| /**************************************************************************** |
| ** |
| ** Copyright (C) 2016 The Qt Company Ltd. |
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| ** |
| ** This file is part of the QtQuick module of the Qt Toolkit. |
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| ** BSD License Usage |
| ** Alternatively, you may use this file under the terms of the BSD license |
| ** as follows: |
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| ****************************************************************************/ |
| |
| import QtQuick 2.9 |
| import QtQuick.Shapes 1.0 |
| |
| Rectangle { |
| id: root |
| width: 1024 |
| height: 768 |
| |
| property color col: "lightsteelblue" |
| gradient: Gradient { |
| GradientStop { position: 0.0; color: Qt.tint(root.col, "#20FFFFFF") } |
| GradientStop { position: 0.1; color: Qt.tint(root.col, "#20AAAAAA") } |
| GradientStop { position: 0.9; color: Qt.tint(root.col, "#20666666") } |
| GradientStop { position: 1.0; color: Qt.tint(root.col, "#20000000") } |
| } |
| |
| Row { |
| anchors.top: parent.top |
| anchors.centerIn: parent |
| spacing: 20 |
| |
| Column { |
| spacing: 20 |
| |
| Rectangle { |
| border.color: "purple" |
| color: "transparent" |
| width: 200 |
| height: 100 |
| Shape { |
| id: triangle |
| anchors.fill: parent |
| ShapePath { |
| strokeWidth: 4 |
| strokeColor: "red" |
| fillGradient: LinearGradient { |
| x1: 0; y1: 0 |
| x2: 200; y2: 100 |
| GradientStop { position: 0; color: "blue" } |
| GradientStop { position: 0.2; color: "green" } |
| GradientStop { position: 0.4; color: "red" } |
| GradientStop { position: 0.6; color: "yellow" } |
| GradientStop { position: 1; color: "cyan" } |
| } |
| fillColor: "blue" // ignored with the gradient set |
| strokeStyle: ShapePath.DashLine |
| dashPattern: [ 1, 4 ] |
| PathLine { x: 200; y: 100 } |
| PathLine { x: 0; y: 100 } |
| PathLine { x: 0; y: 0 } |
| } |
| transform: Rotation { origin.x: 100; origin.y: 50; axis { x: 0; y: 1; z: 0 } |
| SequentialAnimation on angle { |
| NumberAnimation { from: 0; to: 75; duration: 2000 } |
| NumberAnimation { from: 75; to: -75; duration: 4000 } |
| NumberAnimation { from: -75; to: 0; duration: 2000 } |
| loops: Animation.Infinite |
| } |
| } |
| } |
| } |
| |
| Rectangle { |
| border.color: "purple" |
| color: "transparent" |
| width: 200 |
| height: 100 |
| Shape { |
| anchors.fill: parent |
| ShapePath { |
| id: someCurve |
| property color sc: "gray" |
| strokeColor: sc |
| property color fc: "yellow" |
| fillColor: fc |
| startX: 20; startY: 10 |
| PathQuad { x: 50; y: 80; controlX: 0; controlY: 80 } |
| PathLine { x: 150; y: 80 } |
| PathQuad { x: 180; y: 10; controlX: 200; controlY: 80 } |
| PathLine { x: 20; y: 10 } |
| // Dynamic changes via property bindings etc. all work but can |
| // be computationally expense with the generic backend for properties |
| // that need retriangulating on every change. Should be cheap with NVPR. |
| NumberAnimation on strokeWidth { |
| from: 1; to: 20; duration: 10000 |
| } |
| } |
| } |
| // Changing colors for a solid stroke or fill is simple and |
| // (relatively) cheap. However, changing to/from transparent |
| // stroke/fill color and stroke width 0 are special as these |
| // change the scenegraph node tree (with the generic backend). |
| Timer { |
| interval: 2000 |
| running: true |
| repeat: true |
| onTriggered: someCurve.fillColor = (someCurve.fillColor === someCurve.fc ? "transparent" : someCurve.fc) |
| } |
| Timer { |
| interval: 1000 |
| running: true |
| repeat: true |
