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import QtQuick 2.0
import "../logic.js" as Logic
import ".."
TowerBase {
id: container
hp: 2
range: 6
damage: 0 // By projectile
rof: 40
income: 0
property var targetMob
property real realDamage: 1
function fire() {
proj.x = 32 - proj.width / 2
proj.y = 0
targetMob = Logic.gameState.mobs[col][0]
projAnim.to = targetMob.y - container.y -10
projAnim.start()
shootSound.play()
sprite.jumpTo("shoot")
}
Image {
id: proj
y: 1000
SequentialAnimation on y {
id: projAnim
running: false
property real to: 1000
SmoothedAnimation {
to: projAnim.to
velocity: 400
}
ScriptAction {
script: {
if (targetMob && targetMob.hit) {
targetMob.hit(realDamage)
targetMob.inked()
projSound.play()
}
}
}
PropertyAction {
value: 1000;
}
}
source: "../gfx/projectile.png"
}
SoundEffect {
id: shootSound
source: "../audio/shooter-action.wav"
}
SoundEffect {
id: projSound
source: "../audio/projectile-action.wav"
}
SpriteSequence {
id: sprite
width: 64
height: 64
interpolate: false
goalSprite: ""
Sprite {
name: "idle"
source: "../gfx/shooter-idle.png"
frameCount: 4
frameDuration: 250
}
Sprite {
name: "shoot"
source: "../gfx/shooter-action.png"
frameCount: 5
frameDuration: 90
to: { "idle" : 1 }
}
SequentialAnimation on x {
loops: Animation.Infinite
NumberAnimation { from: x; to: x - 4; duration: 900; easing.type: Easing.InOutQuad }
NumberAnimation { from: x - 4; to: x; duration: 900; easing.type: Easing.InOutQuad }
}
}
}