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/****************************************************************************
**
** Copyright (C) 2015 The Qt Company Ltd.
** Contact: http://www.qt.io/licensing/
**
** This file is part of the Qt Gamepad module
**
** $QT_BEGIN_LICENSE:LGPL3$
** Commercial License Usage
** Licensees holding valid commercial Qt licenses may use this file in
** accordance with the commercial license agreement provided with the
** Software or, alternatively, in accordance with the terms contained in
** a written agreement between you and The Qt Company. For licensing terms
** and conditions see http://www.qt.io/terms-conditions. For further
** information use the contact form at http://www.qt.io/contact-us.
**
** GNU Lesser General Public License Usage
** Alternatively, this file may be used under the terms of the GNU Lesser
** General Public License version 3 as published by the Free Software
** Foundation and appearing in the file LICENSE.LGPLv3 included in the
** packaging of this file. Please review the following information to
** ensure the GNU Lesser General Public License version 3 requirements
** will be met: https://www.gnu.org/licenses/lgpl.html.
**
** GNU General Public License Usage
** Alternatively, this file may be used under the terms of the GNU
** General Public License version 2.0 or later as published by the Free
** Software Foundation and appearing in the file LICENSE.GPL included in
** the packaging of this file. Please review the following information to
** ensure the GNU General Public License version 2.0 requirements will be
** met: http://www.gnu.org/licenses/gpl-2.0.html.
**
** $QT_END_LICENSE$
**
****************************************************************************/
#include <QtCore/qglobal.h>
QT_WARNING_DISABLE_GCC("-Wmaybe-uninitialized") // GCC warnings don't make sense, so disable
#include "qevdevgamepadbackend_p.h"
#include <QtCore/QSocketNotifier>
#include <QtCore/QLoggingCategory>
#include <QtDeviceDiscoverySupport/private/qdevicediscovery_p.h>
#include <QtCore/private/qcore_unix_p.h>
#include <linux/input.h>
#include <cmath>
QT_BEGIN_NAMESPACE
Q_LOGGING_CATEGORY(lcEGB, "qt.gamepad")
#ifndef BTN_TRIGGER_HAPPY1
# define BTN_TRIGGER_HAPPY1 0x2c0
#endif
#ifndef BTN_TRIGGER_HAPPY2
# define BTN_TRIGGER_HAPPY2 0x2c1
#endif
#ifndef BTN_TRIGGER_HAPPY3
# define BTN_TRIGGER_HAPPY3 0x2c2
#endif
#ifndef BTN_TRIGGER_HAPPY4
# define BTN_TRIGGER_HAPPY4 0x2c3
#endif
QEvdevGamepadDevice::EvdevAxisInfo::EvdevAxisInfo()
: QGamepadBackend::AxisInfo<int>(0, 1, QGamepadManager::AxisInvalid)
{
}
QEvdevGamepadDevice::EvdevAxisInfo::EvdevAxisInfo(int fd, quint16 abs, int min, int max, QGamepadManager::GamepadAxis gamepadAxis)
: QGamepadBackend::AxisInfo<int>(min, max, gamepadAxis)
, flat(0)
, gamepadMinButton(QGamepadManager::ButtonInvalid)
, gamepadMaxButton(QGamepadManager::ButtonInvalid)
, gamepadLastButton(QGamepadManager::ButtonInvalid)
{
setAbsInfo(fd, abs);
}
double QEvdevGamepadDevice::EvdevAxisInfo::normalized(int value) const
{
double val = AxisInfo::normalized(value);
if (qAbs(val) <= flat)
val = 0;
return val;
}
void QEvdevGamepadDevice::EvdevAxisInfo::setAbsInfo(int fd, int abs)
{
input_absinfo absInfo;
memset(&absInfo, 0, sizeof(input_absinfo));
if (ioctl(fd, EVIOCGABS(abs), &absInfo) >= 0) {
minValue = absInfo.minimum;
