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/****************************************************************************
**
** Copyright (C) 2015 The Qt Company Ltd.
** Contact: http://www.qt.io/licensing/
**
** This file is part of the Qt Gamepad module
**
** $QT_BEGIN_LICENSE:LGPL3$
** Commercial License Usage
** Licensees holding valid commercial Qt licenses may use this file in
** accordance with the commercial license agreement provided with the
** Software or, alternatively, in accordance with the terms contained in
** a written agreement between you and The Qt Company. For licensing terms
** and conditions see http://www.qt.io/terms-conditions. For further
** information use the contact form at http://www.qt.io/contact-us.
**
** GNU Lesser General Public License Usage
** Alternatively, this file may be used under the terms of the GNU Lesser
** General Public License version 3 as published by the Free Software
** Foundation and appearing in the file LICENSE.LGPLv3 included in the
** packaging of this file. Please review the following information to
** ensure the GNU Lesser General Public License version 3 requirements
** will be met: https://www.gnu.org/licenses/lgpl.html.
**
** GNU General Public License Usage
** Alternatively, this file may be used under the terms of the GNU
** General Public License version 2.0 or later as published by the Free
** Software Foundation and appearing in the file LICENSE.GPL included in
** the packaging of this file. Please review the following information to
** ensure the GNU General Public License version 2.0 requirements will be
** met: http://www.gnu.org/licenses/gpl-2.0.html.
**
** $QT_END_LICENSE$
**
****************************************************************************/
#ifndef QGAMEPAD_H
#define QGAMEPAD_H
#include <QtCore/QObject>
#include <QtGamepad/qtgamepadglobal.h>
#include <QtGamepad/QGamepadManager>
QT_BEGIN_NAMESPACE
class QGamepadPrivate;
class Q_GAMEPAD_EXPORT QGamepad : public QObject
{
Q_OBJECT
Q_PROPERTY(int deviceId READ deviceId WRITE setDeviceId NOTIFY deviceIdChanged)
Q_PROPERTY(bool connected READ isConnected NOTIFY connectedChanged)
Q_PROPERTY(QString name READ name NOTIFY nameChanged)
Q_PROPERTY(double axisLeftX READ axisLeftX NOTIFY axisLeftXChanged)
Q_PROPERTY(double axisLeftY READ axisLeftY NOTIFY axisLeftYChanged)
Q_PROPERTY(double axisRightX READ axisRightX NOTIFY axisRightXChanged)
Q_PROPERTY(double axisRightY READ axisRightY NOTIFY axisRightYChanged)
Q_PROPERTY(bool buttonA READ buttonA NOTIFY buttonAChanged)
Q_PROPERTY(bool buttonB READ buttonB NOTIFY buttonBChanged)
Q_PROPERTY(bool buttonX READ buttonX NOTIFY buttonXChanged)
Q_PROPERTY(bool buttonY READ buttonY NOTIFY buttonYChanged)
Q_PROPERTY(bool buttonL1 READ buttonL1 NOTIFY buttonL1Changed)
Q_PROPERTY(bool buttonR1 READ buttonR1 NOTIFY buttonR1Changed)
Q_PROPERTY(double buttonL2 READ buttonL2 NOTIFY buttonL2Changed)
Q_PROPERTY(double buttonR2 READ buttonR2 NOTIFY buttonR2Changed)
Q_PROPERTY(bool buttonSelect READ buttonSelect NOTIFY buttonSelectChanged)
Q_PROPERTY(bool buttonStart READ buttonStart NOTIFY buttonStartChanged)
Q_PROPERTY(bool buttonL3 READ buttonL3 NOTIFY buttonL3Changed)
Q_PROPERTY(bool buttonR3 READ buttonR3 NOTIFY buttonR3Changed)
Q_PROPERTY(bool buttonUp READ buttonUp NOTIFY buttonUpChanged)
Q_PROPERTY(bool buttonDown READ buttonDown NOTIFY buttonDownChanged)
Q_PROPERTY(bool buttonLeft READ buttonLeft NOTIFY buttonLeftChanged)
Q_PROPERTY(bool buttonRight READ buttonRight NOTIFY buttonRightChanged)
Q_PROPERTY(bool buttonCenter READ buttonCenter NOTIFY buttonCenterChanged)
Q_PROPERTY(bool buttonGuide READ buttonGuide NOTIFY buttonGuideChanged)
public:
explicit QGamepad(int deviceId = 0, QObject *parent = nullptr);
~QGamepad();
int deviceId() const;
bool isConnected() const;
QString name() const;
double axisLeftX() const;
double axisLeftY() const;
double axisRightX() const;
double axisRightY() const;
bool buttonA() const;
bool buttonB() const;
bool buttonX() const;
bool buttonY() const;
bool buttonL1() const;
bool buttonR1() const;
double buttonL2() const;
double buttonR2() const;
bool buttonSelect() const;
bool buttonStart() const;
bool buttonL3() const;
bool buttonR3() const;
bool buttonUp() const;
bool buttonDown() const;
bool buttonLeft() const;
bool buttonRight() const;
bool buttonCenter() const;
bool buttonGuide() const;
Q_SIGNALS:
void deviceIdChanged(int value);
void connectedChanged(bool value);
void nameChanged(QString value);
void axisLeftXChanged(double value);
void axisLeftYChanged(double value);
void axisRightXChanged(double value);
void axisRightYChanged(double value);
void buttonAChanged(bool value);
void buttonBChanged(bool value);
void buttonXChanged(bool value);
void buttonYChanged(bool value);
void buttonL1Changed(bool value);
void buttonR1Changed(bool value);
void buttonL2Changed(double value);
void buttonR2Changed(double value);
void buttonSelectChanged(bool value);
void buttonStartChanged(bool value);
void buttonL3Changed(bool value);
void buttonR3Changed(bool value);
void buttonUpChanged(bool value);
void buttonDownChanged(bool value);
void buttonLeftChanged(bool value);
void buttonRightChanged(bool value);
void buttonCenterChanged(bool value);
void buttonGuideChanged(bool value);
public Q_SLOTS:
void setDeviceId(int number);
private:
Q_DECLARE_PRIVATE(QGamepad)
Q_DISABLE_COPY(QGamepad)
Q_PRIVATE_SLOT(d_func(), void _q_handleGamepadConnected(int))
Q_PRIVATE_SLOT(d_func(), void _q_handleGamepadNameChanged(int, const QString &))
Q_PRIVATE_SLOT(d_func(), void _q_handleGamepadDisconnected(int))
Q_PRIVATE_SLOT(d_func(), void _q_handleGamepadAxisEvent(int, QGamepadManager::GamepadAxis, double))
Q_PRIVATE_SLOT(d_func(), void _q_handleGamepadButtonPressEvent(int, QGamepadManager::GamepadButton, double))
Q_PRIVATE_SLOT(d_func(), void _q_handleGamepadButtonReleaseEvent(int, QGamepadManager::GamepadButton))
};
QT_END_NAMESPACE
Q_DECLARE_METATYPE(QGamepad*)
#endif // QGAMEPAD_H