blob: 8a9aefd4c81b844b7ce2abd5be0dfabc758d9996 [file] [log] [blame]
#version 150 core
in vec2 texCoord;
in float vertexOpacity;
out vec4 fragColor;
uniform sampler2D qt_Texture;
void main()
{
fragColor = texture(qt_Texture, texCoord) * vertexOpacity;
}