maxValue = absInfo.maximum;
if (maxValue - minValue)
flat = std::abs(absInfo.flat / double(maxValue - minValue));
}
}
void QEvdevGamepadDevice::EvdevAxisInfo::restoreSavedData(int fd, int abs, const QVariantMap &value)
{
gamepadAxis = QGamepadManager::GamepadAxis(value[QLatin1String("axis")].toInt());
gamepadMinButton = QGamepadManager::GamepadButton(value[QLatin1String("minButton")].toInt());
gamepadMaxButton = QGamepadManager::GamepadButton(value[QLatin1String("maxButton")].toInt());
setAbsInfo(fd, abs);
}
QVariantMap QEvdevGamepadDevice::EvdevAxisInfo::dataToSave() const
{
QVariantMap data;
data[QLatin1String("axis")] = gamepadAxis;
data[QLatin1String("minButton")] = gamepadMinButton;
data[QLatin1String("maxButton")] = gamepadMaxButton;
return data;
}
QEvdevGamepadBackend::QEvdevGamepadBackend()
{
}
bool QEvdevGamepadBackend::start()
{
qCDebug(lcEGB) << "start";
QByteArray device = qgetenv("QT_GAMEPAD_DEVICE");
if (device.isEmpty()) {
qCDebug(lcEGB) << "Using device discovery";
m_discovery = QDeviceDiscovery::create(QDeviceDiscovery::Device_Joystick, this);
if (m_discovery) {
const QStringList devices = m_discovery->scanConnectedDevices();
for (const QString &devStr : devices) {
device = devStr.toUtf8();
m_devices.append(newDevice(device));
}
connect(m_discovery, SIGNAL(deviceDetected(QString)), this, SLOT(handleAddedDevice(QString)));
connect(m_discovery, SIGNAL(deviceRemoved(QString)), this, SLOT(handleRemovedDevice(QString)));
} else {
qWarning("No device specified, set QT_GAMEPAD_DEVICE");
return false;
}
} else {
qCDebug(lcEGB) << "Using device" << device;
m_devices.append(newDevice(device));
}
return true;
}
QEvdevGamepadDevice *QEvdevGamepadBackend::newDevice(const QByteArray &device)
{
qCDebug(lcEGB) << "Opening device" << device;
return new QEvdevGamepadDevice(device, this);
}
QEvdevGamepadDevice *QEvdevGamepadBackend::device(int deviceId)
{
for (QEvdevGamepadDevice *device : qAsConst(m_devices))
if (device->deviceId() == deviceId)
return device;
return nullptr;
}
void QEvdevGamepadBackend::resetConfiguration(int deviceId)
{
if (QEvdevGamepadDevice *dev = device(deviceId))
return dev->resetConfiguration();
}
bool QEvdevGamepadBackend::isConfigurationNeeded(int deviceId)
{
if (QEvdevGamepadDevice *dev = device(deviceId))
return dev->isConfigurationNeeded();
return false;
}
bool QEvdevGamepadBackend::configureButton(int deviceId, QGamepadManager::GamepadButton button)
{
if (QEvdevGamepadDevice *dev = device(deviceId))
return dev->configureButton(button);
return false;
}
bool QEvdevGamepadBackend::configureAxis(int deviceId, QGamepadManager::GamepadAxis axis)
{
if (QEvdevGamepadDevice *dev = device(deviceId))
return dev->configureAxis(axis);
return false;
}
bool QEvdevGamepadBackend::setCancelConfigureButton(int deviceId, QGamepadManager::GamepadButton button)
{
if (QEvdevGamepadDevice *dev = device(deviceId))
return dev->setCancelConfigureButton(button);
return false;
}
void QEvdevGamepadBackend::stop()
{
qCDebug(lcEGB) << "stop";
qDeleteAll(m_devices);
m_devices.clear();
}
void QEvdevGamepadBackend::handleAddedDevice(const QString &device)
{
// This does not imply that an actual controller is connected.
// When connecting the wireless receiver 4 devices will show up right away.
// Therefore gamepadAdded() will be emitted only later, when something is read.
