blob: c4963977a5a827914b8fccbc5f95c3f6f43c4673 [file] [log] [blame]
uniform highp mat4 matrix;
uniform highp vec2 textureScale;
attribute highp vec4 vCoord;
attribute highp vec2 tCoord;
varying highp vec2 sampleCoord;
void main()
{
sampleCoord = tCoord * textureScale;
gl_Position = matrix * vCoord;
}