| /**************************************************************************** |
| ** |
| ** Copyright (C) 2015 The Qt Company Ltd. |
| ** Contact: http://www.qt.io/licensing/ |
| ** |
| ** This file is part of the Qt Gamepad module |
| ** |
| ** $QT_BEGIN_LICENSE:LGPL3$ |
| ** Commercial License Usage |
| ** Licensees holding valid commercial Qt licenses may use this file in |
| ** accordance with the commercial license agreement provided with the |
| ** Software or, alternatively, in accordance with the terms contained in |
| ** a written agreement between you and The Qt Company. For licensing terms |
| ** and conditions see http://www.qt.io/terms-conditions. For further |
| ** information use the contact form at http://www.qt.io/contact-us. |
| ** |
| ** GNU Lesser General Public License Usage |
| ** Alternatively, this file may be used under the terms of the GNU Lesser |
| ** General Public License version 3 as published by the Free Software |
| ** Foundation and appearing in the file LICENSE.LGPLv3 included in the |
| ** packaging of this file. Please review the following information to |
| ** ensure the GNU Lesser General Public License version 3 requirements |
| ** will be met: https://www.gnu.org/licenses/lgpl.html. |
| ** |
| ** GNU General Public License Usage |
| ** Alternatively, this file may be used under the terms of the GNU |
| ** General Public License version 2.0 or later as published by the Free |
| ** Software Foundation and appearing in the file LICENSE.GPL included in |
| ** the packaging of this file. Please review the following information to |
| ** ensure the GNU General Public License version 2.0 requirements will be |
| ** met: http://www.gnu.org/licenses/gpl-2.0.html. |
| ** |
| ** $QT_END_LICENSE$ |
| ** |
| ****************************************************************************/ |
| |
| #ifndef QSDLGAMEPADBACKEND_P_H |
| #define QSDLGAMEPADBACKEND_P_H |
| |
| #include <QtCore/QTimer> |
| #include <QtCore/QMap> |
| |
| #include <SDL_gamecontroller.h> |
| |
| #include <QtGamepad/QGamepadManager> |
| #include <QtGamepad/private/qgamepadbackend_p.h> |
| |
| QT_BEGIN_NAMESPACE |
| |
| class QSdlGamepadBackend : public QGamepadBackend |
| { |
| Q_OBJECT |
| public: |
| explicit QSdlGamepadBackend(QObject *parent = nullptr); |
| ~QSdlGamepadBackend(); |
| |
| private Q_SLOTS: |
| void pumpSdlEventLoop(); |
| |
| protected: |
| bool start() override; |
| void stop() override; |
| |
| private: |
| QGamepadManager::GamepadButton translateButton(int button); |
| void addController(int index); |
| QTimer m_eventLoopTimer; |
| QMap<int, SDL_GameController*> m_indexForController; |
| QMap<int, int> m_instanceIdForIndex; |
| }; |
| |
| QT_END_NAMESPACE |
| |
| #endif // QSDLGAMEPADBACKEND_P_H |