blob: 7715688eccc52c874ddb4b54a38428229acddfe4 [file] [log] [blame]
varying highp vec2 sampleCoord;
uniform sampler2D _qt_texture;
uniform lowp vec4 color;
void main()
{
lowp vec4 glyph = texture2D(_qt_texture, sampleCoord);
gl_FragColor = vec4(glyph.rgb * color.a, glyph.a);
}