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| |
| #include "qsgengine_p.h" |
| |
| #include <QtQuick/qsgtexture.h> |
| #include <private/qsgcontext_p.h> |
| #include <private/qsgrenderer_p.h> |
| #include <private/qsgplaintexture_p.h> |
| |
| #if QT_CONFIG(opengl) |
| # include <QtGui/QOpenGLContext> |
| # include <private/qsgdefaultrendercontext_p.h> |
| #endif |
| |
| QT_BEGIN_NAMESPACE |
| |
| #if QT_DEPRECATED_SINCE(5, 15) |
| |
| /*! |
| \class QSGEngine |
| \brief The QSGEngine class allows low level rendering of a scene graph. |
| \inmodule QtQuick |
| \since 5.4 |
| |
| \deprecated |
| |
| A QSGEngine can be used to render a tree of QSGNode directly on a QWindow |
| or QOpenGLFramebufferObject without any integration with QML, QQuickWindow |
| or QQuickItem and the convenience that they provide. |
| |
| This means that you must handle event propagation, animation timing, |
| and node lifetime yourself. |
| |
| \note This class is for very low level access to an independent scene graph. |
| Most of the time you will instead want to subclass QQuickItem and insert |
| your QSGNode in a normal QtQuick scene by overriding QQuickItem::updatePaintNode(). |
| |
| \warning This class is only suitable when working directly with OpenGL. It |
| is not compatible with the \l{Scene Graph Adaptations}{RHI-based rendering |
| path}. |
| |
| \sa QSGAbstractRenderer |
| */ |
| |
| /*! |
| \enum QSGEngine::CreateTextureOption |
| |
| The CreateTextureOption enums are used to customize how a texture is wrapped. |
| |
| \value TextureHasAlphaChannel The texture has an alpha channel and should |
| be drawn using blending. |
| |
| \value TextureOwnsGLTexture The texture object owns the texture id and |
| will delete the GL texture when the texture object is deleted. |
| |
| \value TextureCanUseAtlas The image can be uploaded into a texture atlas. |
| |
| \value TextureIsOpaque The texture object is opaque. |
| */ |
| |
| QSGEnginePrivate::QSGEnginePrivate() |
| : sgContext(QSGContext::createDefaultContext()) |
| , sgRenderContext(sgContext.data()->createRenderContext()) |
| { |
| } |
| |
| /*! |
| Constructs a new QSGEngine with its \a parent |
| */ |
| QSGEngine::QSGEngine(QObject *parent) |
| : QObject(*(new QSGEnginePrivate), parent) |
| { |
| } |
| |
| /*! |
| Destroys the engine |
| */ |
| QSGEngine::~QSGEngine() |
| { |
| } |
| |
| /*! |
| Initialize the engine with \a context. |
| |
| \warning You have to make sure that you call |
| QOpenGLContext::makeCurrent() on \a context before calling this. |
| */ |
| void QSGEngine::initialize(QOpenGLContext *context) |
| { |
| Q_D(QSGEngine); |
| #if QT_CONFIG(opengl) |
| if (context && QOpenGLContext::currentContext() != context) { |
| qWarning("WARNING: The context must be current before calling QSGEngine::initialize."); |
| return; |
| } |
| #endif |
| if (d->sgRenderContext && !d->sgRenderContext->isValid()) { |
| d->sgRenderContext->setAttachToGraphicsContext(false); |
| #if QT_CONFIG(opengl) |
| QSGDefaultRenderContext *rc = qobject_cast<QSGDefaultRenderContext *>(d->sgRenderContext.data()); |
| if (rc) { |
| QSGDefaultRenderContext::InitParams params; |
| params.sampleCount = qMax(1, context->format().samples()); |
| params.openGLContext = context; |
| // leave the size hint and surface unset, we do not know, that's fine |
| rc->initialize(¶ms); |
| } else { |
| d->sgRenderContext->initialize(nullptr); |
| } |
| #else |
| d->sgRenderContext->initialize(nullptr); |
| #endif |
| #if QT_CONFIG(opengl) |
| if (context) |
| connect(context, &QOpenGLContext::aboutToBeDestroyed, this, &QSGEngine::invalidate); |
| #endif |
| } |
| |
| #if !QT_CONFIG(opengl) |
| Q_UNUSED(context); |
| #endif |
| } |
| |
| /*! |
| Invalidate the engine releasing its resources |
| |
| You will have to call initialize() and createRenderer() if you |
| want to use it again. |
| */ |
| void QSGEngine::invalidate() |
| { |
| Q_D(QSGEngine); |
| d->sgRenderContext->invalidate(); |
| } |
| |
| /*! |