qCDebug(lcEGB) << "Connected device" << device;
m_devices.append(newDevice(device.toUtf8()));
}
void QEvdevGamepadBackend::handleRemovedDevice(const QString &device)
{
qCDebug(lcEGB) << "Disconnected device" << device;
QByteArray dev = device.toUtf8();
for (int i = 0; i < m_devices.count(); ++i) {
if (m_devices[i]->deviceName() == dev) {
delete m_devices[i];
m_devices.removeAt(i);
break;
}
}
}
QEvdevGamepadDevice::QEvdevGamepadDevice(const QByteArray &dev, QEvdevGamepadBackend *backend)
: m_dev(dev),
m_backend(backend),
m_fd(-1),
m_productId(0),
m_needsConfigure(true),
m_notifier(0),
m_configureButton(QGamepadManager::ButtonInvalid),
m_configureAxis(QGamepadManager::AxisInvalid)
{
openDevice(dev);
}
QEvdevGamepadDevice::~QEvdevGamepadDevice()
{
if (m_fd != -1)
QT_CLOSE(m_fd);
if (m_productId)
emit m_backend->gamepadRemoved(m_productId);
}
void QEvdevGamepadDevice::resetConfiguration()
{
m_axisMap.insert(ABS_X, EvdevAxisInfo(m_fd, ABS_X, -32768, 32767, QGamepadManager::AxisLeftX));
m_axisMap.insert(ABS_Y, EvdevAxisInfo(m_fd, ABS_Y, -32768, 32767, QGamepadManager::AxisLeftY));
m_axisMap.insert(ABS_RX, EvdevAxisInfo(m_fd, ABS_RX, -32768, 32767, QGamepadManager::AxisRightX));
m_axisMap.insert(ABS_RY, EvdevAxisInfo(m_fd, ABS_RY, -32768, 32767, QGamepadManager::AxisRightY));
m_axisMap.insert(ABS_Z, EvdevAxisInfo(m_fd, ABS_Z, 0, 255));
m_axisMap[ABS_Z].gamepadMinButton = QGamepadManager::ButtonL2;
m_axisMap[ABS_Z].gamepadMaxButton = QGamepadManager::ButtonL2;
m_axisMap.insert(ABS_RZ, EvdevAxisInfo(m_fd, ABS_RZ, 0, 255));
m_axisMap[ABS_RZ].gamepadMinButton = QGamepadManager::ButtonR2;
m_axisMap[ABS_RZ].gamepadMaxButton = QGamepadManager::ButtonR2;
m_axisMap.insert(ABS_HAT0X, EvdevAxisInfo(m_fd, ABS_HAT0X, -1, 1));
m_axisMap[ABS_HAT0X].gamepadMinButton = QGamepadManager::ButtonLeft;
m_axisMap[ABS_HAT0X].gamepadMaxButton = QGamepadManager::ButtonRight;
m_axisMap.insert(ABS_HAT0Y, EvdevAxisInfo(m_fd, ABS_HAT0Y, -1, 1));
m_axisMap[ABS_HAT0Y].gamepadMinButton = QGamepadManager::ButtonUp;
m_axisMap[ABS_HAT0Y].gamepadMaxButton = QGamepadManager::ButtonDown;
m_buttonsMap[BTN_START] = QGamepadManager::ButtonStart;
m_buttonsMap[BTN_SELECT] = QGamepadManager::ButtonSelect;
m_buttonsMap[BTN_MODE] = QGamepadManager::ButtonGuide;
m_buttonsMap[BTN_X] = QGamepadManager::ButtonX;
m_buttonsMap[BTN_Y] = QGamepadManager::ButtonY;
m_buttonsMap[BTN_A] = QGamepadManager::ButtonA;
m_buttonsMap[BTN_B] = QGamepadManager::ButtonB;
m_buttonsMap[BTN_TL] = QGamepadManager::ButtonL1;
m_buttonsMap[BTN_TR] = QGamepadManager::ButtonR1;
m_buttonsMap[BTN_TL2] = QGamepadManager::ButtonL2;
m_buttonsMap[BTN_TR2] = QGamepadManager::ButtonR2;
m_buttonsMap[BTN_THUMB] = m_buttonsMap[BTN_THUMBL] = QGamepadManager::ButtonL3;
m_buttonsMap[BTN_THUMBR] = QGamepadManager::ButtonR3;
m_buttonsMap[BTN_TRIGGER_HAPPY1] = QGamepadManager::ButtonLeft;
m_buttonsMap[BTN_TRIGGER_HAPPY2] = QGamepadManager::ButtonRight;
m_buttonsMap[BTN_TRIGGER_HAPPY3] = QGamepadManager::ButtonUp;
m_buttonsMap[BTN_TRIGGER_HAPPY4] = QGamepadManager::ButtonDown;
if (m_productId)
m_backend->saveSettings(m_productId, QVariant());
}
bool QEvdevGamepadDevice::isConfigurationNeeded()
{
return m_needsConfigure;
}
bool QEvdevGamepadDevice::configureButton(QGamepadManager::GamepadButton button)
{
m_configureButton = button;
return true;
}
bool QEvdevGamepadDevice::configureAxis(QGamepadManager::GamepadAxis axis)
{
m_configureAxis = axis;
return true;
}
bool QEvdevGamepadDevice::setCancelConfigureButton(QGamepadManager::GamepadButton button)
{
