphaMax,
texture(_qt_texture, shiftedSampleCoord).r);
fragColor = mix(shifted, color, a);
}