#version 440 | |
layout(location = 0) in vec4 fTexS; | |
layout(location = 1) in float progress; | |
layout(location = 0) out vec4 fragColor; | |
layout(binding = 1) uniform sampler2D tex; | |
layout(std140, binding = 0) uniform buf { | |
mat4 matrix; | |
vec4 animPos; | |
vec3 animData; | |
float opacity; | |
} ubuf; | |
void main() | |
{ | |
fragColor = mix(texture(tex, fTexS.xy), | |
texture(tex, fTexS.zw), | |
progress) * ubuf.opacity; | |
} |