m_configureCancelButton = button;
return true;
}
bool QEvdevGamepadDevice::openDevice(const QByteArray &dev)
{
m_fd = QT_OPEN(dev.constData(), O_RDONLY | O_NDELAY, 0);
if (m_fd >= 0) {
m_notifier = new QSocketNotifier(m_fd, QSocketNotifier::Read, this);
connect(m_notifier, SIGNAL(activated(int)), this, SLOT(readData()));
qCDebug(lcEGB) << "Successfully opened" << dev;
} else {
qErrnoWarning(errno, "Gamepad: Cannot open input device %s", qPrintable(dev));
return false;
}
input_id id;
if (ioctl(m_fd, EVIOCGID, &id) >= 0) {
m_productId = id.product;
QVariant settings = m_backend->readSettings(m_productId);
if (!settings.isNull()) {
m_needsConfigure = false;
QVariantMap data = settings.toMap()[QLatin1String("axes")].toMap();
for (QVariantMap::const_iterator it = data.begin(); it != data.end(); ++it) {
const int key = it.key().toInt();
m_axisMap[key].restoreSavedData(m_fd, key, it.value().toMap());
}
data = settings.toMap()[QLatin1String("buttons")].toMap();
for (QVariantMap::const_iterator it = data.begin(); it != data.end(); ++it)
m_buttonsMap[it.key().toInt()] = QGamepadManager::GamepadButton(it.value().toInt());
}
emit m_backend->gamepadAdded(m_productId);
// same as libevdev::libevdev_set_fd() in libevdev.c
char buffer[256];
memset(buffer, 0, sizeof(buffer));
if (ioctl(m_fd, EVIOCGNAME(sizeof(buffer) - 1), buffer) >= 0)
emit m_backend->gamepadNamed(m_productId, QString::fromUtf8(buffer));
} else {
QT_CLOSE(m_fd);
m_fd = -1;
return false;
}
if (m_needsConfigure)
resetConfiguration();
qCDebug(lcEGB) << "Axis limits:" << m_axisMap;
return true;
}
QDebug operator<<(QDebug dbg, const QEvdevGamepadDevice::EvdevAxisInfo &axisInfo)
{
dbg.nospace() << "AxisInfo(min=" << axisInfo.minValue << ", max=" << axisInfo.maxValue << ")";
return dbg.space();
}
void QEvdevGamepadDevice::readData()
{
input_event buffer[32];
int events = 0, n = 0;
for (; ;) {
events = QT_READ(m_fd, reinterpret_cast<char*>(buffer) + n, sizeof(buffer) - n);
if (events <= 0)
goto err;
n += events;
if (n % sizeof(::input_event) == 0)
break;
}
n /= sizeof(::input_event);
for (int i = 0; i < n; ++i)
processInputEvent(&buffer[i]);
return;
err:
if (!events) {
qWarning("Gamepad: Got EOF from input device");
return;
} else if (events < 0) {
if (errno != EINTR && errno != EAGAIN) {
qErrnoWarning(errno, "Gamepad: Could not read from input device");
if (errno == ENODEV) { // device got disconnected -> stop reading
delete m_notifier;
m_notifier = 0;
QT_CLOSE(m_fd);
m_fd = -1;
}
}
}
}
void QEvdevGamepadDevice::saveData()
{
if (!m_productId)
return ;
QVariantMap settings, data;
for (AxisMap::const_iterator it = m_axisMap.begin(); it != m_axisMap.end(); ++it)
data[QString::number(it.key())] = it.value().dataToSave();
settings[QLatin1String("axes")] = data;
data.clear();
for (ButtonsMap::const_iterator it = m_buttonsMap.begin(); it != m_buttonsMap.end(); ++it)
data[QString::number(it.key())] = it.value();
settings[QLatin1String("buttons")] = data;
m_backend->saveSettings(m_productId, settings);
}
void QEvdevGamepadDevice::processInputEvent(input_event *e)
{
if (e->type == EV_KEY) {
QGamepadManager::GamepadButton btn = QGamepadManager::ButtonInvalid;
ButtonsMap::const_iterator it = m_buttonsMap.find(e->code);
if (it != m_buttonsMap.end())
btn = it.value();
const bool pressed = e->value;
if (m_configureCancelButton != QGamepadManager::ButtonInvalid &&
m_configureCancelButton != m_configureButton &&
!pressed && btn == m_configureCancelButton &&
(m_configureButton != QGamepadManager::ButtonInvalid ||
