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/****************************************************************************
**
** Copyright (C) 2017 The Qt Company Ltd.
** Contact: https://www.qt.io/licensing/
**
** This file is part of the examples of the Qt Gamepad module
**
** $QT_BEGIN_LICENSE:BSD$
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import QtQuick 2.2
import QtQuick.Controls 2.0
import QtQuick.Layouts 1.1
import QtQuick.Window 2.0
import QtGamepad 1.0
Window {
id: applicationWindow1
visible: true
width: 800
height: 600
title: qsTr("QtGamepad Example")
color: "#363330"
Item {
id: background
anchors.fill: parent
ColumnLayout {
anchors.fill: parent
anchors.margins: 8
RowLayout {
id: topRow
width: parent.width
ColumnLayout {
id: buttonL2Item
Layout.alignment: Qt.AlignLeft
ButtonImage {
id: leftTrigger
Layout.alignment: Qt.AlignCenter
source: "xboxControllerLeftTrigger.png"
active: gamepad.buttonL2 != 0
}
ProgressBar {
id: buttonL2Value
width: leftTrigger.width
value: gamepad.buttonL2
}
}
Item {
id: centerButtons
Layout.alignment: Qt.AlignCenter
Layout.fillWidth: true
height: guideButton.height
width: guideButton.width + 16 + backButton.width + startButton.width
ButtonImage {
id: backButton
anchors.verticalCenter: parent.verticalCenter
anchors.right: guideButton.left
anchors.rightMargin: 8
source: "xboxControllerBack.png"
active: gamepad.buttonSelect
}
ButtonImage {
id: guideButton
anchors.centerIn: parent
source: "xboxControllerButtonGuide.png"
active: gamepad.buttonGuide
}
ButtonImage {
anchors.verticalCenter: parent.verticalCenter
anchors.left: guideButton.right
anchors.leftMargin: 8
id: startButton
source: "xboxControllerStart.png"
active: gamepad.buttonStart
}
}
ColumnLayout {
id: buttonR2Item
Layout.alignment: Qt.AlignRight
ButtonImage {
id: rightTrigger
Layout.alignment: Qt.AlignCenter
source: "xboxControllerRightTrigger.png"
active: gamepad.buttonR2 != 0
}
ProgressBar {
id: buttonR2Value
width: rightTrigger.width
value: gamepad.buttonR2
}
}
}
RowLayout {
id: middleRow
ButtonImage {
id: buttonL1
source: "xboxControllerLeftShoulder.png"
active: gamepad.buttonL1
}
Item {
id: spacer1
Layout.fillWidth: true
}
ButtonImage {
id: buttonR1
source: "xboxControllerRightShoulder.png"
active: gamepad.buttonR1
}
}
RowLayout {
id: bottomRow
width: parent.width
DPad {
id: dPad
Layout.alignment: Qt.AlignLeft
gamepad: gamepad
}
LeftThumbstick {
id: leftThumbstick
Layout.alignment: Qt.AlignLeft
gamepad: gamepad
}
Item {
id: spacer2
Layout.fillWidth: true
}
RightThumbstick {
id: rightThumbstick
Layout.alignment: Qt.AlignRight
gamepad: gamepad
}
Item {
width: 200
height: 200
Layout.alignment: Qt.AlignRight
ButtonImage {
id: buttonA
anchors.bottom: parent.bottom
anchors.horizontalCenter: parent.horizontalCenter
source: "xboxControllerButtonA.png";
active: gamepad.buttonA
}
ButtonImage {
id: buttonB
anchors.right: parent.right
anchors.verticalCenter: parent.verticalCenter
source: "xboxControllerButtonB.png";
active: gamepad.buttonB
}
ButtonImage {
id: buttonX
anchors.left: parent.left
anchors.verticalCenter: parent.verticalCenter
source: "xboxControllerButtonX.png";
active: gamepad.buttonX
}
ButtonImage {
id: buttonY
anchors.top: parent.top
anchors.horizontalCenter: parent.horizontalCenter
source: "xboxControllerButtonY.png";
active: gamepad.buttonY
}
}
}
}
}
Connections {
target: GamepadManager
onGamepadConnected: gamepad.deviceId = deviceId
}
Gamepad {
id: gamepad
deviceId: GamepadManager.connectedGamepads.length > 0 ? GamepadManager.connectedGamepads[0] : -1
}
}