blob: d9bdf6a2383efdf270130ad936a670052e57eb9d [file] [log] [blame]
#version 150 core
in vec2 qt_TexCoord;
out vec4 fragColor;
uniform sampler2D qt_Texture;
uniform float opacity;
void main()
{
fragColor = texture(qt_Texture, qt_TexCoord) * opacity;
}