m_configureAxis != QGamepadManager::AxisInvalid)) {
m_configureButton = QGamepadManager::ButtonInvalid;
m_configureAxis = QGamepadManager::AxisInvalid;
emit m_backend->configurationCanceled(m_productId);
return;
}
if (!pressed && m_configureButton != QGamepadManager::ButtonInvalid) {
m_buttonsMap[e->code] = m_configureButton;
QGamepadManager::GamepadButton but = m_configureButton;
m_configureButton = QGamepadManager::ButtonInvalid;
saveData();
emit m_backend->buttonConfigured(m_productId, but);
}
it = m_buttonsMap.find(e->code);
if (it != m_buttonsMap.end())
btn = it.value();
if (btn != QGamepadManager::ButtonInvalid) {
if (pressed)
emit m_backend->gamepadButtonPressed(m_productId, btn, 1.0);
else
emit m_backend->gamepadButtonReleased(m_productId, btn);
}
} else if (e->type == EV_ABS) {
if (m_configureAxis != QGamepadManager::AxisInvalid) {
EvdevAxisInfo inf(m_fd, e->code, -32768, 32767, m_configureAxis);
if (std::abs(inf.normalized(e->value)) == 1) {
m_axisMap.insert(e->code, EvdevAxisInfo(m_fd, e->code, -32768, 32767, m_configureAxis));
QGamepadManager::GamepadAxis axis = m_configureAxis;
m_configureAxis = QGamepadManager::AxisInvalid;
saveData();
emit m_backend->axisConfigured(m_productId, axis);
} else {
return;
}
}
AxisMap::iterator it = m_axisMap.find(e->code);
if (m_configureButton != QGamepadManager::ButtonInvalid) {
EvdevAxisInfo axisInfo;
if (it != m_axisMap.end())
axisInfo = it.value();
else
axisInfo = EvdevAxisInfo(m_fd, e->code);
axisInfo.gamepadAxis = QGamepadManager::AxisInvalid;
bool save = false;
if (e->value == axisInfo.minValue) {
axisInfo.gamepadMinButton = m_configureButton;
if (axisInfo.gamepadMaxButton != QGamepadManager::ButtonInvalid)
axisInfo.gamepadMaxButton = m_configureButton;
save = true;
} else if (e->value == axisInfo.maxValue) {
axisInfo.gamepadMaxButton = m_configureButton;
if (axisInfo.gamepadMinButton != QGamepadManager::ButtonInvalid)
axisInfo.gamepadMinButton = m_configureButton;
save = true;
}
if (save) {
QGamepadManager::GamepadButton but = m_configureButton;
m_configureButton = QGamepadManager::ButtonInvalid;
if (but == QGamepadManager::ButtonL2 || but == QGamepadManager::ButtonR2)
m_axisMap.insert(e->code, axisInfo);
saveData();
emit m_backend->buttonConfigured(m_productId, but);
}
}
it = m_axisMap.find(e->code);
if (it == m_axisMap.end())
return;
EvdevAxisInfo &info = it.value();
double val = info.normalized(e->value);
if (info.gamepadAxis != QGamepadManager::AxisInvalid)
emit m_backend->gamepadAxisMoved(m_productId, info.gamepadAxis, val);
if (info.gamepadMaxButton == info.gamepadMinButton &&
info.gamepadMaxButton != QGamepadManager::ButtonInvalid) {
if (val)
emit m_backend->gamepadButtonPressed(m_productId, info.gamepadMaxButton, std::abs(val));
else
emit m_backend->gamepadButtonReleased(m_productId, info.gamepadMaxButton);
} else {
if (info.gamepadMaxButton != QGamepadManager::ButtonInvalid
&& val == 1.0) {
info.gamepadLastButton = info.gamepadMaxButton;
emit m_backend->gamepadButtonPressed(m_productId, info.gamepadMaxButton, val);
} else if (info.gamepadMinButton != QGamepadManager::ButtonInvalid
&& val == -1.0) {
info.gamepadLastButton = info.gamepadMinButton;
emit m_backend->gamepadButtonPressed(m_productId, info.gamepadMinButton, -val);
} else if (!val && info.gamepadLastButton != QGamepadManager::ButtonInvalid) {
QGamepadManager::GamepadButton but = info.gamepadLastButton;
info.gamepadLastButton = QGamepadManager::ButtonInvalid;
emit m_backend->gamepadButtonReleased(m_productId, but);
}
}
}
}
QT_END_NAMESPACE