| Returns a renderer that can be used to render a QSGNode tree |
| |
| You call initialize() first with the QOpenGLContext that you |
| want to use with this renderer. This will return a null |
| renderer otherwise. |
| */ |
| QSGAbstractRenderer *QSGEngine::createRenderer() const |
| { |
| Q_D(const QSGEngine); |
| if (!d->sgRenderContext->isValid()) |
| return nullptr; |
| |
| QSGRenderer *renderer = d->sgRenderContext->createRenderer(); |
| renderer->setCustomRenderMode(qgetenv("QSG_VISUALIZE")); |
| return renderer; |
| } |
| |
| /*! |
| Creates a texture using the data of \a image |
| |
| Valid \a options are TextureCanUseAtlas and TextureIsOpaque. |
| |
| The caller takes ownership of the texture and the |
| texture should only be used with this engine. |
| |
| \sa createTextureFromId(), QSGSimpleTextureNode::setOwnsTexture(), QQuickWindow::createTextureFromImage() |
| */ |
| QSGTexture *QSGEngine::createTextureFromImage(const QImage &image, CreateTextureOptions options) const |
| { |
| Q_D(const QSGEngine); |
| if (!d->sgRenderContext->isValid()) |
| return nullptr; |
| uint flags = 0; |
| if (options & TextureCanUseAtlas) flags |= QSGRenderContext::CreateTexture_Atlas; |
| if (!(options & TextureIsOpaque)) flags |= QSGRenderContext::CreateTexture_Alpha; |
| return d->sgRenderContext->createTexture(image, flags); |
| } |
| |
| /*! |
| Creates a texture object that wraps the GL texture \a id uploaded with \a size |
| |
| Valid \a options are TextureHasAlphaChannel and TextureOwnsGLTexture |
| |
| The caller takes ownership of the texture object and the |
| texture should only be used with this engine. |
| |
| \sa createTextureFromImage(), QSGSimpleTextureNode::setOwnsTexture(), QQuickWindow::createTextureFromId() |
| */ |
| QSGTexture *QSGEngine::createTextureFromId(uint id, const QSize &size, CreateTextureOptions options) const |
| { |
| Q_D(const QSGEngine); |
| if (d->sgRenderContext->isValid()) { |
| QSGPlainTexture *texture = new QSGPlainTexture(); |
| texture->setTextureId(id); |
| texture->setHasAlphaChannel(options & TextureHasAlphaChannel); |
| texture->setOwnsTexture(options & TextureOwnsGLTexture); |
| texture->setTextureSize(size); |
| return texture; |
| } |
| return nullptr; |
| } |
| |
| /*! |
| Returns the current renderer interface if there is one. Otherwise null is returned. |
| |
| \sa QSGRenderNode, QSGRendererInterface |
| \since 5.8 |
| */ |
| QSGRendererInterface *QSGEngine::rendererInterface() const |
| { |
| Q_D(const QSGEngine); |
| return d->sgRenderContext->isValid() |
| ? d->sgRenderContext->sceneGraphContext()->rendererInterface(d->sgRenderContext.data()) |
| : nullptr; |
| } |
| |
| /*! |
| Creates a simple rectangle node. When the scenegraph is not initialized, the return value is null. |
| |
| This is cross-backend alternative to constructing a QSGSimpleRectNode directly. |
| |
| \since 5.8 |
| \sa QSGRectangleNode |
| */ |
| QSGRectangleNode *QSGEngine::createRectangleNode() const |
| { |
| Q_D(const QSGEngine); |
| return d->sgRenderContext->isValid() ? d->sgRenderContext->sceneGraphContext()->createRectangleNode() : nullptr; |
| } |
| |
| /*! |
| Creates a simple image node. When the scenegraph is not initialized, the return value is null. |
| |
| This is cross-backend alternative to constructing a QSGSimpleTextureNode directly. |
| |
| \since 5.8 |
| \sa QSGImageNode |
| */ |
| |
| QSGImageNode *QSGEngine::createImageNode() const |
| { |
| Q_D(const QSGEngine); |
| return d->sgRenderContext->isValid() ? d->sgRenderContext->sceneGraphContext()->createImageNode() : nullptr; |
| } |
| |
| /*! |
| Creates a nine patch node. When the scenegraph is not initialized, the return value is null. |
| |
| \since 5.8 |
| */ |
| |
| QSGNinePatchNode *QSGEngine::createNinePatchNode() const |
| { |
| Q_D(const QSGEngine); |
| return d->sgRenderContext->isValid() ? d->sgRenderContext->sceneGraphContext()->createNinePatchNode() : nullptr; |
| } |
| |
| #endif |
| |
| QT_END_NAMESPACE |
| |
| #include "moc_qsgengine.cpp" |