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| |
| import QtQuick 2.0 |
| import QtQuick.Particles 2.0 |
| import "content" |
| import "content/logic.js" as Logic |
| |
| Item { |
| id: root |
| width: 320 |
| height: 480 |
| property var gameState |
| property bool passedSplash: false |
| |
| Image { |
| source:"content/gfx/background.png" |
| anchors.bottom: view.bottom |
| |
| ParticleSystem { |
| id: particles |
| anchors.fill: parent |
| |
| ImageParticle { |
| id: bubble |
| anchors.fill: parent |
| source: "content/gfx/catch.png" |
| opacity: 0.25 |
| } |
| |
| Wander { |
| xVariance: 25; |
| pace: 25; |
| } |
| |
| Emitter { |
| width: parent.width |
| height: 150 |
| anchors.bottom: parent.bottom |
| anchors.bottomMargin: 3 |
| startTime: 15000 |
| |
| emitRate: 2 |
| lifeSpan: 15000 |
| |
| acceleration: PointDirection{ y: -6; xVariation: 2; yVariation: 2 } |
| |
| size: 24 |
| sizeVariation: 16 |
| } |
| } |
| } |
| |
| Column { |
| id: view |
| y: -(height - 480) |
| width: 320 |
| |
| GameOverScreen { gameCanvas: canvas } |
| |
| Item { |
| id: canvasArea |
| width: 320 |
| height: 480 |
| |
| Row { |
| height: childrenRect.height |
| Image { |
| id: wave |
| y: 30 |
| source:"content/gfx/wave.png" |
| } |
| Image { |
| y: 30 |
| source:"content/gfx/wave.png" |
| } |
| NumberAnimation on x { from: 0; to: -(wave.width); duration: 16000; loops: Animation.Infinite } |
| SequentialAnimation on y { |
| loops: Animation.Infinite |
| NumberAnimation { from: y - 2; to: y + 2; duration: 1600; easing.type: Easing.InOutQuad } |
| NumberAnimation { from: y + 2; to: y - 2; duration: 1600; easing.type: Easing.InOutQuad } |
| } |
| } |
| |
| Row { |
| opacity: 0.5 |
| Image { |
| id: wave2 |
| y: 25 |
| source: "content/gfx/wave.png" |
| } |
| Image { |
| y: 25 |
| source: "content/gfx/wave.png" |
| } |
| NumberAnimation on x { from: -(wave2.width); to: 0; duration: 32000; loops: Animation.Infinite } |
| SequentialAnimation on y { |
| loops: Animation.Infinite |
| NumberAnimation { from: y + 2; to: y - 2; duration: 1600; easing.type: Easing.InOutQuad } |
| NumberAnimation { from: y - 2; to: y + 2; duration: 1600; easing.type: Easing.InOutQuad } |
| } |
| } |
| |
| Image { |
| source: "content/gfx/sunlight.png" |
| opacity: 0.02 |
| y: 0 |
| anchors.horizontalCenter: parent.horizontalCenter |
| transformOrigin: Item.Top |
| SequentialAnimation on rotation { |
| loops: Animation.Infinite |
| NumberAnimation { from: -10; to: 10; duration: 8000; easing.type: Easing.InOutSine } |
| NumberAnimation { from: 10; to: -10; duration: 8000; easing.type: Easing.InOutSine } |
| } |
| } |
| |
| Image { |
| source: "content/gfx/sunlight.png" |
| opacity: 0.04 |
| y: 20 |
| anchors.horizontalCenter: parent.horizontalCenter |
| transformOrigin: Item.Top |
| SequentialAnimation on rotation { |
| loops: Animation.Infinite |
| NumberAnimation { from: 10; to: -10; duration: 8000; easing.type: Easing.InOutSine } |
| NumberAnimation { from: -10; to: 10; duration: 8000; easing.type: Easing.InOutSine } |
| } |
| } |
| |
| Image { |
| source: "content/gfx/grid.png" |
| opacity: 0.5 |
| } |
| |
| GameCanvas { |
| id: canvas |
| anchors.bottom: parent.bottom |
| anchors.bottomMargin: 20 |
| x: 32 |
| focus: true |
| } |
| |
| InfoBar { anchors.bottom: canvas.top; anchors.bottomMargin: 6; width: parent.width } |
| |
| //3..2..1..go |
| Timer { |
| id: countdownTimer |
| interval: 1000 |
| running: root.countdown < 5 |
| repeat: true |
| onTriggered: root.countdown++ |
| } |
| Repeater { |
| model: ["content/gfx/text-blank.png", "content/gfx/text-3.png", "content/gfx/text-2.png", "content/gfx/text-1.png", "content/gfx/text-go.png"] |
| delegate: Image { |
| visible: root.countdown <= index |
| opacity: root.countdown == index ? 0.5 : 0.1 |
| scale: root.countdown >= index ? 1.0 : 0.0 |
| source: modelData |
| Behavior on opacity { NumberAnimation {} } |
| Behavior on scale { NumberAnimation {} } |
| } |
| } |
| } |
| |
| NewGameScreen { |
| onStartButtonClicked: root.passedSplash = true |
| } |
| } |
| |
| property int countdown: 10 |
| Timer { |
| id: gameStarter |
| interval: 4000 |
| running: false |
| repeat: false |
| onTriggered: Logic.startGame(canvas); |
| } |
| |
| states: [ |
| State { |
| name: "gameOn"; when: gameState.gameOver == false && passedSplash |
| PropertyChanges { target: view; y: -(height - 960) } |
| StateChangeScript { script: root.countdown = 0; } |
| PropertyChanges { target: gameStarter; running: true } |
| }, |
| State { |
| name: "gameOver"; when: gameState.gameOver == true |
| PropertyChanges { target: view; y: 0 } |
| } |
| ] |
| |
| transitions: Transition { |
| NumberAnimation { properties: "x,y"; duration: 1200; easing.type: Easing.OutQuad } |
| } |
| |
| Component.onCompleted: gameState = Logic.newGameState(canvas); |
| } |