blob: d594207567dbbb182bcbcd30d2895f001bf37292 [file] [log] [blame]
#version 440
layout(location = 0) in vec2 sampleCoord;
layout(location = 0) out vec4 fragColor;
layout(binding = 1) uniform sampler2D _qt_texture;
layout(std140, binding = 0) uniform buf {
mat4 matrix;
vec2 textureScale;
vec4 color;
float alphaMin;
float alphaMax;
} ubuf;
void main()
{
fragColor = ubuf.color * smoothstep(ubuf.alphaMin, ubuf.alphaMax,
texture(_qt_texture, sampleCoord).r);
}