blob: f3273cbdb697c61643db8abb4f23167c44d0563c [file] [log] [blame]
#version 150 core
in vec2 sampleCoord;
in vec2 sCoordUp;
in vec2 sCoordDown;
in vec2 sCoordLeft;
in vec2 sCoordRight;
out vec4 fragColor;
uniform sampler2D _qt_texture;
uniform vec4 color;
uniform vec4 styleColor;
void main()
{
float glyph = texture(_qt_texture, sampleCoord).r;
float outline = clamp(clamp(texture(_qt_texture, sCoordUp).r +
texture(_qt_texture, sCoordDown).r +
texture(_qt_texture, sCoordLeft).r +
texture(_qt_texture, sCoordRight).r,
0.0, 1.0) - glyph,
0.0, 1.0);
fragColor = outline * styleColor + step(1.0 - glyph, 1.0) * glyph * color;
}