| onTriggered: someCurve.strokeColor = (someCurve.strokeColor === someCurve.sc ? "transparent" : someCurve.sc) |
| } |
| } |
| |
| Rectangle { |
| border.color: "purple" |
| color: "transparent" |
| width: 300 |
| height: 100 |
| Shape { |
| id: linesAndMoves |
| anchors.fill: parent |
| ShapePath { |
| strokeColor: "black" |
| startX: 0; startY: 50 |
| PathLine { relativeX: 100; y: 50 } |
| PathMove { relativeX: 100; y: 50 } |
| PathLine { relativeX: 100; y: 50 } |
| } |
| } |
| } |
| |
| Rectangle { |
| border.color: "purple" |
| color: "transparent" |
| width: 200 |
| height: 120 |
| Shape { |
| anchors.fill: parent |
| ShapePath { |
| id: joinTest |
| strokeColor: "black" |
| strokeWidth: 16 |
| fillColor: "transparent" |
| capStyle: ShapePath.RoundCap |
| startX: 30 |
| startY: 30 |
| PathLine { x: 100; y: 100 } |
| PathLine { x: 30; y: 100 } |
| } |
| } |
| Timer { |
| interval: 1000 |
| repeat: true |
| running: true |
| property variant styles: [ ShapePath.BevelJoin, ShapePath.MiterJoin, ShapePath.RoundJoin ] |
| onTriggered: { |
| for (var i = 0; i < styles.length; ++i) |
| if (styles[i] === joinTest.joinStyle) { |
| joinTest.joinStyle = styles[(i + 1) % styles.length]; |
| break; |
| } |
| } |
| } |
| } |
| |
| Rectangle { |
| border.color: "purple" |
| color: "transparent" |
| width: 200 |
| height: 100 |
| Shape { |
| anchors.fill: parent |
| ShapePath { |
| id: star |
| strokeColor: "blue" |
| fillColor: "lightGray" |
| strokeWidth: 2 |
| PathMove { x: 90; y: 50 } |
| PathLine { x: 50 + 40 * Math.cos(0.8 * 1 * Math.PI); y: 50 + 40 * Math.sin(0.8 * 1 * Math.PI) } |
| PathLine { x: 50 + 40 * Math.cos(0.8 * 2 * Math.PI); y: 50 + 40 * Math.sin(0.8 * 2 * Math.PI) } |
| PathLine { x: 50 + 40 * Math.cos(0.8 * 3 * Math.PI); y: 50 + 40 * Math.sin(0.8 * 3 * Math.PI) } |
| PathLine { x: 50 + 40 * Math.cos(0.8 * 4 * Math.PI); y: 50 + 40 * Math.sin(0.8 * 4 * Math.PI) } |
| PathLine { x: 90; y: 50 } |
| } |
| } |
| Timer { |
| interval: 1000 |
| onTriggered: star.fillRule = (star.fillRule === ShapePath.OddEvenFill ? ShapePath.WindingFill : ShapePath.OddEvenFill) |
| repeat: true |
| running: true |
| } |
| } |
| |
| Rectangle { |
| border.color: "purple" |
| color: "transparent" |
| width: 200 |
| height: 100 |
| Shape { |
| anchors.fill: parent |
| ShapePath { |
| strokeWidth: 4 |
| strokeColor: "black" |
| fillColor: "transparent" |
| startX: 20; startY: 10 |
| PathCubic { |
| id: cb |
| x: 180; y: 10 |
| control1X: -10; control1Y: 90; control2Y: 90 |
| NumberAnimation on control2X { from: 400; to: 0; duration: 5000; loops: Animation.Infinite } |
| } |
| } |
| } |
| } |
| } |
| |
| Column { |
| spacing: 20 |
| |
| Rectangle { |
| border.color: "purple" |
| color: "transparent" |
| width: 200 |
| height: 100 |
| Shape { |
| anchors.fill: parent |
| ShapePath { |
| fillColor: "transparent" |
| strokeColor: "red" |
| strokeWidth: 4 |
| startX: 10; startY: 40 |
| PathArc { |
| x: 10; y: 60 |
| radiusX: 40; radiusY: 40 |
| useLargeArc: true |
| } |
| } |
| } |
| } |
| |
| Rectangle { |
| border.color: "purple" |
| color: "transparent" |
| width: 200 |
| height: 200 |
| Rectangle { |
| anchors.centerIn: parent |
| // have a size smaller than 150x150 |
| width: 100 |
| height: 100 |
| // and enable clipping. Normally this goes via scissoring, unless |
| // some transform triggers the stencil-based path. Ensure this via rotation. |
| clip: true |
| NumberAnimation on rotation { |
| from: 0; to: 360; duration: 5000; loops: Animation.Infinite |
| } |
| |
| Shape { |
| width: 150 |
| height: 150 |
| |
| ShapePath { |
| fillColor: "blue" |
| strokeColor: "red" |
| strokeWidth: 4 |
