blob: b887a700016e64ecdb2b8340f65526768f053360 [file] [log] [blame]
#version 150 core
in vec4 vCoord;
in vec2 tCoord;
out vec3 sampleNearLeft;
out vec3 sampleNearRight;
uniform mat4 matrix;
uniform vec2 textureScale;
uniform float fontScale;
uniform vec4 vecDelta;
void main()
{
vec2 sampleCoord = tCoord * textureScale;
gl_Position = matrix * vCoord;
// Calculate neighbor pixel position in item space.
vec3 wDelta = gl_Position.w * vecDelta.xyw;
vec3 nearLeft = vCoord.xyw - 0.25 * wDelta;
vec3 nearRight = vCoord.xyw + 0.25 * wDelta;
// Calculate neighbor texture coordinate.
vec2 scale = textureScale / fontScale;
vec2 base = sampleCoord - scale * vCoord.xy;
sampleNearLeft = vec3(base * nearLeft.z + scale * nearLeft.xy, nearLeft.z);
sampleNearRight = vec3(base * nearRight.z + scale * nearRight.xy, nearRight.z);
}