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| |
| import QtQuick 2.0 |
| import "../logic.js" as Logic |
| import ".." |
| |
| TowerBase { |
| id: container |
| rof: 160 |
| income: 5 |
| SpriteSequence { |
| id: sprite |
| width: 64 |
| height: 64 |
| interpolate: false |
| goalSprite: "" |
| |
| Sprite { |
| name: "idle" |
| source: "../gfx/factory-idle.png" |
| frameCount: 4 |
| frameDuration: 200 |
| } |
| |
| Sprite { |
| name: "action" |
| source: "../gfx/factory-action.png" |
| frameCount: 4 |
| frameDuration: 90 |
| to: { "idle" : 1 } |
| } |
| |
| SequentialAnimation on x { |
| loops: Animation.Infinite |
| NumberAnimation { from: x; to: x + 4; duration: 900; easing.type: Easing.InOutQuad } |
| NumberAnimation { from: x + 4; to: x; duration: 900; easing.type: Easing.InOutQuad } |
| } |
| SequentialAnimation on y { |
| loops: Animation.Infinite |
| NumberAnimation { from: y; to: y - 4; duration: 900; easing.type: Easing.InOutQuad } |
| NumberAnimation { from: y - 4; to: y; duration: 900; easing.type: Easing.InOutQuad } |
| } |
| } |
| |
| SoundEffect { |
| id: actionSound |
| source: "../audio/factory-action.wav" |
| } |
| |
| function fire() { |
| actionSound.play() |
| sprite.jumpTo("action") |
| coinLaunch.start() |
| } |
| |
| function spawn() { |
| coin.target = Logic.gameState.mapToItem(container, 240, -32) |
| } |
| |
| Image { |
| id: coin |
| property var target: { "x" : 0, "y" : 0 } |
| source: "../gfx/currency.png" |
| visible: false |
| } |
| |
| SequentialAnimation { |
| id: coinLaunch |
| PropertyAction { target: coin; property: "visible"; value: true } |
| ParallelAnimation { |
| NumberAnimation { target: coin; property: "x"; from: 16; to: coin.target.x } |
| NumberAnimation { target: coin; property: "y"; from: 16; to: coin.target.y } |
| } |
| PropertyAction { target: coin; property: "visible"; value: false } |
| } |
| } |