| startX: 10; startY: 10 |
| PathLine { x: 140; y: 140 } |
| PathLine { x: 10; y: 140 } |
| PathLine { x: 10; y: 10 } |
| } |
| } |
| } |
| } |
| |
| // stencil clip test #2, something more complicated: |
| Rectangle { |
| border.color: "purple" |
| color: "transparent" |
| width: 150 |
| height: 150 |
| Rectangle { |
| anchors.centerIn: parent |
| width: 60 |
| height: 60 |
| clip: true |
| NumberAnimation on rotation { |
| from: 0; to: 360; duration: 5000; loops: Animation.Infinite |
| } |
| Shape { |
| width: 100 |
| height: 100 |
| ShapePath { |
| id: clippedStar |
| strokeColor: "blue" |
| fillColor: "lightGray" |
| strokeWidth: 2 |
| PathMove { x: 90; y: 50 } |
| PathLine { x: 50 + 40 * Math.cos(0.8 * 1 * Math.PI); y: 50 + 40 * Math.sin(0.8 * 1 * Math.PI) } |
| PathLine { x: 50 + 40 * Math.cos(0.8 * 2 * Math.PI); y: 50 + 40 * Math.sin(0.8 * 2 * Math.PI) } |
| PathLine { x: 50 + 40 * Math.cos(0.8 * 3 * Math.PI); y: 50 + 40 * Math.sin(0.8 * 3 * Math.PI) } |
| PathLine { x: 50 + 40 * Math.cos(0.8 * 4 * Math.PI); y: 50 + 40 * Math.sin(0.8 * 4 * Math.PI) } |
| PathLine { x: 90; y: 50 } |
| } |
| } |
| Timer { |
| interval: 1000 |
| onTriggered: clippedStar.fillRule = (clippedStar.fillRule === ShapePath.OddEvenFill ? ShapePath.WindingFill : ShapePath.OddEvenFill) |
| repeat: true |
| running: true |
| } |
| } |
| } |
| |
| Rectangle { |
| border.color: "purple" |
| color: "transparent" |
| width: 100 |
| height: 100 |
| Shape { |
| anchors.fill: parent |
| ShapePath { |
| strokeColor: "red" |
| PathLine { x: 100; y: 100 } |
| } |
| ShapePath { |
| strokeColor: "blue" |
| startX: 100; startY: 0 |
| PathLine { x: 0; y: 100 } |
| } |
| } |
| } |
| |
| Rectangle { |
| border.color: "purple" |
| color: "transparent" |
| width: 200 |
| height: 100 |
| Shape { |
| anchors.fill: parent |
| ShapePath { |
| strokeWidth: -1 |
| strokeColor: "red" |
| fillGradient: RadialGradient { |
| centerX: 100; centerY: 50 |
| focalX: centerX; focalY: centerY |
| centerRadius: 50 |
| spread: RadialGradient.ReflectSpread |
| GradientStop { position: 0; color: "blue" } |
| GradientStop { position: 0.2; color: "green" } |
| GradientStop { position: 0.4; color: "red" } |
| GradientStop { position: 0.6; color: "yellow" } |
| GradientStop { position: 1; color: "cyan" } |
| } |
| PathLine { x: 0; y: 100 } |
| PathLine { x: 200; y: 100 } |
| PathLine { x: 200; y: 0 } |
| PathLine { x: 0; y: 0 } |
| } |
| } |
| } |
| |
| Rectangle { |
| border.color: "purple" |
| color: "transparent" |
| width: 200 |
| height: 100 |
| Shape { |
| anchors.fill: parent |
| ShapePath { |
| strokeWidth: -1 |
| strokeColor: "red" |
| fillGradient: ConicalGradient { |
| centerX: 100; centerY: 50 |
| angle: 90 |
| GradientStop { position: 0; color: "blue" } |
| GradientStop { position: 0.2; color: "green" } |
| GradientStop { position: 0.4; color: "red" } |
| GradientStop { position: 0.6; color: "yellow" } |
| GradientStop { position: 1; color: "cyan" } |
| } |
| PathLine { x: 0; y: 100 } |
| PathLine { x: 200; y: 100 } |
| PathLine { x: 200; y: 0 } |
| PathLine { x: 0; y: 0 } |
| } |
| } |
| } |
| } |
| } |
| |
| Rectangle { |
| id: stackTestRect |
| SequentialAnimation on opacity { |
| NumberAnimation { from: 0; to: 1; duration: 5000 } |
| PauseAnimation { duration: 2000 } |
| NumberAnimation { from: 1; to: 0; duration: 5000 } |
| PauseAnimation { duration: 2000 } |
| loops: Animation.Infinite |
| id: opAnim |
| } |
| color: "blue" |
| anchors.margins: 10 |
| anchors.fill: parent |
| } |
| MouseArea { |
| anchors.fill: parent |
| onClicked: stackTestRect.visible = !stackTestRect.visible |
| } |
| } |