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301094089f7066c20f6885ee60d316d3f550a3c2
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qt-everywhere-src-5.15.1
/
qtdeclarative
/
src
/
quick
/
scenegraph
/
shaders
/
smoothtexture_core.frag
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#version 150 core
in
vec2 texCoord
;
in
float
vertexOpacity
;
out
vec4 fragColor
;
uniform sampler2D qt_Texture
;
void
main
()
{
fragColor
=
texture
(
qt_Texture
,
texCoord
)
*
vertexOpacity
;
}