blob: 458d9dde143e11181731fbf81f62a3e5f67e83be [file] [log] [blame]
uniform lowp vec4 color;
uniform lowp float pattern;
varying mediump vec2 pos;
void main(void)
{
lowp vec4 c = color;
c.xyz += pow(max(sin(pos.x + pos.y), 0.0), 2.0) * pattern * 0.25;
gl_FragColor = c;
}