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| |
| import QtQuick 2.0 |
| import "../logic.js" as Logic |
| import ".." |
| |
| TowerBase { |
| id: container |
| hp: 2 |
| range: 6 |
| damage: 0 // By projectile |
| rof: 40 |
| income: 0 |
| property var targetMob |
| property real realDamage: 1 |
| function fire() { |
| proj.x = 32 - proj.width / 2 |
| proj.y = 0 |
| targetMob = Logic.gameState.mobs[col][0] |
| projAnim.to = targetMob.y - container.y -10 |
| projAnim.start() |
| shootSound.play() |
| sprite.jumpTo("shoot") |
| } |
| |
| Image { |
| id: proj |
| y: 1000 |
| SequentialAnimation on y { |
| id: projAnim |
| running: false |
| property real to: 1000 |
| SmoothedAnimation { |
| to: projAnim.to |
| velocity: 400 |
| } |
| ScriptAction { |
| script: { |
| if (targetMob && targetMob.hit) { |
| targetMob.hit(realDamage) |
| targetMob.inked() |
| projSound.play() |
| } |
| } |
| } |
| PropertyAction { |
| value: 1000; |
| } |
| } |
| source: "../gfx/projectile.png" |
| } |
| |
| SoundEffect { |
| id: shootSound |
| source: "../audio/shooter-action.wav" |
| } |
| SoundEffect { |
| id: projSound |
| source: "../audio/projectile-action.wav" |
| } |
| |
| SpriteSequence { |
| id: sprite |
| width: 64 |
| height: 64 |
| interpolate: false |
| goalSprite: "" |
| |
| Sprite { |
| name: "idle" |
| source: "../gfx/shooter-idle.png" |
| frameCount: 4 |
| frameDuration: 250 |
| } |
| |
| Sprite { |
| name: "shoot" |
| source: "../gfx/shooter-action.png" |
| frameCount: 5 |
| frameDuration: 90 |
| to: { "idle" : 1 } |
| } |
| |
| SequentialAnimation on x { |
| loops: Animation.Infinite |
| NumberAnimation { from: x; to: x - 4; duration: 900; easing.type: Easing.InOutQuad } |
| NumberAnimation { from: x - 4; to: x; duration: 900; easing.type: Easing.InOutQuad } |
| } |
| } |
| } |