blob: 338f5e957eed9f2b2d8fc80b3022fa23a83a9d9d [file] [log] [blame]
#version 440
layout(location = 0) in vec4 fTexS;
layout(location = 1) in float progress;
layout(location = 0) out vec4 fragColor;
layout(binding = 1) uniform sampler2D tex;
layout(std140, binding = 0) uniform buf {
mat4 matrix;
vec4 animPos;
vec3 animData;
float opacity;
} ubuf;
void main()
{
fragColor = mix(texture(tex, fTexS.xy),
texture(tex, fTexS.zw),
progress) * ubuf.opacity;
}